Related papers: GM-rule and its applications to impartial games
Match-and-copy is a core retrieval primitive used at inference time by large language models to retrieve a matching token from the context then copy its successor. Yet, understanding how this behavior emerges on natural data is challenging…
Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…
Given a matrix $A$ and iteration step $k$, we study a best possible attainable upper bound on the GMRES residual norm that does not depend on the initial vector $b$. This quantity is called the worst-case GMRES approximation. We show that…
Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…
Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…
We consider a two-person trading game in continuous time whereby each player chooses a constant rebalancing rule $b$ that he must adhere to over $[0,t]$. If $V_t(b)$ denotes the final wealth of the rebalancing rule $b$, then Player 1 (the…
In the context of voting with ranked ballots, an important class of voting rules is the class of margin-based rules (also called pairwise rules). A voting rule is margin-based if whenever two elections generate the same head-to-head margins…
We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
The distinguishing number of a graph $G$ is a symmetry related graph invariant whose study started two decades ago. The distinguishing number $D(G)$ is the least integer $d$ such that $G$ has a $d$-distinguishing coloring. A distinguishing…
For many expensive deterministic computer simulators, the outputs do not have replication error and the desired metamodel (or statistical emulator) is an interpolator of the observed data. Realizations of Gaussian spatial processes (GP) are…
Let $G^\rightarrow$ be a simple connected directed graph on $n \geq 2$ vertices and let $V^*$ be a non-empty subset of $V(G^\rightarrow)$ and denote the undirected subgraph induced by $V^*$ by, $\langle V^* \rangle.$ We show that the…
A combinatorial game is a two-player game without hidden information or chance elements. The disjunctive sum $G + H$ of games $G$ and $H$ is the game in which $G$ and $H$ are played in parallel, and a player makes a move on exactly one of…
The Step out-Step in sequencing game is a particular example of a game from the sequencing game framework of Curiel, Perderzoli, and Tijs, where coalitions of players in a queue may reorder themselves to improve the their overall cost,…
In this paper, we deal with the equilibrium selection problem, which amounts to steering a population of individuals engaged in strategic game-theoretic interactions to a desired collective behavior. In the literature, this problem has been…
In this work, we study the Induced Matching problem: Given an undirected graph $G$ and an integer $\ell$, is there an induced matching $M$ of size at least $\ell$? An edge subset $M$ is an induced matching in $G$ if $M$ is a matching such…
A new generalisation of Goldbach's conjecture (GGC) - also generalising that of Lemoine - is tested, introduced by the first author. It states that for every pair of positive integers $m_1, m_2$, every sufficiently large integer $n$…
The restricted max-min fair allocation problem seeks an allocation of resources to players that maximizes the minimum total value obtained by any player. It is NP-hard to approximate the problem to a ratio less than 2. Comparing the current…
Let $n>1$ and $k>0$ be fixed integers. A matrix is said to be level if all its column sums are equal. A level matrix with $m$ rows is called reducible if we can delete $j$ rows, $0<j<m$, so that the remaining matrix is level. We ask if…
We study the value of a two-player zero-sum game on a random matrix $M\in \mathbb{R}^{n\times m}$, defined by $v(M) = \min_{x\in\Delta_n}\max_{y\in \Delta_m}x^T M y$. In the setting where $n=m$ and $M$ has i.i.d. standard Gaussian entries,…