Related papers: EDMSound: Spectrogram Based Diffusion Models for E…
Advancements in artificial intelligence and machine learning have significantly improved synthetic speech generation. This paper explores diffusion models, a novel method for creating realistic synthetic speech. We create a diffusion…
Reconstructing the sound field in a room is an important task for several applications, such as sound control and augmented (AR) or virtual reality (VR). In this paper, we propose a data-driven generative model for reconstructing the…
Diffusion models (DMs) have recently emerged as SoTA tools for generative modeling in various domains. Standard DMs can be viewed as an instantiation of hierarchical variational autoencoders (VAEs) where the latent variables are inferred…
Recent advancements in music generation have garnered significant attention, yet existing approaches face critical limitations. Some current generative models can only synthesize either the vocal track or the accompaniment track. While some…
Recently, the application of diffusion probabilistic models has advanced speech enhancement through generative approaches. However, existing diffusion-based methods have focused on the generation process in high-dimensional waveform or…
Diffusion-based generative models have recently achieved remarkable results in speech and vocal enhancement due to their ability to model complex speech data distributions. While these models generalize well to unseen acoustic environments,…
Creating synthetic voices with found data is challenging, as real-world recordings often contain various types of audio degradation. One way to address this problem is to pre-enhance the speech with an enhancement model and then use the…
Due to patient privacy protection concerns, machine learning research in healthcare has been undeniably slower and limited than in other application domains. High-quality, realistic, synthetic electronic health records (EHRs) can be…
This paper introduces a novel data-driven strategy for synthesizing gramophone noise audio textures. A diffusion probabilistic model is applied to generate highly realistic quasiperiodic noises. The proposed model is designed to generate…
In this paper, we propose to utilise diffusion models for data augmentation in speech emotion recognition (SER). In particular, we present an effective approach to utilise improved denoising diffusion probabilistic models (IDDPM) to…
Although recent works on neural vocoder have improved the quality of synthesized audio, there still exists a gap between generated and ground-truth audio in frequency space. This difference leads to spectral artifacts such as hissing noise…
We introduce MDSGen, a novel framework for vision-guided open-domain sound generation optimized for model parameter size, memory consumption, and inference speed. This framework incorporates two key innovations: (1) a redundant video…
In this paper, we present a novel diffusion model-based monaural speech enhancement method. Our approach incorporates the separate estimation of speech spectra's magnitude and phase in two diffusion networks. Throughout the diffusion…
We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…
Properly setting up recording conditions, including microphone type and placement, room acoustics, and ambient noise, is essential to obtaining the desired acoustic characteristics of speech. In this paper, we propose Diff-R-EN-T, a…
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a…
Audio-driven simultaneous gesture generation is vital for human-computer communication, AI games, and film production. While previous research has shown promise, there are still limitations. Methods based on VAEs are accompanied by issues…
Generative adversarial networks (GANs) and diffusion models have recently achieved state-of-the-art performance in audio super-resolution (ADSR), producing perceptually convincing wideband audio from narrowband inputs. However, existing…
Generating sound effects that humans want is an important topic. However, there are few studies in this area for sound generation. In this study, we investigate generating sound conditioned on a text prompt and propose a novel text-to-sound…
Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds…