Related papers: InvertAvatar: Incremental GAN Inversion for Genera…
In practical real-time XR and telepresence applications, network and computing resources fluctuate frequently. Therefore, a progressive 3D representation is needed. To this end, we propose ProgressiveAvatars, a progressive avatar…
Portrait animation has witnessed tremendous quality improvements thanks to recent advances in video diffusion models. However, these 2D methods often compromise 3D consistency and speed, limiting their applicability in real-world scenarios,…
Solving image-to-3D from a single view is an ill-posed problem, and current neural reconstruction methods addressing it through diffusion models still rely on scene-specific optimization, constraining their generalization capability. To…
Reconstructing high-fidelity and animatable 3D head avatars from monocular videos remains a challenging yet essential task. Existing methods based on 3D Gaussian Splatting typically bind Gaussians to mesh triangles and model deformations…
We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two…
We present a CloseUpAvatar - a novel approach for articulated human avatar representation dealing with more general camera motions, while preserving rendering quality for close-up views. CloseUpAvatar represents an avatar as a set of…
While GANs can produce photo-realistic images in ideal conditions for certain domains, the generation of full-body human images remains difficult due to the diversity of identities, hairstyles, clothing, and the variance in pose. Instead of…
We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our method generates photo-realistic video portraits by explicitly controlling head pose, facial expressions and eye gaze. Our proposed…
The ability to generate diverse 3D articulated head avatars is vital to a plethora of applications, including augmented reality, cinematography, and education. Recent work on text-guided 3D object generation has shown great promise in…
Fine-grained classification remains a challenging task because distinguishing categories needs learning complex and local differences. Diversity in the pose, scale, and position of objects in an image makes the problem even more difficult.…
Recent research has shown that controllable image generation based on pre-trained GANs can benefit a wide range of computer vision tasks. However, less attention has been devoted to 3D vision tasks. In light of this, we propose a novel…
Accurately recovering human pose and appearance from video is an essential component of scene reconstruction, with applications to motion capture, motion prediction, virtual reality, and digital twinning. Despite significant interest in…
Single Image Super-resolution (SISR) produces high-resolution images with fine spatial resolutions from aremotely sensed image with low spatial resolution. Recently, deep learning and generative adversarial networks(GANs) have made…
To address the ill-posed problem caused by partial observations in monocular human volumetric capture, we present AvatarCap, a novel framework that introduces animatable avatars into the capture pipeline for high-fidelity reconstruction in…
Generative Adversarial Networks (GANs) have achieved state-of-the-art performance for several image generation and manipulation tasks. Different works have improved the limited understanding of the latent space of GANs by embedding images…
Recent advances in 3D Gaussian Splatting (3DGS) have enabled fast, photorealistic rendering of dynamic 3D scenes, showing strong potential in immersive communication. However, in digital human encoding and transmission, the compression…
The efficient reconstruction of high-quality and intuitively editable human avatars presents a pressing challenge in the field of computer vision. Recent advancements, such as 3DGS, have demonstrated impressive reconstruction efficiency and…
To edit a real photo using Generative Adversarial Networks (GANs), we need a GAN inversion algorithm to identify the latent vector that perfectly reproduces it. Unfortunately, whereas existing inversion algorithms can synthesize images…
In the field of single image super-resolution (SISR), transformer-based models, have demonstrated significant advancements. However, the potential and efficiency of these models in applied fields such as real-world image super-resolution…
We present an invert-and-edit framework to automatically transform facial weight of an input face image to look thinner or heavier by leveraging semantic facial attributes encoded in the latent space of Generative Adversarial Networks…