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Evaluating strategic decision-making in LLM-based agents requires generative, competitive, and longitudinal environments, yet few benchmarks provide all three, and fewer still offer evaluation signals rich enough for long-horizon,…

Artificial Intelligence · Computer Science 2026-04-10 John Chen , Sihan Cheng , Can Gurkan , Mingyi Lin

The ability to learn optimal control policies in systems where action space is defined by sentences in natural language would allow many interesting real-world applications such as automatic optimisation of dialogue systems. Text-based…

Artificial Intelligence · Computer Science 2018-11-14 Mikuláš Zelinka

To solve a text-based game, an agent needs to formulate valid text commands for a given context and find the ones that lead to success. Recent attempts at solving text-based games with deep reinforcement learning have focused on the latter,…

Machine Learning · Computer Science 2018-12-04 Ruo Yu Tao , Marc-Alexandre Côté , Xingdi Yuan , Layla El Asri

While work in fields of CSCW (Computer Supported Collaborative Work), Psychology and Social Sciences have progressed our understanding of team processes and their effect performance and effectiveness, current methods rely on observations or…

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Multi-Context Systems (MCS) model in Computational Logic distributed systems composed of heterogeneous sources, or "contexts", interacting via special rules called "bridge rules". In this paper, we consider how to enhance flexibility and…

Artificial Intelligence · Computer Science 2021-06-15 Pedro Cabalar , Stefania Costantini , Giovanni De Gasperis , Andrea Formisano

While Large Language Models (LLMs) have demonstrated remarkable capabilities, research shows that their effectiveness depends not only on explicit prompts but also on the broader context provided. This requirement is especially pronounced…

Software Engineering · Computer Science 2026-03-05 Shaokang Jiang , Daye Nam

Interacting with human agents in complex scenarios presents a significant challenge for robotic navigation, particularly in environments that necessitate both collision avoidance and collaborative interaction, such as indoor spaces. Unlike…

Robotics · Computer Science 2024-11-07 Lingfeng Sun , Yixiao Wang , Pin-Yun Hung , Changhao Wang , Xiang Zhang , Zhuo Xu , Masayoshi Tomizuka

We introduce NitroGen, a vision-action foundation model for generalist gaming agents that is trained on 40,000 hours of gameplay videos across more than 1,000 games. We incorporate three key ingredients: 1) an internet-scale video-action…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Loïc Magne , Anas Awadalla , Guanzhi Wang , Yinzhen Xu , Joshua Belofsky , Fengyuan Hu , Joohwan Kim , Ludwig Schmidt , Georgia Gkioxari , Jan Kautz , Yisong Yue , Yejin Choi , Yuke Zhu , Linxi "Jim" Fan

The generation of realistic and diverse traffic scenarios in simulation is essential for developing and evaluating autonomous driving systems. However, most simulation frameworks rely on rule-based or simplified models for scene generation,…

Multiagent Systems · Computer Science 2025-12-02 Jiaguo Tian , Zhengbang Zhu , Shenyu Zhang , Li Xu , Bo Zheng , Xu Liu , Weiji Peng , Shizeng Yao , Weinan Zhang

Emergent language research has made significant progress in recent years, but still largely fails to explore how communication emerges in more complex and situated multi-agent systems. Existing setups often employ a reference game, which…

Artificial Intelligence · Computer Science 2024-10-18 Cornelius Wolff , Julius Mayer , Elia Bruni , Xenia Ohmer

We present an approach for enhancing non-playable characters (NPCs) in games by combining large language models (LLMs) with computer vision to provide contextual awareness of their surroundings. Conventional NPCs typically rely on…

Graphics · Computer Science 2026-04-24 Grega Radež , Ciril Bohak

Large Language Models (LLMs) are increasingly deployed across diverse contexts to support decision-making. While existing evaluations effectively probe latent model capabilities, they often overlook the impact of context framing on…

Computation and Language · Computer Science 2025-03-10 Isaac Robinson , John Burden

Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Hongchi Xia , Xuan Li , Zhaoshuo Li , Qianli Ma , Jiashu Xu , Ming-Yu Liu , Yin Cui , Tsung-Yi Lin , Wei-Chiu Ma , Shenlong Wang , Shuran Song , Fangyin Wei

Existing frameworks for evaluating long-context language models (LCLM) can be broadly categorized into real-world applications (e.g, document summarization) and synthetic tasks (e.g, needle-in-a-haystack). Despite their utility, both…

Computation and Language · Computer Science 2025-10-21 Yijun Yang , Zeyu Huang , Wenhao Zhu , Zihan Qiu , Fei Yuan , Jeff Z. Pan , Ivan Titov

Teams can outperform individuals; could adding AI teammates further bolster performance of teams solving problems collaboratively? Collaborative problem solving (CPS) research commonly studies teams with two agents (human-human or…

Human-Computer Interaction · Computer Science 2024-10-23 Nikita Haduong , Irene Wang , Bo-Ru Lu , Prithviraj Ammanabrolu , Noah A. Smith

Training agents to act in embodied environments typically requires vast training data or access to accurate simulation, neither of which exists for many cases in the real world. Instead, world models are emerging as an alternative…

Goal-models (GM) have been used in adaptive systems engineering for their ability to capture the different ways to fulfill the requirements. Contextual GM (CGM) extend these models with the notion of context and context-dependent…

Software Engineering · Computer Science 2015-03-25 Felipe Pontes Guimarães , Genaina Nunes Rodrigues , Raian Ali , Daniel Macêdo Batista

AI agents may be able to automate your inbox, but can they automate other routine aspects of your life? Everyday online tasks offer a realistic yet unsolved testbed for evaluating the next generation of AI agents. To this end, we introduce…

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

Software Engineering · Computer Science 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo
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