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Many real-world problems are composed of several interacting components. In order to facilitate research on such interactions, the Traveling Thief Problem (TTP) was created in 2013 as the combination of two well-understood combinatorial…

Artificial Intelligence · Computer Science 2016-09-05 Markus Wagner , Marius Lindauer , Mustafa Misir , Samadhi Nallaperuma , Frank Hutter

We consider the rooted orienteering problem in Euclidean space: Given $n$ points $P$ in $\mathbb R^d$, a root point $s\in P$ and a budget $\mathcal B>0$, find a path that starts from $s$, has total length at most $\mathcal B$, and visits as…

Data Structures and Algorithms · Computer Science 2022-04-22 Lee-Ad Gottlieb , Robert Krauthgamer , Havana Rika

For the online transportation problem with $m$ server sites, it has long been known that the competitive ratio of any deterministic algorithm is at least $2m-1$. Kalyanasundaram and Pruhs conjectured in 1998 that a deterministic…

Data Structures and Algorithms · Computer Science 2025-04-24 Tsubasa Harada , Toshiya Itoh

One of the most studied extensions of the famous Traveling Salesperson Problem (TSP) is the {\sc Multiple TSP}: a set of $m\geq 1$ salespersons collectively traverses a set of $n$ cities by $m$ non-trivial tours, to minimize the total…

Data Structures and Algorithms · Computer Science 2023-07-17 Max Deppert , Matthias Kaul , Matthias Mnich

We study approximate distributed solutions to the weighted {\it all-pairs-shortest-paths} (APSP) problem in the CONGEST model. We obtain the following results. $1.$ A deterministic $(1+o(1))$-approximation to APSP in $\tilde{O}(n)$ rounds.…

Distributed, Parallel, and Cluster Computing · Computer Science 2014-12-30 Christoph Lenzen , Boaz Patt-Shamir

Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…

Computational Geometry · Computer Science 2016-05-19 Yangdi Lyu , Alper Üngör

A tournament is a directed graph T such that every pair of vertices are connected by an arc. A feedback vertex set is a set S of vertices in T such that T - S is acyclic. In this article we consider the Feedback Vertex Set problem in…

Data Structures and Algorithms · Computer Science 2015-10-28 Mithilesh Kumar , Daniel Lokshtanov

In the Traveling Salesperson Problem (TSP) we are given a list of locations and the distances between each pair of them. The goal is to find the shortest possible tour that visits each location exactly once and returns to the starting…

Data Structures and Algorithms · Computer Science 2024-07-12 Evripidis Bampis , Bruno Escoffier , Michalis Xefteris

We present deterministic algorithms for maintaining a $(3/2 + \epsilon)$ and $(2 + \epsilon)$-approximate maximum matching in a fully dynamic graph with worst-case update times $\hat{O}(\sqrt{n})$ and $\tilde{O}(1)$ respectively. The…

Data Structures and Algorithms · Computer Science 2021-11-22 Peter Kiss

In this work, we provide faster algorithms for approximating the optimal transport distance, e.g. earth mover's distance, between two discrete probability distributions $\mu, \nu \in \Delta^n$. Given a cost function $C : [n] \times [n] \to…

Data Structures and Algorithms · Computer Science 2020-01-29 Jose Blanchet , Arun Jambulapati , Carson Kent , Aaron Sidford

We consider a classic search problem first proposed by S. Gal in which a Searcher randomizes between unit speed paths on a network, aiming to find a hidden point in minimal expected time in the worst case. This can be viewed as a zero-sum…

Optimization and Control · Mathematics 2017-02-28 Thomas Lidbetter

A tournament is an orientation of a complete graph. A vertex that can reach every other vertex within two steps is called a \emph{king}. We study the complexity of finding $k$ kings in a tournament graph. We show that the randomized query…

Data Structures and Algorithms · Computer Science 2024-10-15 Amir Abboud , Tomer Grossman , Moni Naor , Tomer Solomon

A {\em bipartite tournament} is a directed graph $T:=(A \cup B, E)$ such that every pair of vertices $(a,b), a\in A,b\in B$ are connected by an arc, and no arc connects two vertices of $A$ or two vertices of $B$. A {\em feedback vertex set}…

Data Structures and Algorithms · Computer Science 2024-11-06 Mithilesh Kumar , Daniel Lokshtanov

Prize-Collecting TSP is a variant of the traveling salesperson problem where one may drop vertices from the tour at the cost of vertex-dependent penalties. The quality of a solution is then measured by adding the length of the tour and the…

Data Structures and Algorithms · Computer Science 2025-01-14 Jannis Blauth , Nathan Klein , Martin Nägele

In this paper, we settle the sampling complexity of solving discounted two-player turn-based zero-sum stochastic games up to polylogarithmic factors. Given a stochastic game with discount factor $\gamma\in(0,1)$ we provide an algorithm that…

Machine Learning · Computer Science 2019-08-30 Aaron Sidford , Mengdi Wang , Lin F. Yang , Yinyu Ye

Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. Chatterjee et al. pointed out…

Computer Science and Game Theory · Computer Science 2012-03-21 Rasmus Ibsen-Jensen , Peter Bro Miltersen

We introduce two new metrics of "simplicity" for knight's tours: the number of turns and the number of crossings. We give a novel algorithm that produces tours with $9.25n+O(1)$ turns and $12n+O(1)$ crossings on an $n\times n$ board, and we…

Data Structures and Algorithms · Computer Science 2022-01-19 Juan Jose Besa , Timothy Johnson , Nil Mamano , Martha C. Osegueda , Parker Williams

We give a 3/2-approximation algorithm for stable matchings that runs in $O(m)$ time. The previously best known algorithm by McDermid has the same approximation ratio but runs in $O(n^{3/2}m)$ time, where $n$ denotes the number of people and…

Data Structures and Algorithms · Computer Science 2014-04-07 Katarzyna Paluch

A tournament graph is a complete directed graph, which can be used to model a round-robin tournament between $n$ players. In this paper, we address the problem of finding a champion of the tournament, also known as Copeland winner, which is…

Information Retrieval · Computer Science 2023-04-19 Lorenzo Beretta , Franco Maria Nardini , Roberto Trani , Rossano Venturini

Given a set of points $P = (P^+ \sqcup P^-) \subset \mathbb{R}^d$ for some constant $d$ and a supply function $\mu:P\to \mathbb{R}$ such that $\mu(p) > 0~\forall p \in P^+$, $\mu(p) < 0~\forall p \in P^-$, and $\sum_{p\in P}{\mu(p)} = 0$,…

Computational Geometry · Computer Science 2023-09-29 Emily Fox , Jiashuai Lu