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Symbolic calculators like Mathematica are becoming more commonplace among upper level physics students. The presence of such a powerful calculator can couple strongly to the type of mathematical reasoning students employ. It does not merely…
We identified three most challenging points related to diverse, equitable, and inclusive (DEI) issues. First, the majority of our students entering the College lack the math skills essential to success in Calculus, as basic as College…
Recent advances in multimodal large language models (MLLMs) raise the question of their potential for grading, analyzing, and offering feedback on handwritten student classwork. This capability would be particularly beneficial in elementary…
Blind users rely on keyboards and assistive technologies like screen readers to interact with user interface (UI) elements. In modern applications with complex UI hierarchies, navigating to different UI elements poses a significant…
In recent years, there is an increasing interest in high school robotics extracurriculars such as robotics clubs and robotics competitions. The growing demand is a result of more ubiquitous open-source software and affordable off-the-shelf…
Effective mathematics education requires identifying and responding to students' mistakes. For AI to support pedagogical applications, models must perform well across different levels of student proficiency. Our work provides an extensive,…
Deaf and Hard-of-Hearing (DHH) learners face unique challenges in video-based learning due to the complex interplay between visual and auditory information in videos. Traditional approaches to making video content accessible primarily focus…
Coding forms a key part of computer science education in universities. As part of this education, Integrated Development Environments (IDEs) are essential tools for coding. However, it is currently unknown how the design of an IDE's…
Teaching and learning in advanced materials science are often limited by two barriers: the technical complexity of quantum-mechanical simulations and the lack of individualized support in inquiry-based education. Here, we introduce the…
Handwriting is a complex task that involves the coordination of motor, perceptual and cognitive skills. It is a fundamental skill for the cognitive and academic development of children. However, the technological, and educational changes in…
This study explores the integration of Augmented Intelligence (AuI) in Intelligent Tutoring Systems (ITS) to address challenges in Artificial Intelligence in Education (AIED), including teacher involvement, AI reliability, and resource…
Recently, introducing computer science and educational robots in compulsory education has received increasing attention. However, the use of screens in classrooms is often met with resistance, especially in primary school. To address this…
The use of artificial intelligence technology in education is growing rapidly, with increasing attention being paid to handwritten mathematical expression recognition (HMER) by researchers. However, many existing methods for HMER may fail…
Even though the computerised assessment of developmental dysgraphia (DD) based on online handwriting processing has increasing popularity, most of the solutions are based on a setup, where a child writes on a paper fixed to a digitizing…
Programming has become an essential component of K-12 education and serves as a pathway for developing computational thinking skills. Given the complexity of programming and the advanced skills it requires, previous research has introduced…
Navigation in new or unknown environments is vital, especially for visually impaired individuals. While many solutions exist, few are tailored to specific disabilities, often due to limited collaboration with handicap users in the design…
This paper presents the statistical model for Ticker [1], a novel probabilistic stereophonic single-switch text entry method for visually-impaired users with motor disabilities who rely on single-switch scanning systems to communicate. All…
Computing courses often feature active learning techniques that promote collaboration and social interaction between students. However, neurodivergent students' preferences and experiences with these techniques are not well understood. We…
For people with visual impairments, tactile graphics are an important means to learn and explore information. However, raised line tactile graphics created with traditional materials such as embossing are static. While available refreshable…
Advances in NLP, knowledge representation and computer graphic technologies can provide us insights into the development of educational tool for Deaf people. Actual education materials and tools for deaf pupils present several problems,…