Related papers: Cross-modal Generative Model for Visual-Guided Bin…
In this paper, we propose a novel information theoretic model to interpret the entire "transmission chain" comprising stimulus generation, brain processing by the human subject, and the electroencephalograph (EEG) response measurements as a…
Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds…
The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive…
Binaural recordings are a form of stereophonic recording method that replicates how human ears perceive sound, these types of recordings create a 3D aural image around the listener and are extremely immersive when well recorded and listened…
Lack of large, well-annotated emotional speech corpora continues to limit the performance and robustness of speech emotion recognition (SER), particularly as models grow more complex and the demand for multimodal systems increases. While…
Accurate volume estimation of objects from visual data is a long-standing challenge in computer vision with significant applications in robotics, logistics, and smart health. Existing methods often rely on complex 3D reconstruction…
Spatial audio, which focuses on immersive 3D sound rendering, is widely applied in the acoustic industry. One of the key problems of current spatial audio rendering methods is the lack of personalization based on different anatomies of…
Existing medical image super-resolution methods rely on pairs of low- and high- resolution images to learn a mapping in a fully supervised manner. However, such image pairs are often not available in clinical practice. In this paper, we…
This work introduces a feature extracted from stereophonic/binaural audio signals aiming to represent a measure of perceived quality degradation in processed spatial auditory scenes. The feature extraction technique is based on a simplified…
Audio-visual Navigation refers to an agent utilizing visual and auditory information in complex 3D environments to accomplish target localization and path planning, thereby achieving autonomous navigation. The core challenge of this task…
Text-based audio generation models have limitations as they cannot encompass all the information in audio, leading to restricted controllability when relying solely on text. To address this issue, we propose a novel model that enhances the…
Singing Accompaniment Generation (SAG), which generates instrumental music to accompany input vocals, is crucial to developing human-AI symbiotic art creation systems. The state-of-the-art method, SingSong, utilizes a multi-stage…
Cross-modal representation learning allows to integrate information from different modalities into one representation. At the same time, research on generative models tends to focus on the visual domain with less emphasis on other domains,…
We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we…
Use a parametric representation of audio to train a generative model in the interest of obtaining more flexible control over the generated sound.
The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…
Audio foundation models learn general-purpose audio representations that facilitate a wide range of downstream tasks. While the performance of these models has greatly increased for conventional single-channel, dry audio clips, their…
Video-to-audio (V2A) generation aims to synthesize realistic and semantically aligned audio from silent videos, with potential applications in video editing, Foley sound design, and assistive multimedia. Although the excellent results,…
The ability to envisage the visual of a talking face based just on hearing a voice is a unique human capability. There have been a number of works that have solved for this ability recently. We differ from these approaches by enabling a…
Immersive spatial audio has become increasingly critical for applications ranging from AR/VR to home entertainment and automotive sound systems. However, existing generative methods remain constrained to low-dimensional formats such as…