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We present an algorithm for finding a perfect matching in a $3$-edge-connected cubic graph that intersects every $3$-edge cut in exactly one edge. Specifically, we propose an algorithm with a time complexity of $O(n \log^4 n)$, which…
In the Split to Block Vertex Deletion and Split to Threshold Vertex Deletion problems the input is a split graph $G$ and an integer $k$, and the goal is to decide whether there is a set $S$ of at most $k$ vertices such that $G-S$ is a block…
We consider the fundamental algorithmic problem of finding a cycle of minimum weight in a weighted graph. In particular, we show that the minimum weight cycle problem in an undirected n-node graph with edge weights in {1,...,M} or in a…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
Unit disk graphs are intersection graphs of circles of unit radius in the plane. We present simple and provably good heuristics for a number of classical NP-hard optimization problems on unit disk graphs. The problems considered include…
A unit disk graph is the intersection graph of n congruent disks in the plane. Dominating sets in unit disk graphs are widely studied due to their application in wireless ad-hoc networks. Because the minimum dominating set problem for unit…
Subexponential parameterized algorithms are known for a wide range of natural problems on planar graphs, but the techniques are usually highly problem specific. The goal of this paper is to introduce a framework for obtaining…
We present a new algorithm for computing motorcycle graphs that runs in O(n^(4/3+e)) time for any e>0, improving on all previously known algorithms. The main application of this result is to computing the straight skeleton of a polygon. It…
Although there are very algorithms for embedding graphs on unbounded grids, only few results on embedding or drawing graphs on restricted grids has been published. In this work, we consider the problem of embedding paths and cycles on grid…
Given a set $P$ of $n$ points in the plane, the unit-disk graph $G(P)$ is a graph with $P$ as its vertex set such that two points of $P$ have an edge if their Euclidean distance is at most $1$. We consider the problem of computing a maximum…
We present an algorithm that computes the girth of the intersection graph of $n$ given line segments in the plane in $O(n^{1.483})$ expected time. This is the first such algorithm with $O(n^{3/2-\varepsilon})$ running time for a positive…
This paper gives simple distributed algorithms for the fundamental problem of computing graph distances in the Congested Clique model. One of the main components of our algorithms is fast matrix multiplication, for which we show an…
We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this…
A graph $G$ with $n$ vertices is called an outerstring graph if it has an intersection representation of a set of $n$ curves inside a disk such that one endpoint of every curve is attached to the boundary of the disk. Given an outerstring…
We study the reverse shortest path problem on disk graphs in the plane. In this problem we consider the proximity graph of a set of $n$ disks in the plane of arbitrary radii: In this graph two disks are connected if the distance between…
The problem of graph Reachability is to decide whether there is a path from one vertex to another in a given graph. In this paper, we study the Reachability problem on three distinct graph families - intersection graphs of Jordan regions,…
The Subset Feedback Vertex Set problem (SFVS), to delete $k$ vertices from a given graph such that any vertex in a vertex subset (called a terminal set) is not in a cycle in the remaining graph, generalizes the famous Feedback Vertex Set…
Listing copies of small subgraphs (such as triangles, $4$-cycles, small cliques) in the input graph is an important and well-studied problem in algorithmic graph theory. In this paper, we give a simple algorithm that lists $t$ (non-induced)…
Set cover and hitting set are fundamental problems in combinatorial optimization which are well-studied in the offline, online, and dynamic settings. We study the geometric versions of these problems and present new online and dynamic…
We revisit the algorithmic problem of finding a triangle in a graph (\textsc{Triangle Detection}), and examine its relation to other problems such as \textsc{3Sum}, \textsc{Independent Set}, and \textsc{Graph Coloring}. We obtain several…