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In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

From the beginning if the history of AI, there has been interest in games as a platform of research. As the field developed, human-level competence in complex games became a target researchers worked to reach. Only relatively recently has…

Artificial Intelligence · Computer Science 2019-08-30 Rodrigo Canaan , Christoph Salge , Julian Togelius , Andy Nealen

The role of AI in esports is shifting from leveraging games as a testbed for improving AI algorithms to addressing the needs of the esports players such as enhancing their gaming experience, esports skills, and providing coaching. For AI to…

Human-Computer Interaction · Computer Science 2021-03-09 Murtuza N. Shergadwala , Magy Seif El-Nasr

This paper reviews an experiment in human-computer interaction, where interaction takes place when humans attempt to teach a computer to play a strategy board game. We show that while individually learned models can be shown to improve the…

Artificial Intelligence · Computer Science 2009-11-06 Dimitris Kalles , Ilias Fykouras

This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution, artificial neural networks are trained through evolutionary algorithms, taking inspiration from the way biological brains evolved. We analyse the…

Neural and Evolutionary Computing · Computer Science 2015-11-05 Sebastian Risi , Julian Togelius

Deep reinforcement learning has gathered much attention recently. Impressive results were achieved in activities as diverse as autonomous driving, game playing, molecular recombination, and robotics. In all these fields, computer programs…

Artificial Intelligence · Computer Science 2023-04-25 Aske Plaat

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

Machine Learning · Computer Science 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

Recent times have witnessed sharp improvements in reinforcement learning tasks using deep reinforcement learning techniques like Deep Q Networks, Policy Gradients, Actor Critic methods which are based on deep learning based models and…

Machine Learning · Computer Science 2019-12-10 Uddeshya Upadhyay , Nikunj Shah , Sucheta Ravikanti , Mayanka Medhe

Recent efforts to learn reward functions from human feedback have tended to use deep neural networks, whose lack of transparency hampers our ability to explain agent behaviour or verify alignment. We explore the merits of learning…

Machine Learning · Computer Science 2022-10-04 Tom Bewley , Jonathan Lawry , Arthur Richards , Rachel Craddock , Ian Henderson

The strategic Go game, known for the tedious mathematical complexities, has been used as a theme in many fiction, movies, and books. Here, we introduce the Go game and provide a new version of quantum Go in which the boxes are initially in…

Artificial Intelligence (AI) increasingly shows its potential to outperform predicate logic algorithms and human control alike. In automatically deriving a system model, AI algorithms learn relations in data that are not detectable for…

Artificial Intelligence · Computer Science 2022-10-12 Simon Daniel Duque Anton , Daniel Schneider , Hans Dieter Schotten

Despite many recent advancements in language modeling, state-of-the-art language models lack grounding in the real world and struggle with tasks involving complex reasoning. Meanwhile, advances in the symbolic reasoning capabilities of AI…

Computation and Language · Computer Science 2022-12-19 Andrew Lee , David Wu , Emily Dinan , Mike Lewis

The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual…

Artificial Intelligence · Computer Science 2020-08-25 Tristan Cazenave

From the early days of computing, games have been important testbeds for studying how well machines can do sophisticated decision making. In recent years, machine learning has made dramatic advances with artificial agents reaching…

Neural network models can now recognise images, understand text, translate languages, and play many human games at human or superhuman levels. These systems are highly abstracted, but are inspired by biological brains and use only…

Neurons and Cognition · Quantitative Biology 2019-03-06 Katherine R. Storrs , Nikolaus Kriegeskorte

AI has surpassed humans across a variety of tasks such as image classification, playing games (e.g., go, "Starcraft" and poker), and protein structure prediction. However, at the same time, AI is also bearing serious controversies. Many…

Artificial Intelligence · Computer Science 2021-03-30 Bin Liu

Dots-and-Boxes is a child's game which remains analytically unsolved. We implement and evolve artificial neural networks to play this game, evaluating them against simple heuristic players. Our networks do not evaluate or predict the final…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Lex Weaver , Terry Bossomaier

Machine learning has become a very popular approach for cybernetics systems, and it has always been considered important research in the Computational Intelligence area. Nevertheless, when it comes to smart machines, it is not just about…

Artificial Intelligence · Computer Science 2019-04-15 Chang-Shing Lee , Mei-Hui Wang , Li-Wei Ko , Naoyuki Kubota , Lu-An Lin , Shinya Kitaoka , Yu-Te Wang , Shun-Feng Su

Intelligent machines with superhuman capabilities have the potential to uncover problem-solving strategies beyond human discovery. Emerging evidence from competitive gameplay, such as Go and chess, demonstrates that AI systems are evolving…

Computers and Society · Computer Science 2025-08-20 Levin Brinkmann , Thomas F. Eisenmann , Anne-Marie Nussberger , Maxime Derex , Sara Bonati , Valerii Chirkov , Iyad Rahwan

Competing with top human players in the ancient game of Go has been a long-term goal of artificial intelligence. Go's high branching factor makes traditional search techniques ineffective, even on leading-edge hardware, and Go's evaluation…

Machine Learning · Computer Science 2016-03-01 Yuandong Tian , Yan Zhu