Related papers: GM-rule and its applications to impartial games
GMRES is known to determine a least squares solution of $ A x = b $ where $ A \in R^{n \times n} $ without breakdown for arbitrary $ b \in R^n $, and initial iterate $ x_0 \in R^n $ if and only if $ A $ is range-symmetric, i.e. $ R(A^T) =…
In this paper a relationship is established between the domination game and minimal edge cuts. It is proved that the game domination number of a connected graph can be bounded above in terms of the size of minimal edge cuts. In particular,…
In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the…
Given a graph $G$, the maximal induced subgraphs problem asks to enumerate all maximal induced subgraphs of $G$ that belong to a certain hereditary graph class. While its optimization version, known as the minimum vertex deletion problem in…
We characterize the limiting distributions of random variables of the form $P_n\left( (X_i)_{i \ge 1} \right)$, where: (i) $(P_n)_{n \ge 1}$ is a sequence of multivariate polynomials, each potentially involving countably many variables;…
We consider n agents located on the vertices of a connected graph. Each agent v receives a signal X_v(0)~N(s, 1) where s is an unknown quantity. A natural iterative way of estimating s is to perform the following procedure. At iteration t +…
Given an impartial combinatorial game G, we create a class of related games (CIS-G) by specifying a finite set of positions in G and forbidding players from moving to those positions (leaving all other game rules unchanged). Such…
Generative adversarial imitation learning (GAIL) is a popular inverse reinforcement learning approach for jointly optimizing policy and reward from expert trajectories. A primary question about GAIL is whether applying a certain policy…
The parallel minority game (PMG) extends the classical minority game to many choices, with each agent restricted to two predetermined alternatives. In this condition, minimizing the population variance across all choices is a complex…
Parity games have witnessed several new quasi-polynomial algorithms since the breakthrough result of Calude et al. (STOC 2017). The combinatorial object underlying these approaches is a universal tree, as identified by Czerwi\'nski et al.…
Gaussian Graphical Models (GGM) are often used to describe the conditional correlations between the components of a random vector. In this article, we compare two families of GGM inference methods: nodewise edge selection and penalised…
We apply the Sprague-Grundy Theorem to LCTR, a new impartial game on partitions in which players take turns removing either the Left Column or the Top Row of the corresponding Young diagram. We establish that the Sprague-Grundy value of any…
We consider a deterministic game with alternate moves and complete information, of which the issue is always the victory of one of the two opponents. We assume that this game is the realization of a random model enjoying some independence…
If the numerical range of a matrix is contained in the right half of the complex plane, the GMRES algorithm for solving linear systems will reduce the norm of the residual at every iteration. In his Ph.D. dissertation, Howard Elman derived…
Given a group $G$ and elements $x_1,x_2,\dots, x_\ell\in G$, the commutator of the form $[x_1,x_2,\dots, x_\ell]$ is called a commutator of length $\ell$. The present paper deals with groups having only finitely many commutators of length…
We investigate the momentum dependence of the extended Drell-Hearn-Gerasimov sum rule. An economical formalism is developed which allows to express the extended DHG sum rule in terms of a single virtual Compton amplitude in forward…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
Motivated by a problem posed by Aldous, our goal is to find the maximal-entropy win-martingale: In a sports game between two teams, the chance the home team wins is initially $x_0 \in (0,1)$ and finally 0 or 1. As an idealization we take a…
Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is…
There are few explicit examples of two player nonlocal games with a large gap between classical and quantum value. One of the reasons is that estimating the classical value is usually a hard computational task. This paper is devoted to…