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Related papers: Parity Games on Temporal Graphs

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We consider the cops and robber game variant consisting of one cop and one robber on time-varying graphs (TVG). The considered TVGs are edge periodic graphs, i.e., for each edge, a binary string $s_e$ determines in which time step the edge…

Computational Complexity · Computer Science 2021-07-13 Nils Morawietz , Petra Wolf

Games on graphs provide a natural model for reactive non-terminating systems. In such games, the interaction of two players on an arena results in an infinite path that describes a run of the system. Different settings are used to model…

Computer Science and Game Theory · Computer Science 2011-06-08 Krishnendu Chatterjee , Nathanaël Fijalkow

A temporal graph is a dynamic graph where every edge is assigned a set of integer time labels that indicate at which discrete time step the edge is available. In this paper, we study how changes of the time labels, corresponding to delays…

Data Structures and Algorithms · Computer Science 2020-11-13 Argyrios Deligkas , Igor Potapov

In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

Computer Science and Game Theory · Computer Science 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu

We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a…

Logic in Computer Science · Computer Science 2020-07-17 Richard Combes , Mikael Touati

Dynamic networks are a complex subject. Not only do they inherit the complexity of static networks (as a particular case); they are also sensitive to definitional subtleties that are a frequent source of confusion and incomparability of…

Discrete Mathematics · Computer Science 2024-09-02 Arnaud Casteigts , Timothée Corsini , Writika Sarkar

We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…

Logic in Computer Science · Computer Science 2019-03-14 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak S. Prabhu

We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium…

Computer Science and Game Theory · Computer Science 2023-06-22 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Jean-François Raskin , Marie van den Bogaard

Reachability questions are one of the most fundamental algorithmic primitives in temporal graphs -- graphs whose edge set changes over discrete time steps. A core problem here is the NP-hard Short Restless Temporal Path: given a temporal…

Data Structures and Algorithms · Computer Science 2022-03-31 Philipp Zschoche

Parity games are simple infinite games played on finite graphs with a winning condition that is expressive enough to capture nested least and greatest fixpoints. Through their tight relationship to the modal mu-calculus, they are used in…

Logic in Computer Science · Computer Science 2019-09-18 Tom van Dijk

Temporal graphs are graphs with time-stamped edges. We study the problem of finding a small vertex set (the separator) with respect to two designated terminal vertices such that the removal of the set eliminates all temporal paths…

Data Structures and Algorithms · Computer Science 2018-07-26 Philipp Zschoche , Till Fluschnik , Hendrik Molter , Rolf Niedermeier

We study the complexity of problems related to subgame-perfect equilibria (SPEs) in infinite duration non zero-sum multiplayer games played on finite graphs with parity objectives. We present new complexity results that close gaps in the…

Computer Science and Game Theory · Computer Science 2022-04-22 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

Classic reachability games on graphs are zero-sum games, where the goal of one player, Eve, is to visit a vertex from a given target set, and that of other player, Adam, is to prevent this. Generalised reachability games, studied by…

Computer Science and Game Theory · Computer Science 2025-09-18 Sougata Bose , Daniel Hausmann , Soumyajit Paul , Sven Schewe , Tansholpan Zhanabekova

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

Logic in Computer Science · Computer Science 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

Dominating sets in graphs are often used to model some monitoring of the graph: guards are posted on the vertices of the dominating set, and they can thus react to attacks occurring on the unguarded vertices by moving there (yielding a new…

Discrete Mathematics · Computer Science 2024-07-16 Guillaume Bagan , Nicolas Bousquet , Nacim Oijid , Théo Pierron

We address the problem of solving parity games with imperfect information on finite graphs of bounded structural complexity. It is a major open problem whether parity games with perfect information can be solved in PTIME. Restricting the…

Computer Science and Game Theory · Computer Science 2017-03-03 Bernd Puchala , Roman Rabinovich

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

Logic in Computer Science · Computer Science 2023-06-22 Alexander Weinert , Martin Zimmermann

We investigate the computational complexity of separating two distinct vertices s and z by vertex deletion in a temporal graph. In a temporal graph, the vertex set is fixed but the edges have (discrete) time labels. Since the corresponding…

Computational Complexity · Computer Science 2020-10-12 Till Fluschnik , Hendrik Molter , Rolf Niedermeier , Malte Renken , Philipp Zschoche

Parity games are abstract infinite-round games that take an important role in formal verification. In the basic setting, these games are two-player, turn-based, and played under perfect information on directed graphs, whose nodes are…

Computer Science and Game Theory · Computer Science 2019-10-31 Antonio Di Stasio , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

While a natural fit for modeling and understanding mobile networks, time-varying graphs remain poorly understood. Indeed, many of the usual concepts of static graphs have no obvious counterpart in time-varying ones. In this paper, we…

Networking and Internet Architecture · Computer Science 2012-08-01 John Whitbeck , Marcelo Dias de Amorim , Vania Conan , Jean-Loup Guillaume