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While the promise of autonomous vehicles has led to significant scientific and industrial progress, fully automated, SAE level 5 conform cars will likely not see mass adoption anytime soon. Instead, in many applications, human supervision,…

Human-Computer Interaction · Computer Science 2023-08-28 Snehanjali Kalamkar , Verena Biener , Fabian Beck , Jens Grubert

A cluster of research in Affective Computing suggests that it is possible to infer some characteristics of users' affective states by analyzing their electrophysiological activity in real-time. However, it is not clear how to use the…

Human-Computer Interaction · Computer Science 2022-11-22 Andres Pinilla , Jaime Garcia , William Raffe , Jan-Niklas Voigt-Antons , Robert Spang , Sebastian Möller

Modern computing systems inherently trust human input devices, creating an exploitable attack surface for adversarial automation. USB Human Interface Device (HID) emulation attacks, such as those enabled by the USB Rubber Ducky, exploit…

Cryptography and Security · Computer Science 2026-04-20 Alessandro Lotto , Francesco Marchiori , Mauro Conti

Over the past decade, AR/VR devices have drastically changed how we interact with the digital world. Users often share sensitive information, such as their location, browsing history, and even financial data, within third-party apps…

Cryptography and Security · Computer Science 2025-09-16 Seonghun Son , Chandrika Mukherjee , Reham Mohamed Aburas , Berk Gulmezoglu , Z. Berkay Celik

The rapid advancement of Visual Language Models (VLMs) has enabled sophisticated analysis of visual content, leading to concerns about the inference of sensitive user attributes and subsequent privacy risks. While technical capabilities of…

Human-Computer Interaction · Computer Science 2025-08-12 Shuning Zhang , Gengrui Zhang , Yibo Meng , Ziyi Zhang , Hantao Zhao , Xin Yi , Hewu Li

Virtual Reality (VR) emphasizes immersive experiences, while text entry often requires hands or visual attention, which may disrupt the interaction flows in VR. We present AnkleType, a hand- and eye-free text-entry technique that leverages…

Human-Computer Interaction · Computer Science 2026-03-24 Xiyun Luo , Weirong Luo , Kening Zhu , Taizhou Chen

The radical advances in telecommunications and computer science have enabled a myriad of applications and novel seamless interaction with computing interfaces. Voice Assistants (VAs) have become a norm for smartphones, and millions of VAs…

Cryptography and Security · Computer Science 2023-02-22 Domna Bilika , Nikoletta Michopoulou , Efthimios Alepis , Constantinos Patsakis

Virtual reality (VR) systems have the potential to be an innovation in the field of e-learning. Starting with fully functional e-classes, VR technologies can be used to build entire e-campuses. The power of VR is that it allows for stronger…

Human-Computer Interaction · Computer Science 2026-03-11 Tanja Kojić , Alina Dovhalevska , Maurizio Vergari , Sebastian Möller , Jan-Niklas Voigt-Antons

Despite the technological advancements in Virtual Reality (VR), users are constantly combating feelings of nausea and disorientation, the so called cybersickness. Cybersickness symptoms cause severe discomfort and hinder the immersive VR…

Human-Computer Interaction · Computer Science 2021-11-18 Iqra Arshad , Paulo De Mello , Martin Ender , Jason D. McEwen , Elisa R. Ferré

The proliferation of Vision-Language Models (VLMs) introduces profound privacy risks from personal videos. This paper addresses the critical yet unexplored inferential privacy threat, the risk of inferring sensitive personal attributes over…

Human-Computer Interaction · Computer Science 2025-11-05 Shuning Zhang , Zhaoxin Li , Changxi Wen , Ying Ma , Simin Li , Gengrui Zhang , Ziyi Zhang , Yibo Meng , Hantao Zhao , Xin Yi , Hewu Li

Virtual Reality headsets isolate users from the real-world by restricting their perception to the virtual-world. Video See-Through (VST) headsets address this by utilizing world-facing cameras to create Augmented Reality experiences.…

Social Virtual Reality based Learning Environments (VRLEs) such as vSocial render instructional content in a three-dimensional immersive computer experience for training youth with learning impediments. There are limited prior works that…

Human-Computer Interaction · Computer Science 2019-12-09 Aniket Gulhane , Akhil Vyas , Reshmi Mitra , Roland Oruche , Gabriela Hoefer , Samaikya Valluripally , Prasad Calyam , Khaza Anuarul Hoque

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…

Human-Computer Interaction · Computer Science 2026-01-15 Marie Luisa Fiedler , Christian Merz , Jonathan Tschanter , Carolin Wienrich , Marc Erich Latoschik

The modern Mixed Reality devices that make the Metaverse viable require vast information about the physical world and can also violate the privacy of unsuspecting or unwilling bystanders in their vicinity. In this article, we provide an…

Computers and Society · Computer Science 2023-11-14 Matthew Corbett , Brendan David-John , Jiacheng Shang , Y. Charlie Hu , Bo Ji

Virtual reality (VR) apps can harvest a wider range of user data than web/mobile apps running on personal computers or smartphones. Existing law and privacy regulations emphasize that VR developers should inform users of what data are…

Cryptography and Security · Computer Science 2024-09-04 Yuxia Zhan , Yan Meng , Lu Zhou , Yichang Xiong , Xiaokuan Zhang , Lichuan Ma , Guoxing Chen , Qingqi Pei , Haojin Zhu

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

Human-Computer Interaction · Computer Science 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará

In this paper, we introduce a novel computer vision based attack that discloses inputs on a touch enabled device, while the attacker cannot see any text or popups from a video of the victim tapping on the touch screen. In the attack, we use…

Cryptography and Security · Computer Science 2014-03-20 Qinggang Yue , Zhen Ling , Benyuan Liu , Xinwen Fu , Wei Zhao

Standalone virtual reality (VR) headsets process highly sensitive personal, professional, and health-related data, yet their susceptibility to non-contact physical side channels remains largely unexplored. Existing side-channel attacks…

Cryptography and Security · Computer Science 2026-05-14 Mahsin Bin Akram , A H M Nazmus Sakib , OFM Riaz Rahman Aranya , Raveen Wijewickrama , Kevin Desai , Murtuza Jadliwala

Public speaking is an essential skill in everyone's professional or academic career. Nevertheless, honing this skill is often tricky because training in front of a mirror does not give feedback or inspire the same anxiety as present-ing in…

Human-Computer Interaction · Computer Science 2020-10-14 Diego Monteiro , Hai-Ning Liang , Hongji Li , Yu Fu , Xian Wang