Related papers: A Faster Deterministic Approximation Algorithm for…
Many real-world problems are composed of several interacting components. In order to facilitate research on such interactions, the Traveling Thief Problem (TTP) was created in 2013 as the combination of two well-understood combinatorial…
We consider the rooted orienteering problem in Euclidean space: Given $n$ points $P$ in $\mathbb R^d$, a root point $s\in P$ and a budget $\mathcal B>0$, find a path that starts from $s$, has total length at most $\mathcal B$, and visits as…
For the online transportation problem with $m$ server sites, it has long been known that the competitive ratio of any deterministic algorithm is at least $2m-1$. Kalyanasundaram and Pruhs conjectured in 1998 that a deterministic…
One of the most studied extensions of the famous Traveling Salesperson Problem (TSP) is the {\sc Multiple TSP}: a set of $m\geq 1$ salespersons collectively traverses a set of $n$ cities by $m$ non-trivial tours, to minimize the total…
We study approximate distributed solutions to the weighted {\it all-pairs-shortest-paths} (APSP) problem in the CONGEST model. We obtain the following results. $1.$ A deterministic $(1+o(1))$-approximation to APSP in $\tilde{O}(n)$ rounds.…
Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…
A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…
In the Traveling Salesperson Problem (TSP) we are given a list of locations and the distances between each pair of them. The goal is to find the shortest possible tour that visits each location exactly once and returns to the starting…
We present deterministic algorithms for maintaining a $(3/2 + \epsilon)$ and $(2 + \epsilon)$-approximate maximum matching in a fully dynamic graph with worst-case update times $\hat{O}(\sqrt{n})$ and $\tilde{O}(1)$ respectively. The…
In this work, we provide faster algorithms for approximating the optimal transport distance, e.g. earth mover's distance, between two discrete probability distributions $\mu, \nu \in \Delta^n$. Given a cost function $C : [n] \times [n] \to…
We consider a classic search problem first proposed by S. Gal in which a Searcher randomizes between unit speed paths on a network, aiming to find a hidden point in minimal expected time in the worst case. This can be viewed as a zero-sum…
A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a \emph{king}. We study the complexity of finding $k$ kings in a tournament graph. We show that the randomized query…
A {\em bipartite tournament} is a directed graph $T:=(A \cup B, E)$ such that every pair of vertices $(a,b), a\in A,b\in B$ are connected by an arc, and no arc connects two vertices of $A$ or two vertices of $B$. A {\em feedback vertex set}…
Prize-Collecting TSP is a variant of the traveling salesperson problem where one may drop vertices from the tour at the cost of vertex-dependent penalties. The quality of a solution is then measured by adding the length of the tour and the…
In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…
Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. Chatterjee et al. pointed out…
We introduce two new metrics of "simplicity" for knight's tours: the number of turns and the number of crossings. We give a novel algorithm that produces tours with $9.25n+O(1)$ turns and $12n+O(1)$ crossings on an $n\times n$ board, and we…
We give a 3/2-approximation algorithm for stable matchings that runs in $O(m)$ time. The previously best known algorithm by McDermid has the same approximation ratio but runs in $O(n^{3/2}m)$ time, where $n$ denotes the number of people and…
A tournament graph is a complete directed graph, which can be used to model a round-robin tournament between $n$ players. In this paper, we address the problem of finding a champion of the tournament, also known as Copeland winner, which is…
Given a set of points $P = (P^+ \sqcup P^-) \subset \mathbb{R}^d$ for some constant $d$ and a supply function $\mu:P\to \mathbb{R}$ such that $\mu(p) > 0~\forall p \in P^+$, $\mu(p) < 0~\forall p \in P^-$, and $\sum_{p\in P}{\mu(p)} = 0$,…