Related papers: Suppressing Overestimation in Q-Learning through A…
Attention mechanisms underpin modern deep learning, while the quadratic time and space complexity limit scalability for long sequences. To address this, Quantum Annealing Multi-Head Attention (QAMA) is proposed, a novel drop-in operator…
Self-imitation learning motivated by lower-bound Q-learning is a novel and effective approach for off-policy learning. In this work, we propose a n-step lower bound which generalizes the original return-based lower-bound Q-learning, and…
In human decision-making tasks, individuals learn through trials and prediction errors. When individuals learn the task, some are more influenced by good outcomes, while others weigh bad outcomes more heavily. Such confirmation bias can…
In this work we present a method for using Deep Q-Networks (DQNs) in multi-objective environments. Deep Q-Networks provide remarkable performance in single objective problems learning from high-level visual state representations. However,…
Training task-completion dialogue agents with reinforcement learning usually requires a large number of real user experiences. The Dyna-Q algorithm extends Q-learning by integrating a world model, and thus can effectively boost training…
Recommender systems struggle to provide accurate suggestions to new users with limited interaction history, a challenge known as the cold-user problem. This paper proposes a reinforcement learning approach using Double and Dueling Deep…
In the last decade, there have been significant advances in multi-agent reinforcement learning (MARL) but there are still numerous challenges, such as high sample complexity and slow convergence to stable policies, that need to be overcome…
This paper introduces and analyzes an improved Q-learning algorithm for discrete-time linear time-invariant systems. The proposed method does not require any knowledge of the system dynamics, and it enjoys significant efficiency advantages…
We revisit the concept of "adversary" in online learning, motivated by solving robust optimization and adversarial training using online learning methods. While one of the classical setups in online learning deals with the "adversarial"…
We study multi-agent reinforcement learning (MARL) in infinite-horizon discounted zero-sum Markov games. We focus on the practical but challenging setting of decentralized MARL, where agents make decisions without coordination by a…
Recent studies claim that human behavior in a two-armed Bernoulli bandit (TABB) task is described by positivity and confirmation biases, implying that humans do not integrate new information objectively. However, we find that even if the…
Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…
This work studies an algorithm, which we call magnetic mirror descent, that is inspired by mirror descent and the non-Euclidean proximal gradient algorithm. Our contribution is demonstrating the virtues of magnetic mirror descent as both an…
We introduce the lookahead-bounded Q-learning (LBQL) algorithm, a new, provably convergent variant of Q-learning that seeks to improve the performance of standard Q-learning in stochastic environments through the use of ``lookahead'' upper…
Stochastic dynamic teams and games are rich models for decentralized systems and challenging testing grounds for multi-agent learning. Previous work that guaranteed team optimality assumed stateless dynamics, or an explicit coordination…
Motivated by recent works addressing adversarial attacks on deep reinforcement learning, a deception attack on linear quadratic Gaussian control is studied in this paper. In the considered attack model, the adversary can manipulate the…
Deep learning has revolutionized the performance of classification, but meanwhile demands sufficient labeled data for training. Given insufficient data, while many techniques have been developed to help combat overfitting, the challenge…
We study whether the learning rate $\alpha$, the discount factor $\gamma$ and the reward signal $r$ have an influence on the overestimation bias of the Q-Learning algorithm. Our preliminary results in environments which are stochastic and…
We consider solving a cooperative multi-robot object manipulation task using reinforcement learning (RL). We propose two distributed multi-agent RL approaches: distributed approximate RL (DA-RL), where each agent applies Q-learning with…
While Quantum Key Distribution (QKD) provides information-theoretic security, the transition from theory to physical hardware introduces side-channel vulnerabilities that traditional error metrics often fail to characterize. This paper…