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Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from…

Human-Computer Interaction · Computer Science 2025-11-25 Sam Earle , Samyak Parajuli , Andrzej Banburski-Fahey

Systems with both language comprehension and generation capabilities can benefit from the tight connection between the two. This work studies coupling comprehension and generation with focus on continually learning from interaction with…

Computation and Language · Computer Science 2024-08-29 Mustafa Omer Gul , Yoav Artzi

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

System prompts provide a lightweight yet powerful mechanism for conditioning large language models (LLMs) at inference time. While prior work has focused on English-only settings, real-world deployments benefit from having a single prompt…

Computation and Language · Computer Science 2025-12-03 Lechen Zhang , Yusheng Zhou , Tolga Ergen , Lajanugen Logeswaran , Moontae Lee , David Jurgens

This paper proposes a novel decision-making framework for autonomous vehicles (AVs), called predictor-corrector potential game (PCPG), composed of a Predictor and a Corrector. To enable human-like reasoning and characterize agent…

Systems and Control · Electrical Eng. & Systems 2023-11-13 Mushuang Liu , H. Eric Tseng , Dimitar Filev , Anouck Girard , Ilya Kolmanovsky

Metacognitive theories provide foundational frameworks for understanding self-regulated learning, yet they lack systematic integration into comprehensive scenario taxonomies capable of guiding AI-enhanced professional development…

Human-Computer Interaction · Computer Science 2026-05-26 David C. Gibson , Mary Elizabeth Azukas , Meryem Yilmaz Soylu

Game environments offer a unique opportunity for training virtual agents due to their interactive nature, which provides diverse play traces and affect labels. Despite their potential, no reinforcement learning framework incorporates human…

Artificial Intelligence · Computer Science 2024-07-29 Matthew Barthet , Roberto Gallotta , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under uncertainty. In this work we take a game-theoretic perspective…

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded…

Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual approach, where geometrical conflicts are avoided, and…

Graphics · Computer Science 2020-10-01 Mohammad Keshavarzi , Aakash Parikh , Xiyu Zhai , Melody Mao , Luisa Caldas , Allen Y. Yang

We present the notion of explainability for decision-making processes in a pedagogically structured autonomous environment. Multi-agent systems that are structured pedagogically consist of pedagogical teachers and learners that operate in…

Artificial Intelligence · Computer Science 2022-10-24 Minal Suresh Patil

Communication via natural language is a key aspect of machine intelligence, and it requires computational models to learn and reason about world concepts, with varying levels of supervision. Significant progress has been made on…

Computation and Language · Computer Science 2023-12-19 Prateek Chhikara , Jiarui Zhang , Filip Ilievski , Jonathan Francis , Kaixin Ma

Context engineering has emerged as a pivotal paradigm for unlocking the potential of Large Language Models (LLMs) in Software Engineering (SE) tasks, enabling performance gains at test time without model fine-tuning. Despite its success,…

Software Engineering · Computer Science 2026-04-07 Haichuan Hu , Quanjun Zhang , Ye Shang , Guoqing Xie , Chunrong Fang , Zhenyu Chen , Liang Xiao

Many challenges remain before AI agents can be deployed in real-world environments. However, one virtue of such environments is that they are inherently multi-agent and contain human experts. Using advanced social intelligence in such an…

Machine Learning · Computer Science 2025-08-22 Eric Ye , Ren Tao , Natasha Jaques

One of the key challenges for multi-agent learning is scalability. In this paper, we introduce a technique for speeding up multi-agent learning by exploiting concurrent and incremental experience sharing. This solution adaptively identifies…

Multiagent Systems · Computer Science 2017-03-07 Dan Garant , Bruno da Silva , Victor Lesser , Chongjie Zhang

Transformer-based large language models are rapidly advancing in the field of machine learning research, with applications spanning natural language, biology, chemistry, and computer programming. Extreme scaling and reinforcement learning…

Chemical Physics · Physics 2023-04-12 Daniil A. Boiko , Robert MacKnight , Gabe Gomes

We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of…

Machine Learning · Computer Science 2012-09-06 Christos Dimitrakakis

Token representations influence the efficiency and adaptability of language models, yet conventional tokenization strategies impose rigid segmentation boundaries that do not adjust dynamically to evolving contextual relationships. The…

Computation and Language · Computer Science 2025-08-11 Alistair Dombrowski , Beatrix Engelhardt , Dimitri Fairbrother , Henry Evidail

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

Artificial Intelligence · Computer Science 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling…

Machine Learning · Computer Science 2025-03-18 Zhongwen Xu , Xianliang Wang , Siyi Li , Tao Yu , Liang Wang , Qiang Fu , Wei Yang