English
Related papers

Related papers: Mesh Neural Cellular Automata

200 papers

Controllable 3D human avatars have found widespread applications in 3D games, the metaverse, and AR/VR scenarios. The conventional approach to creating such a 3D avatar requires a lengthy, intricate pipeline encompassing appearance…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Jiahe Zhu , Xinyao Wang , Yiyu Zhuang , Yanwen Wang , Jing Tian , Yao Yao , Hao Zhu

Polygonal meshes provide an efficient representation for 3D shapes. They explicitly capture both shape surface and topology, and leverage non-uniformity to represent large flat regions as well as sharp, intricate features. This…

Machine Learning · Computer Science 2019-07-03 Rana Hanocka , Amir Hertz , Noa Fish , Raja Giryes , Shachar Fleishman , Daniel Cohen-Or

3D head avatars built with neural implicit volumetric representations have achieved unprecedented levels of photorealism. However, the computational cost of these methods remains a significant barrier to their widespread adoption,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Ziqian Bai , Feitong Tan , Sean Fanello , Rohit Pandey , Mingsong Dou , Shichen Liu , Ping Tan , Yinda Zhang

A general mathematical method is presented for the systematic construction of coupled map lattices (CMLs) out of deterministic cellular automata (CAs). The entire CA rule space is addressed by means of a universal map for CAs that we have…

Cellular Automata and Lattice Gases · Physics 2016-06-09 Vladimir García-Morales

3D meshes are fundamental data representations for capturing complex geometric shapes in computer vision and graphics applications. While Convolutional Neural Networks (CNNs) have excelled in structured data like images, extending them to…

Graphics · Computer Science 2025-07-09 Saqib Nazir , Olivier Lézoray , Sébastien Bougleux

Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn…

Computer Vision and Pattern Recognition · Computer Science 2018-08-02 Anurag Ranjan , Timo Bolkart , Soubhik Sanyal , Michael J. Black

Mathematical modeling of visual textures traces back to Julesz's intuition that texture perception in humans is based on local correlations between image features. An influential approach for texture analysis and generation generalizes this…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Ludovica de Paolis , Fabio Anselmi , Alessio Ansuini , Eugenio Piasini

Textured 3D meshes jointly represent geometry, topology, and appearance, yet their irregular structure poses significant challenges for deep-learning-based semantic segmentation. While a few recent methods operate directly on meshes without…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Mohammadreza Heidarianbaei , Max Mehltretter , Franz Rottensteiner

There are a number of ways to procedurally generate interesting three-dimensional shapes, and a method where a cellular neural network is combined with a mesh growth algorithm is presented here. The aim is to create a shape from a genetic…

Neural and Evolutionary Computing · Computer Science 2016-03-30 Hugo Martay

Our goal is to create a realistic 3D facial avatar with hair and accessories using only a text description. While this challenge has attracted significant recent interest, existing methods either lack realism, produce unrealistic shapes, or…

Computer Vision and Pattern Recognition · Computer Science 2023-09-14 Hao Zhang , Yao Feng , Peter Kulits , Yandong Wen , Justus Thies , Michael J. Black

Current human image customization methods leverage Stable Diffusion (SD) for its rich semantic prior. However, since SD is not specifically designed for human-oriented generation, these methods often require extensive fine-tuning on…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Yibin Wang , Weizhong Zhang , Cheng Jin

This paper introduces a method for simplifying textured surface triangle meshes in the wild while maintaining high visual quality. While previous methods achieve excellent results on manifold meshes by using the quadric error metric, they…

Graphics · Computer Science 2025-10-10 Hsueh-Ti Derek Liu , Xiaoting Zhang , Cem Yuksel

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic 3D model of…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Despite the rapidly evolving field of computational electromagnetics, few open-source tools have managed to tackle the problem of automatic mesh generation for properly discretizing the problem of interest into a finite set of elements…

Signal Processing · Electrical Eng. & Systems 2022-09-22 Apostolos Spanakis-Misirlis

Reconstructing real-world 3D objects has numerous applications in computer vision, such as virtual reality, video games, and animations. Ideally, 3D reconstruction methods should generate high-fidelity results with 3D consistency in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Jingnan Gao , Zhuo Chen , Yichao Yan , Bowen Pan , Zhe Wang , Jiangjing Lyu , Xiaokang Yang

Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image…

Vector-based cellular automata (CA) based on real land-parcel has become an important trend in current urban development simulation studies. Compared with raster-based and parcel-based CA models, vector CA models are difficult to be widely…

Computers and Society · Computer Science 2021-03-16 Yao Yao , Linlong Li , Zhaotang Liang , Tao Cheng , Zhenhui Sun , Peng Luo , Qingfeng Guan , Yaqian Zhai , Shihao Kou , Yuyang Cai , Lefei Li , Xinyue Ye

Parallel algorithms for solving any image processing task is a highly demanded approach in the modern world. Cellular Automata (CA) are the most common and simple models of parallel computation. So, CA has been successfully used in the…

Computer Vision and Pattern Recognition · Computer Science 2014-07-30 Deepak Ranjan Nayak , Prashanta Kumar Patra , Amitav Mahapatra

The automated generation of 3D human heads has been an intriguing and challenging task for computer vision researchers. Prevailing methods synthesize realistic avatars but with limited control over the diversity and quality of rendered…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Debayan Deb , Suvidha Tripathi , Pranit Puri

Mesh generation plays a crucial role in scientific computing. Traditional mesh generation methods, such as TFI and PDE-based methods, often struggle to achieve a balance between efficiency and mesh quality. To address this challenge,…

Machine Learning · Computer Science 2025-01-23 Jing Xiao , Xinhai Chen , Qingling Wang , Jie Liu