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Modeling and control of the human musculoskeletal system is important for understanding human motor functions, developing embodied intelligence, and optimizing human-robot interaction systems. However, current human musculoskeletal models…

Artificial Intelligence · Computer Science 2024-12-30 Chenhui Zuo , Kaibo He , Jing Shao , Yanan Sui

Humanoid robots hold great promise for operating in human-centric environments, yet achieving robust whole-body coordination across the head, hands, and legs remains a major challenge. We present a system that combines a modular…

Robotics · Computer Science 2026-01-01 Haozhi Qi , Yen-Jen Wang , Toru Lin , Brent Yi , Yi Ma , Koushil Sreenath , Jitendra Malik

We propose a physics-based method for synthesizing dexterous hand-object interactions in a full-body setting. While recent advancements have addressed specific facets of human-object interactions, a comprehensive physics-based approach…

Robotics · Computer Science 2023-09-15 Jona Braun , Sammy Christen , Muhammed Kocabas , Emre Aksan , Otmar Hilliges

Standing-up control is crucial for humanoid robots, with the potential for integration into current locomotion and loco-manipulation systems, such as fall recovery. Existing approaches are either limited to simulations that overlook…

Robotics · Computer Science 2025-04-22 Tao Huang , Junli Ren , Huayi Wang , Zirui Wang , Qingwei Ben , Muning Wen , Xiao Chen , Jianan Li , Jiangmiao Pang

Humanoid robots are expected to operate in human-centered environments where safe and natural physical interaction is essential. However, most recent reinforcement learning (RL) policies emphasize rigid tracking and suppress external…

Robotics · Computer Science 2025-11-07 Qingzhou Lu , Yao Feng , Baiyu Shi , Michael Piseno , Zhenan Bao , C. Karen Liu

Reinforcement learning (RL)-based motion imitation methods trained on demonstration data can effectively learn natural and expressive motions with minimal reward engineering but often struggle to generalize to novel environments. We address…

Robotics · Computer Science 2025-09-01 Zewei Zhang , Chenhao Li , Takahiro Miki , Marco Hutter

This work presents a meta-reinforcement learning approach to develop a universal locomotion control policy capable of zero-shot generalization across diverse quadrupedal platforms. The proposed method trains an RL agent equipped with a…

Robotics · Computer Science 2024-11-05 Fatemeh Zargarbashi , Fabrizio Di Giuro , Jin Cheng , Dongho Kang , Bhavya Sukhija , Stelian Coros

Complex high-dimensional spaces with high Degree-of-Freedom and complicated action spaces, such as humanoid robots equipped with dexterous hands, pose significant challenges for reinforcement learning (RL) algorithms, which need to wisely…

Robotics · Computer Science 2025-02-25 Zifeng Zhuang , Diyuan Shi , Runze Suo , Xiao He , Hongyin Zhang , Ting Wang , Shangke Lyu , Donglin Wang

Learning generalizable robot manipulation policies, especially for complex multi-fingered humanoids, remains a significant challenge. Existing approaches primarily rely on extensive data collection and imitation learning, which are…

Robotics · Computer Science 2025-09-03 Toru Lin , Kartik Sachdev , Linxi Fan , Jitendra Malik , Yuke Zhu

We tackle the challenges of synthesizing versatile, physically simulated human motions for full-body object manipulation. Unlike prior methods that are focused on detailed motion tracking, trajectory following, or teleoperation, our…

Robotics · Computer Science 2025-12-12 Chen Tessler , Yifeng Jiang , Erwin Coumans , Zhengyi Luo , Gal Chechik , Xue Bin Peng

We present Human to Humanoid (H2O), a reinforcement learning (RL) based framework that enables real-time whole-body teleoperation of a full-sized humanoid robot with only an RGB camera. To create a large-scale retargeted motion dataset of…

Robotics · Computer Science 2024-03-08 Tairan He , Zhengyi Luo , Wenli Xiao , Chong Zhang , Kris Kitani , Changliu Liu , Guanya Shi

Humanoid robots derive much of their dexterity from hyper-dexterous whole-body movements, enabling tasks that require a large operational workspace: such as picking objects off the ground. However, achieving these capabilities on real…

Robotics · Computer Science 2025-05-07 Jialong Li , Xuxin Cheng , Tianshu Huang , Shiqi Yang , Ri-Zhao Qiu , Xiaolong Wang

Humanoid robots could be versatile and intuitive human avatars that operate remotely in inaccessible places: the robot could reproduce in the remote location the movements of an operator equipped with a wearable motion capture device while…

Robotics · Computer Science 2022-03-29 Luigi Penco , Jean-Baptiste Mouret , Serena Ivaldi

Humanoid robots are designed to perform diverse loco-manipulation tasks. However, they face challenges due to their high-dimensional and unstable dynamics, as well as the complex contact-rich nature of the tasks. Model-based optimal control…

Robotics · Computer Science 2025-10-02 Fukang Liu , Zhaoyuan Gu , Yilin Cai , Ziyi Zhou , Hyunyoung Jung , Jaehwi Jang , Shijie Zhao , Sehoon Ha , Yue Chen , Danfei Xu , Ye Zhao

The existing Motion Imitation models typically require expert data obtained through MoCap devices, but the vast amount of training data needed is difficult to acquire, necessitating substantial investments of financial resources, manpower,…

Robotics · Computer Science 2024-05-03 Liu Qiyuan

Human motion prediction is a classical problem in computer vision and computer graphics, which has a wide range of practical applications. Previous effects achieve great empirical performance based on an encoding-decoding style. The methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Ling-Hao Chen , Jiawei Zhang , Yewen Li , Yiren Pang , Xiaobo Xia , Tongliang Liu

Prior plays an important role in providing the plausible constraint on human motion. Previous works design motion priors following a variety of paradigms under different circumstances, leading to the lack of versatility. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2021-11-29 Jiachen Xu , Min Wang , Jingyu Gong , Wentao Liu , Chen Qian , Yuan Xie , Lizhuang Ma

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across…

Robotics · Computer Science 2025-11-14 Shaofeng Yin , Yanjie Ze , Hong-Xing Yu , C. Karen Liu , Jiajun Wu
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