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Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

Human-Computer Interaction · Computer Science 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

In immersive Virtual Reality (VR), your brain can trick you into believing that your virtual hands are your real hands. Manipulating the representation of the body, namely the avatar, is a potentially powerful tool for the design of…

Human-Computer Interaction · Computer Science 2020-07-28 Tugce Akkoc , Emre Ugur , Inci Ayhan

Video forgery attack threatens the surveillance system by replacing the video captures with unrealistic synthesis, which can be powered by the latest augment reality and virtual reality technologies. From the machine perception aspect,…

Multimedia · Computer Science 2022-12-27 Chenhui Zhao , Xiang Li , Rabih Younes

The rapid growth of metaverse technologies, including virtual worlds, augmented reality, and lifelogging, has accelerated their adoption across diverse domains. This rise exposes users to significant new security and privacy challenges due…

Cryptography and Security · Computer Science 2025-07-22 Argianto Rahartomo , Leonel Merino , Mohammad Ghafari

Virtualization technologies allow multiple tenants to share physical resources with a degree of security and isolation that cannot be guaranteed by mere containerization. Further, virtualization allows protected transparent introspection of…

Cryptography and Security · Computer Science 2018-08-03 Roberto Di Pietro , Flavio Lombardi

The security of messaging applications against person-in-the-middle attacks relies on the authenticity of the exchanged keys. For users unable to meet in person, a manual key fingerprint verification is necessary to ascertain key…

Human-Computer Interaction · Computer Science 2021-06-03 Lee Livsey , Helen Petrie , Siamak F. Shahandashti , Aidan Fray

This study aims to better understand the emotional and physiological correlates of being caressed in VR depending on the type of multisensory feedback provided and the animate or inanimate nature of the virtual representation that touches…

Human-Computer Interaction · Computer Science 2022-03-01 Sofia Seinfeld , Ivette Schmidt , Jörg Müller

Deep learning has attracted broad interest in healthcare and medical communities. However, there has been little research into the privacy issues created by deep networks trained for medical applications. Recently developed inference attack…

Machine Learning · Computer Science 2020-11-03 Maoqiang Wu , Xinyue Zhang , Jiahao Ding , Hien Nguyen , Rong Yu , Miao Pan , Stephen T. Wong

The term "metaverse", a three-dimensional virtual universe similar to the real realm, has always been full of imagination since it was put forward in the 1990s. Recently, it is possible to realize the metaverse with the continuous emergence…

Computers and Society · Computer Science 2023-06-21 Ruoyu Zhao , Yushu Zhang , Youwen Zhu , Rushi Lan , Zhongyun Hua

Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…

Human-Computer Interaction · Computer Science 2025-10-02 Xiaoye Michael Wang , Ali Mazalek , Catherine M. Sabiston , Timothy N. Welsh

This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…

Human-Computer Interaction · Computer Science 2023-12-27 He Zhang , Xinyang Li , Christine Qiu , Xinyi Fu

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

Virtual reality (VR) users often encounter interruptions, posing challenges to maintaining real-world awareness during immersive experiences. The Passthrough feature in VR headsets allows users to view their physical surroundings without…

Human-Computer Interaction · Computer Science 2025-03-21 Zixuan Guo , Yuekai Shi , Tiantian Ye , Tingjie Wan , Hai-Ning Liang

The convergence of artificial AI and XR technologies (AI XR) promises innovative applications across many domains. However, the sensitive nature of data (e.g., eye-tracking) used in these systems raises significant privacy concerns, as…

Cryptography and Security · Computer Science 2025-12-19 Ripan Kumar Kundu , Istiak Ahmed , Khaza Anuarul Hoque

Virtual reality exposure therapy (VRET) enables controlled exposure to trauma-related stimuli to facilitate memory access and emotional processing. However, the field remains underexplored for complex post-traumatic stress disorder…

Human-Computer Interaction · Computer Science 2026-04-15 Annalisa Degenhard , Sophia Ppali , Fotis Liarokapis , Enrico Rukzio , Jennifer Spohrs , Stefan Tschoeke

The use of Immersive Technologies has shown its potential to revolutionize many sectors such as health, entertainment, education, and industrial sectors. Immersive technologies such as Virtual Reality (VR), Augmented reality (AR), and Mixed…

Cryptography and Security · Computer Science 2025-10-21 Keshav Sood , Sanjay Selvaraj , Youyang Qu

Most electronic devices utilize mechanical keyboards to receive inputs, including sensitive information such as authentication credentials, personal and private data, emails, plans, etc. However, these systems are susceptible to acoustic…

Cryptography and Security · Computer Science 2023-09-26 Alireza Taheritajar , Zahra Mahmoudpour Harris , Reza Rahaeimehr

Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…

Human-Computer Interaction · Computer Science 2026-03-04 Zheyuan Kuang , Tinghui Li , Weiwei Jiang , Sven Mayer , Flora Salim , Benjamin Tag , Anusha Withana , Zhanna Sarsenbayeva

Outdoor virtual reality (VR) places users in dynamic physical environments where they must remain aware of real-world obstacles, including static structures and moving bystanders, while immersed in a virtual scene. This dual demand…

Human-Computer Interaction · Computer Science 2026-02-03 Avinash Ajit Nargund , Andrew L. Huard , Tobias Höllerer , Misha Sra

As large language models (LLMs) become ubiquitous in our daily tasks and digital interactions, associated privacy risks are increasingly in focus. While LLM privacy research has primarily focused on the leakage of model training data, it…

Artificial Intelligence · Computer Science 2024-11-05 Batuhan Tömekçe , Mark Vero , Robin Staab , Martin Vechev