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The goal of this project is to predict the opponent's configuration in a RoboCup SSL environment. For simplicity, a Markov model assumption is made such that the predicted formation of the opponent team only depends on its current…

Artificial Intelligence · Computer Science 2015-03-05 Selene Baez

In LegenDary project, we started a new research based on Agent2D in RoboCup 2D soccer simulation. In this paper, we mainly present the team algorithms and structures which we used to develop our team in separated section. We have focused on…

Multiagent Systems · Computer Science 2019-04-18 Pourya Saljoughi , Reza Ma'anijou , Ehsan Fouladi , Narges Majidi , Saber Yaghoobi , Houman Fallah , Saeideh Zahedi

Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scenarios in which agents have individual objectives and…

Collecting and maintaining accurate world knowledge in a dynamic, complex, adversarial, and stochastic environment such as the RoboCup 3D Soccer Simulation is a challenging task. Knowledge should be learned in real-time with time…

Artificial Intelligence · Computer Science 2014-02-20 Saminda Abeyruwan , Andreas Seekircher , Ubbo Visser

Physically-realistic simulated environments are powerful platforms for enabling measurable, replicable and statistically-robust investigation of complex robotic systems. Such environments are epitomised by the RoboCup simulation leagues,…

Robotics · Computer Science 2014-12-19 David M Budden , Peter Wang , Oliver Obst , Mikhail Prokopenko

We review disruptive innovations introduced in the RoboCup 2D Soccer Simulation League over the twenty years since its inception, and trace the progress of our champion team (Gliders). We conjecture that the League has been developing as an…

Multiagent Systems · Computer Science 2016-12-06 Mikhail Prokopenko , Peter Wang

Deep Learning has become exceptionally popular in the last few years due to its success in computer vision and other fields of AI. However, deep neural networks are computationally expensive, which limits their application in low power…

Computer Vision and Pattern Recognition · Computer Science 2019-10-25 Marton Szemenyei , Vladimir Estivill-Castro

This work proposes a scheme that allows learning complex multi-agent behaviors in a sample efficient manner, applied to 2v2 soccer. The problem is formulated as a Markov game, and solved using deep reinforcement learning. We propose a basic…

Machine Learning · Computer Science 2021-03-10 Pavan Samtani , Francisco Leiva , Javier Ruiz-del-Solar

Recent advances in computer vision have made significant progress in tracking and pose estimation of sports players. However, there have been fewer studies on behavior prediction with pose estimation in sports, in particular, the prediction…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Jiale Fang , Calvin Yeung , Keisuke Fujii

RoboCup offers a set of benchmark problems for Artificial Intelligence in form of official world championships since 1997. The most tactical advanced and richest in terms of behavioural complexity of these is the 2D Soccer Simulation…

Artificial Intelligence · Computer Science 2017-08-22 Olivia Michael , Oliver Obst

The IEEE Very Small Size Soccer (VSSS) is a robot soccer competition in which two teams of three small robots play against each other. Traditionally, a deterministic coach agent will choose the most suitable strategy and formation for each…

In this report, we briefly present the technical procedure and simulation steps for the 2D soccer simulation of team Cyrus. We emphasize on this document on how the prediction of teammates' behavior is performed. In our proposed method, the…

Robotics · Computer Science 2022-06-07 Nader Zare , Aref Sayareh , Mahtab Sarvmaili , Omid Amini , Amilcar Soares , Stan Matwin

Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to…

Machine Learning · Computer Science 2021-01-15 Paul Garnier , Théophane Gregoir

The RoboCup 3D Soccer Simulation League serves as a competitive platform for showcasing innovation in autonomous humanoid robot agents through simulated soccer matches. Our team, FC Portugal, developed a new codebase from scratch in Python…

Robotics · Computer Science 2025-05-27 Miguel Abreu , Luis Paulo Reis , Nuno Lau

Soccer ball detection is identified as one of the critical challenges in the RoboCup competition. It requires an efficient vision system capable of handling the task of detection with high precision and recall and providing robust and low…

Computer Vision and Pattern Recognition · Computer Science 2019-09-09 Anna Kukleva , Mohammad Asif Khan , Hafez Farazi , Sven Behnke

In this paper, we present an active vision method using a deep reinforcement learning approach for a humanoid soccer-playing robot. The proposed method adaptively optimises the viewpoint of the robot to acquire the most useful landmarks for…

Robotics · Computer Science 2020-11-30 Soheil Khatibi , Meisam Teimouri , Mahdi Rezaei

Self-localization is essential in robot soccer, where accurate detection of visual field features, such as lines and boundaries, is critical for reliable pose estimation. This paper presents a lightweight and efficient method for detecting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-28 João G. Melo , João P. Mafaldo , Edna Barros

Penalties are fraught and game-changing moments in soccer games that teams explicitly prepare for. Consequently, there has been substantial interest in analyzing them in order to provide advice to practitioners. From a data science…

Machine Learning · Computer Science 2025-06-02 Lotte Bransen , Tim Janssen , Jesse Davis

This paper introduces Local Learner (2L), an algorithm for providing a set of reference strategies to guide the search for programmatic strategies in two-player zero-sum games. Previous learning algorithms, such as Iterated Best Response…

Machine Learning · Computer Science 2023-07-25 Rubens O. Moraes , David S. Aleixo , Lucas N. Ferreira , Levi H. S. Lelis

Penalty kicks often decide championships, yet goalkeepers must anticipate the kicker's intent from subtle biomechanical cues within a very short time window. This study introduces a real-time, multi-modal deep learning framework to predict…

Computer Vision and Pattern Recognition · Computer Science 2025-10-01 Pasindu Ranasinghe , Pamudu Ranasinghe