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This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

Human-Computer Interaction · Computer Science 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

Static visualizations have analytic and expressive value. However, many interactive tasks cannot be completed using static visualizations. As datasets grow in size and complexity, static visualizations start losing their analytic and…

Human-Computer Interaction · Computer Science 2017-08-07 Taeheon Kim , Bahador Saket , Alex Endert , Blair MacIntyre

For over half a century, the computer mouse has been the primary tool for interacting with digital data, yet it remains a limiting factor in exploring complex, multi-scale scientific images. Traditional 2D visualization methods hinder…

A widespread adoption of Virtual, Augmented, and Mixed Reality (VR/AR/MR), collectively referred to as Extended Reality (XR), has become a tangible possibility to revolutionize educational and training scenarios by offering immersive,…

Human-Computer Interaction · Computer Science 2024-07-10 Rama Krishnan Gopal Ramasamy Thandapani , Benjamin Capel , Antoine Lasnier , Ioannis Chatzigiannakis

Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…

Human-Computer Interaction · Computer Science 2025-10-02 Jade Kandel , Sriya Kasumarthi , Spiros Tsalikis , Chelsea Duppen , Daniel Szafir , Michael Lewek , Henry Fuchs , Danielle Szafir

Augmented Reality (AR) and Mobile Augmented Reality (MAR) applications have gained much research and industry attention these days. The mobile nature of MAR applications limits users' interaction capabilities such as inputs, and haptic…

Human-Computer Interaction · Computer Science 2017-09-13 Carlos Bermejo , Pan Hui

Mobile devices have the potential to facilitate remote tasks through Augmented Reality (AR) solutions by integrating digital information into the real world. Although prior studies have explored Mobile Augmented Reality (MAR) for co-located…

Human-Computer Interaction · Computer Science 2025-11-04 Nelusha Nugegoda , Marium-E- Jannat , Khalad Hasan , Patricia Lasserre

We created an augmented reality platform for spatial exploration that recognizes buildings facades and displays various multimedia for different time points. In order to provide the user with the best user experience fast recognition and…

Human-Computer Interaction · Computer Science 2020-01-07 Blagoj Nenovski , Igor Nedelkovski

Graffiti has long documented the socio-cultural landscapes of urban spaces, yet increasing global regulations have constrained artists' creative freedom, prompting exploration of digital alternatives. Augmented Reality (AR) offers…

Human-Computer Interaction · Computer Science 2025-09-09 Ruiqi Chen , Qingyang He , Hanxi Bao , Jung Choi , Xin Tong

We introduce AVAR, a prototypical implementation of an agile situated visualization (SV) toolkit targeting liveness, integration, and expressiveness. We report on results of an exploratory study with AVAR and seven expert users. In it,…

Human-Computer Interaction · Computer Science 2020-02-17 Leonel Merino , Boris Sotomayor-Gómez , Xingyao Yu , Ronie Salgado , Alexandre Bergel , Michael Sedlmair , Daniel Weiskopf

Personalization of Large Vision-Language Models (LVLMs) involves customizing models to recognize specific users or object instances and to generate contextually tailored responses. Existing approaches rely on time-consuming training for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Soroush Seifi , Vaggelis Dorovatas , Matteo Cassinelli , Fabien Despinoy , Daniel Olmeda Reino , Rahaf Aljundi

In an augmented reality (AR) application, placing labels in a manner that is clear and readable without occluding the critical information from the real-world can be a challenging problem. This paper introduces a label placement technique…

Computer Vision and Pattern Recognition · Computer Science 2024-09-02 Jianqing Jia , Semir Elezovikj , Heng Fan , Shuojin Yang , Jing Liu , Wei Guo , Chiu C. Tan , Haibin Ling

There is a growing demand for mobile user interface (UI) automation, driven by its broad applications across industries. With the advent of visual language models (VLMs), GUI automation has progressed from generating text-based instructions…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Neeraj Anand , Rishabh Jain , Sohan Patnaik , Balaji Krishnamurthy , Mausoom Sarkar

Existing augmented reality (AR) applications often ignore occlusion between real hands and virtual objects when incorporating virtual objects in our views. The challenges come from the lack of accurate depth and mismatch between real and…

Graphics · Computer Science 2020-06-24 Xiao Tang , Xiaowei Hu , Chi-Wing Fu , Daniel Cohen-Or

In argumentative writing, writers must brainstorm hierarchical writing goals, ensure the persuasiveness of their arguments, and revise and organize their plans through drafting. Recent advances in large language models (LLMs) have made…

Human-Computer Interaction · Computer Science 2023-07-31 Zheng Zhang , Jie Gao , Ranjodh Singh Dhaliwal , Toby Jia-Jun Li

Augmented Reality (AR) provides a safe and low-cost option for hazardous safety training that allows for the visualization of aspects that may be invisible, such as radiation. Effectively visually communicating such threats in the…

Human-Computer Interaction · Computer Science 2024-03-11 Fintan McGee , Roderick McCall , Joan Baixauli

Accurate volumetric characterization of lesions is essential for oncologic diagnosis, risk stratification, and treatment planning. While imaging modalities such as Computed Tomography provide high-quality 3D data, 2D ultrasound (2D-US)…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Kian Wei Ng , Yujia Gao , Deborah Khoo , Ying Zhen Tan , Chengzheng Mao , Haojie Cheng , Andrew Makmur , Kee Yuan Ngiam , Serene Goh , Eng Tat Khoo

Young people are major consumers of Augmented Reality (AR) tools like Pok\'emon GO, but they rarely engage in creating these experiences. Creating with technology gives young people a platform for expressing themselves and making social…

Human-Computer Interaction · Computer Science 2024-11-06 Amna Liaqat , Fannie Liu , Brian Berengard , Jiaxun Cao , Andrés Monroy-Hernández

As a cross-modal task, visual storytelling aims to generate a story for an ordered image sequence automatically. Different from the image captioning task, visual storytelling requires not only modeling the relationships between objects in…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Weiran Chen , Xin Li , Jiaqi Su , Guiqian Zhu , Ying Li , Yi Ji , Chunping Liu

State-of-the-art visual analytics techniques in application domains are often designed by VA professionals over qualitative requirement collected from end users. These VA techniques may not leverage users' domain knowledge about how to…

Human-Computer Interaction · Computer Science 2021-04-06 Lei Shi