Related papers: Niel's Chess -- Rules for Xiangqi
We define and give results on the game NecklaceNim NN($n$,$k$) which is PathNim PN($n$,$k$) with an additional move allowed on the end vertices. This game arises as a sub-game in the context of solving CircularNim CN($n$,$k$) when $k-2$…
The basis of the method proposed in this article is the idea that information is one of the most important factors in strategic decisions, including decisions in computer chess and other strategy games. The model proposed in this article…
For gambling on horses, a one-parameter family of utility functions is proposed, which contains Kelly's logarithmic criterion and the expected-return criterion as special cases. The strategies that maximize the utility function are derived,…
Repetition-based draw rules in deterministic games like chess ensure termination but introduce strategic artifacts, allowing players to enforce draws independent of positional value. We propose an asymmetric modification: threefold…
In the game of Scrabble, letter tiles are drawn uniformly at random from a bag. The variability of possible draws as the game progresses is a source of variation that makes it more likely for an inferior player to win a head-to-head match…
We propose a neural network-based approach to calculate the value of a chess square-piece combination. Our model takes a triplet (Color, Piece, Square) as an input and calculates a value that measures the advantage/disadvantage of having…
Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…
We study a quantum game played by two players with restricted multiple strategies. It is found that in this restricted quantum game Nash equilibrium does not always exist when the initial state is entangled. At the same time, we find that…
We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…
Chess engines passed human strength years ago, but they still don't play like humans. A grandmaster under clock pressure blunders in ways a club player on a hot streak never would. Conventional engines capture none of this. This paper…
We introduce a two player game on an n x n chessboard where queens are placed by alternating turns on a chessboard square whose availability is determined by the number of queens already on the board which can attack that square modulo two.…
We review NP-hardness framework and PSPACE-hardness framework for a type of 2D platform games. We introduce a EXPTIME-hardness framework by defining some new gadgets. We use these hardness frameworks to analyse computational complexity of…
A common format for sports contests involves pairwise matches between two teams, with the #1 player of team A matched against the #1 player of team B, the #2 player of team A against the #2 player of team B, and so on. This paper addresses…
The purpose of this paper is to study the dynamics of a square billiard with a non-standard reflection law such that the angle of reflection of the particle is a linear contraction of the angle of incidence. We present numerical and…
We introduce a new class of games where each player's aim is to randomise her strategic choices in order to affect the other players' expectations aside from her own. The way each player intends to exert this influence is expressed through…
A circular Nim game is a two player impartial combinatorial game consisting of n stacks of tokens placed in a circle. A move consists of choosing k consecutive stacks, and taking at least one token from one or more of the k stacks. The last…
We are going to show that some variants of a puzzle called Pull in which the boxes have handles (i.e. we can only pull the boxes in certain directions) are NP-hard
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
In this paper, we introduce and examine a variant of the game of Nim (Sharing Nim), where players can either remove or transfer objects from 1 pile to another. The only restriction is that players may not transfer objects from a pile of…
Learning chess strategies has been investigated widely, with most studies focussing on learning from previous games using search algorithms. Chess textbooks encapsulate grandmaster knowledge, explain playing strategies and require a smaller…