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Digital human motion synthesis is a vibrant research field with applications in movies, AR/VR, and video games. Whereas methods were proposed to generate natural and realistic human motions, most only focus on modeling humans and largely…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Quanzhou Li , Jingbo Wang , Chen Change Loy , Bo Dai

Recent advancements in personalized Text-to-Video (T2V) generation have made significant strides in synthesizing character-specific content. However, these methods face a critical limitation: the inability to perform fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Haopeng Fang , Di Qiu , Binjie Mao , He Tang

Motions in a video primarily consist of camera motion, induced by camera movement, and object motion, resulting from object movement. Accurate control of both camera and object motion is essential for video generation. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Zhouxia Wang , Ziyang Yuan , Xintao Wang , Tianshui Chen , Menghan Xia , Ping Luo , Ying Shan

Motion controllability is crucial in video synthesis. However, most previous methods are limited to single control types, and combining them often results in logical conflicts. In this paper, we propose a disentangled and unified framework,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Wanquan Feng , Tianhao Qi , Jiawei Liu , Mingzhen Sun , Pengqi Tu , Tianxiang Ma , Fei Dai , Songtao Zhao , Siyu Zhou , Qian He

Safe reinforcement learning (RL) requires the agent to finish a given task while obeying specific constraints. Giving constraints in natural language form has great potential for practical scenarios due to its flexible transfer capability…

Computation and Language · Computer Science 2025-08-06 Pusen Dong , Tianchen Zhu , Yue Qiu , Haoyi Zhou , Jianxin Li

Developing robust autonomous loco-manipulation skills for humanoids remains an open problem in robotics. While RL has been applied successfully to legged locomotion, applying it to complex, interaction-rich manipulation tasks is harder…

We present Lang2Motion, a framework for language-guided point trajectory generation by aligning motion manifolds with joint embedding spaces. Unlike prior work focusing on human motion or video synthesis, we generate explicit trajectories…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Bishoy Galoaa , Xiangyu Bai , Sarah Ostadabbas

Predicting human mobility is inherently challenging due to complex long-range dependencies and multi-scale periodic behaviors. To address this, we introduce RHYTHM (Reasoning with Hierarchical Temporal Tokenization for Human Mobility), a…

Machine Learning · Computer Science 2026-02-25 Haoyu He , Haozheng Luo , Yan Chen , Qi R. Wang

Recent advances in generative video models have enabled the creation of high-quality videos based on natural language prompts. However, these models frequently lack fine-grained temporal control, meaning they do not allow users to specify…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Shira Schiber , Ofir Lindenbaum , Idan Schwartz

Tactility provides crucial support and enhancement for the perception and interaction capabilities of both humans and robots. Nevertheless, the multimodal research related to touch primarily focuses on visual and tactile modalities, with…

Computer Vision and Pattern Recognition · Computer Science 2024-06-18 Ning Cheng , You Li , Jing Gao , Bin Fang , Jinan Xu , Wenjuan Han

Accumulating substantial volumes of real-world driving data proves pivotal in the realm of trajectory forecasting for autonomous driving. Given the heavy reliance of current trajectory forecasting models on data-driven methodologies, we aim…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Yiheng Li , Seth Z. Zhao , Chenfeng Xu , Chen Tang , Chenran Li , Mingyu Ding , Masayoshi Tomizuka , Wei Zhan

We present MSCoT, a multi-scale, coarse-to-fine model for test-time human motion synthesis and control. Unlike recent approaches that rely on multiple iterative denoising/token-prediction steps, or modules tailored for specific control…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Nhat Le , Daochang Liu , Anh Nguyen , Ajmal Mian

Interaction and navigation defined by natural language instructions in dynamic environments pose significant challenges for neural agents. This paper focuses on addressing two challenges: handling long sequence of subtasks, and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-26 Alexander Pashevich , Cordelia Schmid , Chen Sun

In this paper, we present TMR, a simple yet effective approach for text to 3D human motion retrieval. While previous work has only treated retrieval as a proxy evaluation metric, we tackle it as a standalone task. Our method extends the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Mathis Petrovich , Michael J. Black , Gül Varol

Modeling human-like action-to-reaction generation has significant real-world applications, like human-robot interaction and games. Despite recent advancements in single-person motion generation, it is still challenging to well handle…

Human-Computer Interaction · Computer Science 2025-03-24 Wenhui Tan , Boyuan Li , Chuhao Jin , Wenbing Huang , Xiting Wang , Ruihua Song

The paper presents a novel approach to synthesize robust controllers for nonlinear systems along perturbed trajectories. The approach linearizes the system with respect to a reference trajectory. In contrast to existing methods rooted in…

Systems and Control · Electrical Eng. & Systems 2025-07-08 Felix Biertümpfel , Peter Seiler , Harald Pfifer

This paper proposes MotionVerse, a unified framework that harnesses the capabilities of Large Language Models (LLMs) to comprehend, generate, and edit human motion in both single-person and multi-person scenarios. To efficiently represent…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Ruibing Hou , Mingshuang Luo , Hongyu Pan , Hong Chang , Shiguang Shan

In this paper, we introduce LGTM, a novel Local-to-Global pipeline for Text-to-Motion generation. LGTM utilizes a diffusion-based architecture and aims to address the challenge of accurately translating textual descriptions into…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Haowen Sun , Ruikun Zheng , Haibin Huang , Chongyang Ma , Hui Huang , Ruizhen Hu

The creation of plausible and controllable 3D human motion animations is a long-standing problem that requires a manual intervention of skilled artists. Current machine learning approaches can semi-automate the process, however, they are…

Computer Vision and Pattern Recognition · Computer Science 2021-11-29 Kacper Kania , Marek Kowalski , Tomasz Trzciński

Developing systems that can synthesize natural and life-like motions for simulated characters has long been a focus for computer animation. But in order for these systems to be useful for downstream applications, they need not only produce…

Machine Learning · Computer Science 2023-02-01 Jordan Juravsky , Yunrong Guo , Sanja Fidler , Xue Bin Peng
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