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Related papers: Mesh Neural Cellular Automata

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Many deep learning based 3D face reconstruction methods have been proposed recently, however, few of them have applications in games. Current game character customization systems either require players to manually adjust considerable face…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Jiangke Lin , Yi Yuan , Zhengxia Zou

While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 AmirHossein Zamani , Tianhao Xie , Amir G. Aghdam , Tiberiu Popa , Eugene Belilovsky

Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Weijie Wang , Jichao Zhang , Chang Liu , Xia Li , Xingqian Xu , Humphrey Shi , Nicu Sebe , Bruno Lepri

Traffic models based on cellular automata have high computational efficiency because of their simplicity in describing unrealistic vehicular behavior and the versatility of cellular automata to be implemented on parallel processing. On the…

Multiagent Systems · Computer Science 2013-02-05 Emanuele Rodaro , Öznur Yeldan

Recent advances in electron microscopy have enabled the imaging of single cells in 3D at nanometer length scale resolutions. An uncharted frontier for in silico biology is the ability to simulate cellular processes using these observed…

We introduce a framework for intrinsic latent diffusion models operating directly on the surfaces of 3D shapes, with the goal of synthesizing high-quality textures. Our approach is underpinned by two contributions: field latents, a latent…

Computer Vision and Pattern Recognition · Computer Science 2024-05-30 Thomas W. Mitchel , Carlos Esteves , Ameesh Makadia

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

Creating high-fidelity head avatars from multi-view videos is a core issue for many AR/VR applications. However, existing methods usually struggle to obtain high-quality renderings for all different head components simultaneously since they…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Cong Wang , Di Kang , He-Yi Sun , Shen-Han Qian , Zi-Xuan Wang , Linchao Bao , Song-Hai Zhang

Conventional CNNs for texture synthesis consist of a sequence of (de)-convolution and up/down-sampling layers, where each layer operates locally and lacks the ability to capture the long-term structural dependency required by texture…

Computer Vision and Pattern Recognition · Computer Science 2020-07-15 Guilin Liu , Rohan Taori , Ting-Chun Wang , Zhiding Yu , Shiqiu Liu , Fitsum A. Reda , Karan Sapra , Andrew Tao , Bryan Catanzaro

We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose…

Graphics · Computer Science 2019-04-30 Anna Frühstück , Ibraheem Alhashim , Peter Wonka

Denoising Diffusion Models (DDMs) are widely used for high-quality image generation and medical image segmentation but often rely on Unet-based architectures, leading to high computational overhead, especially with high-resolution images.…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Avni Mittal , John Kalkhof , Anirban Mukhopadhyay , Arnav Bhavsar

High-quality textures are critical for realistic 3D content creation, yet existing generative methods are slow, rely on UV maps, and often fail to remain faithful to a reference image. To address these challenges, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Arianna Rampini , Kanika Madan , Bruno Roy , AmirHossein Zamani , Derek Cheung

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually…

Computer Vision and Pattern Recognition · Computer Science 2023-07-06 Zhongjin Luo , Dong Du , Heming Zhu , Yizhou Yu , Hongbo Fu , Xiaoguang Han

This paper presents a novel framework using neural cellular automata (NCA) to regenerate and predict geographic information. The model extends the idea of using NCA to generate/regenerate a specific image by training the model with various…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Mingxiang Chen , Qichang Chen , Lei Gao , Yilin Chen , Zhecheng Wang

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

Simulating object deformations is a critical challenge across many scientific domains, including robotics, manufacturing, and structural mechanics. Learned Graph Network Simulators (GNSs) offer a promising alternative to traditional…

Randomized neural networks for representation learning have consistently achieved prominent results in texture recognition tasks, effectively combining the advantages of both traditional techniques and learning-based approaches. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Ricardo T. Fares , Lucas C. Ribas

Significance: Monte Carlo (MC) methods are the gold-standard for modeling light-tissue interactions due to their accuracy. Mesh-based MC (MMC) offers enhanced precision for complex tissue structures using tetrahedral mesh models. Despite…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-01 Shijie Yan , Douglas Dwyer , David R. Kaeli , Qianqian Fang

Automatic mesh-based shape generation is of great interest across a wide range of disciplines, from industrial design to gaming, computer graphics and various other forms of digital art. While most traditional methods focus on primitive…

Graphics · Computer Science 2017-09-25 Chiyu "Max" Jiang , Philip Marcus

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

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