Related papers: A Framework for Few-Shot Policy Transfer through O…
Simulation based learning often provides a cost-efficient recourse to reinforcement learning applications in robotics. However, simulators are generally incapable of accurately replicating real-world dynamics, and thus bridging the sim2real…
Recent advances in behavior cloning (BC) have enabled impressive visuomotor control policies. However, these approaches are limited by the quality of human demonstrations, the manual effort required for data collection, and the diminishing…
Few-shot intent classification and slot filling are important but challenging tasks due to the scarcity of finely labeled data. Therefore, current works first train a model on source domains with sufficiently labeled data, and then transfer…
Deep reinforcement learning (RL) has enabled training action-selection policies, end-to-end, by learning a function which maps image pixels to action outputs. However, it's application to visuomotor robotic policy training has been limited…
In manufacturing, assembly tasks have been a challenge for learning algorithms due to variant dynamics of different environments. Reinforcement learning (RL) is a promising framework to automatically learn these tasks, yet it is still not…
We examine the problem of transferring a policy learned in a source environment to a target environment with different dynamics, particularly in the case where it is critical to reduce the amount of interaction with the target environment…
Transfer reinforcement learning (RL) aims at improving the learning efficiency of an agent by exploiting knowledge from other source agents trained on relevant tasks. However, it remains challenging to transfer knowledge between different…
Much like humans, robots should have the ability to leverage knowledge from previously learned tasks in order to learn new tasks quickly in new and unfamiliar environments. Despite this, most robot learning approaches have focused on…
Multi-goal policy learning for robotic manipulation is challenging. Prior successes have used state-based representations of the objects or provided demonstration data to facilitate learning. In this paper, by hand-coding a high-level…
In task-based few-shot learning paradigms, it is commonly assumed that different tasks are independently and identically distributed (i.i.d.). However, in real-world scenarios, the distribution encountered in few-shot learning can…
Imitation from observation is a computational technique that teaches an agent on how to mimic the behavior of an expert by observing only the sequence of states from the expert demonstrations. Recent approaches learn the inverse dynamics of…
In this work we present a method for leveraging data from one source to learn how to do multiple new tasks. Task transfer is achieved using a self-model that encapsulates the dynamics of a system and serves as an environment for…
Transfer learning is a problem defined over two domains. These two domains share the same feature space and class label space, but have significantly different distributions. One domain has sufficient labels, named as source domain, and the…
We explore possible methods for multi-task transfer learning which seek to exploit the shared physical structure of robotics tasks. Specifically, we train policies for a base set of pre-training tasks, then experiment with adapting to new…
Learning task-oriented dialog policies via reinforcement learning typically requires large amounts of interaction with users, which in practice renders such methods unusable for real-world applications. In order to reduce the data…
Training generative models, such as GANs, on a target domain containing limited examples (e.g., 10) can easily result in overfitting. In this work, we seek to utilize a large source domain for pretraining and transfer the diversity…
In this paper, we deal with the reality gap from a novel perspective, targeting transferring Deep Reinforcement Learning (DRL) policies learned in simulated environments to the real-world domain for visual control tasks. Instead of adopting…
Training generative adversarial networks (GANs) on high quality (HQ) images involves important computing resources. This requirement represents a bottleneck for the development of applications of GANs. We propose a transfer learning…
Transfer learning enables to re-use knowledge learned on a source task to help learning a target task. A simple form of transfer learning is common in current state-of-the-art computer vision models, i.e. pre-training a model for image…
Learning the intents of an agent, defined by its goals or motion style, is often extremely challenging from just a few examples. We refer to this problem as task concept learning and present our approach, Few-Shot Task Learning through…