Related papers: HandiMathKey-Device
The current evaluation of mathematical skills in LLMs is limited, as existing benchmarks are either relatively small, primarily focus on elementary and high-school problems, or lack diversity in topics. Additionally, the inclusion of visual…
Dysgraphia is a learning disorder that affects handwriting abilities, making it challenging for children to write legibly and consistently. Early detection and monitoring are crucial for providing timely support and interventions. This…
Students' handwritten math work provides a rich resource for diagnosing cognitive skills, as it captures intermediate reasoning beyond final answers. We investigate how current large language models (LLMs) perform in diagnosing cognitive…
Implementation of a STEAM Makerspace to dynamize the teaching and learning processes of mathematics (with emphasis on geometry) of second-year students in the upper secondary level.
Advanced Large Multimodal Models (LMMs) have demonstrated impressive performance in K-12 reasoning tasks, exhibiting great promise as intelligent tutors. Realizing this potential requires models to navigate real-world examinations…
Recent advancements in Vision-Language Models (VLMs) have opened new possibilities in automatic grading of handwritten student responses, particularly in mathematics. However, a comprehensive study to test the ability of VLMs to evaluate…
Deaf and hard of hearing (DHH) students often experience communication barriers in higher education, which are particularly acute in experiential learning environments such as laboratories. Traditional accessibility services, such as…
Handwriting disorder (termed dysgraphia) is a far from a singular problem as nearly 8.6% of the population in France is considered dysgraphic. Moreover, research highlights the fundamental importance to detect and remediate these…
Handheld kinesthetic haptic interfaces can provide greater mobility and richer tactile information as compared to traditional grounded devices. In this paper, we introduce a new handheld haptic interface which takes input using…
This paper presents a novel approach to assist students with dyslexia, ADHD, and short attention span in digesting any text-based information more efficiently. The proposed solution utilizes the Multilayer Perceptron (MLP) algorithm for…
Intelligent tutoring systems (ITS) using artificial intelligence (AI) technology have shown promise in supporting learners with diverse abilities. Large language models (LLMs) provide new opportunities to incorporate personas to AI-based…
Hand-based interaction, such as using a handheld controller or making hand gestures, has been widely adopted as the primary method for interacting with both virtual reality (VR) and augmented reality (AR) head-mounted displays (HMDs). In…
Multimodal Large Language Models (MLLMs) hold significant promise for revolutionizing traditional education and reducing teachers' workload. However, accurately interpreting unconstrained STEM student handwritten solutions with intertwined…
The lack of an accessible and effective system for blind individuals to create handwritten signatures presents a significant barrier to their independence and full participation in various aspects of life. This research introduces the…
Recent trend of touch-screen devices produces an accessibility barrier for visually impaired people. On the other hand, these devices come with sensors such as accelerometer. This calls for new approaches to human computer interface (HCI).…
Assessing student handwritten scratchwork is crucial for personalized educational feedback but presents unique challenges due to diverse handwriting, complex layouts, and varied problem-solving approaches. Existing educational NLP primarily…
Reasoning distillation transfers complex reasoning abilities from large language models (LLMs) to smaller ones, yet its success depends on how well the training data align with the student model. This paper introduces the Data-Model…
This article proposes the analysis on novel human computer interaction (HCI) platform based college mathematical education methodology. Above for the application of virtual reality technology in teaching the problems in the study, only…
In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns,…
In our society, people with motor impairments are oftentimes socially excluded from their environment. This is unfortunate because every human being should have the possibility to obtain the necessary conditions to live a normal life.…