Related papers: InvertAvatar: Incremental GAN Inversion for Genera…
3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption,…
We propose GGAvatar, a novel 3D avatar representation designed to robustly model dynamic head avatars with complex identities and deformations. GGAvatar employs a coarse-to-fine structure, featuring two core modules: Neutral Gaussian…
This paper is on face/head reenactment where the goal is to transfer the facial pose (3D head orientation and expression) of a target face to a source face. Previous methods focus on learning embedding networks for identity and pose…
We propose a new method for realistic human motion transfer using a generative adversarial network (GAN), which generates a motion video of a target character imitating actions of a source character, while maintaining high authenticity of…
Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and…
Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D…
Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial…
The ability to animate photo-realistic head avatars reconstructed from monocular portrait video sequences represents a crucial step in bridging the gap between the virtual and real worlds. Recent advancements in head avatar techniques,…
Face aging, which aims at aesthetically rendering a given face to predict its future appearance, has received significant research attention in recent years. Although great progress has been achieved with the success of Generative…
Existing single-image 3D human avatar methods primarily rely on rigid joint transformations, limiting their ability to model realistic cloth dynamics. We present DynaAvatar, a zero-shot framework that reconstructs animatable 3D human…
We propose a method for synthesizing photo-realistic digital avatars from only one portrait as the reference. Given a portrait, our method synthesizes a coarse talking head video using driving keypoints features. And with the coarse video,…
This paper presents a method that can quickly adapt dynamic 3D avatars to arbitrary text descriptions of novel styles. Among existing approaches for avatar stylization, direct optimization methods can produce excellent results for arbitrary…
Generative Adversarial Networks (GANs) have emerged as powerful tools for high-quality image generation and real image editing by manipulating their latent spaces. Recent advancements in GANs include 3D-aware models such as EG3D, which…
Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high…
Generating images with both photorealism and multiview 3D consistency is crucial for 3D-aware GANs, yet existing methods struggle to achieve them simultaneously. Improving the photorealism via CNN-based 2D super-resolution can break the…
Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…
In this paper, we propose to improve the inference speed and visual quality of contemporary baseline of Generative Adversarial Networks (GAN) based unsupervised semantic inpainting. This is made possible with better initialization of the…
High-fidelity reconstruction of head avatars from monocular videos is highly desirable for virtual human applications, but it remains a challenge in the fields of computer graphics and computer vision. In this paper, we propose a two-phase…
Despite the success of Generative Adversarial Networks (GANs) in image synthesis, applying trained GAN models to real image processing remains challenging. Previous methods typically invert a target image back to the latent space either by…
Image inpainting techniques have shown promising improvement with the assistance of generative adversarial networks (GANs) recently. However, most of them often suffered from completed results with unreasonable structure or blurriness. To…