Related papers: Weighted tree games
We introduce a game where players selfishly choose a resource and endure a cost depending on the number of players choosing nearby resources. We model the influences among resources by a weighted graph, directed or not. These games are…
It is known that a player in a noncooperative game can benefit by publicly restricting his possible moves before play begins. We show that, more generally, a player may benefit by publicly committing to pay an external party an amount that…
We introduce a new positional game called `Toucher-Isolator', which is a quantitative version of a Maker-Breaker type game. The playing board is the set of edges of a given graph G, and the two players, Toucher and Isolator, claim edges…
We introduce and study a Maker-Breaker type game in which the issue is to create or avoid two disjoint dominating sets in graphs without isolated vertices. We prove that the maker has a winning strategy on all connected graphs if the game…
In the $\left(1:b\right)$ component game played on a graph $G$, two players, Maker and Breaker, alternately claim~$1$ and~$b$ previously unclaimed edges of $G$, respectively. Maker's aim is to maximise the size of a largest connected…
We investigate games played between Maker and Breaker on an infinite complete graph whose vertices are coloured with colours from a given set, each colour appearing infinitely often. The players alternately claim edges, Makers aim being to…
There are numerous randomized algorithms to generate spanning trees in a given ambient graph; several target the uniform distribution on trees (UST), while in practice the fastest and most frequently used draw random weights on the edges…
The slow-coloring game is played by Lister and Painter on a graph $G$. On each round, Lister marks a nonempty subset $M$ of the remaining vertices, scoring $|M|$ points. Painter then gives a color to a subset of $M$ that is independent in…
The weighted spanning tree enumerator of a graph $G$ with weighted edges is the sum of the products of edge weights over all the spanning trees in $G$. In the special case that all of the edge weights equal $1$, the weighted spanning tree…
In the Maker-Breaker domination game, Dominator and Staller play on a graph $G$ by taking turns in which each player selects a not yet played vertex of $G$. Dominator's goal is to select all the vertices in a dominating set, while Staller…
We consider cost constrained versions of the minimum spanning tree problem and the assignment problem. We assume edge weights are independent copies of a continuous random variable $Z$ that satisfies $F(x)=\Pr(Z\leq x)\approx x^\alpha$ as…
In this paper, we study two examples of minimum weight random graphs with edge constraints. First we consider the complete graph on ${n}$ vertices equipped with uniformly heavy edge weights and use iteration methods to obtain deviation…
We study biased {\em orientation games}, in which the board is the complete graph $K_n$, and Maker and Breaker take turns in directing previously undirected edges of $K_n$. At the end of the game, the obtained graph is a tournament. Maker…
Many load balancing problems that arise in scientific computing applications ask to partition a graph with weights on the vertices and costs on the edges into a given number of almost equally-weighted parts such that the maximum boundary…
We initiate the study of a new variant of the Maker-Breaker positional game, which we call multistage game. Given a hypergraph $\mathcal{H}=(\mathcal{X},\mathcal{F})$ and a bias $b \ge 1$, the $(1:b)$ multistage Maker-Breaker game on…
Let $\Lambda$ be an infinite connected graph, and let $v_0$ be a vertex of $\Lambda$. We consider the following positional game. Two players, Maker and Breaker, play in alternating turns. Initially all edges of $\Lambda$ are marked as…
We study the minimum spanning tree problem on the complete graph $K_n$ where an edge $e$ has a weight $W_e$ and a cost $C_e$, each of which is an independent copy of the random variable $U^\gamma$ where $\gamma\leq 1$ and $U$ is the uniform…
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modeling the costs of spending time in a state and executing an action, respectively). The goals of the…
Dynamic networks are graphs in which edges are available only at specific time instants, modeling connections that change over time. The dynamic network creation game studies this setting as a strategic interaction where each vertex…
In the Maker-Breaker resolving game, two players named Resolver and Spoiler alternately select unplayed vertices of a given graph $G$. The aim of Resolver is to select all the vertices of some resolving set of $G$, while Spoiler aims to…