Related papers: A Faster Deterministic Approximation Algorithm for…
We show that the problem of counting the number of 2-optimal tours in instances of the Travelling Salesperson Problem (TSP) on complete graphs is #P-complete. In addition, we show that the expected number of 2-optimal tours in random…
Recent papers have shown optimally-competitive on-line strategies for a robot traveling from a point $s$ to a point $t$ in certain unknown geometric environments. We consider the question: Having gained some partial information about the…
The profitable tour problem (PTP) is a well-known NP-hard routing problem searching for a tour visiting a subset of customers while maximizing profit as the difference between total revenue collected and traveling costs. PTP is known to be…
A well-studied continuous model of graphs, introduced by Dearing and Francis [Transportation Science, 1974], considers each edge as a continuous unit-length interval of points. For $\delta \geq 0$, we introduce the problem $\delta$-Tour,…
Our research deals with the optimization version of the set partition problem, where the objective is to minimize the absolute difference between the sums of the two disjoint partitions. Although this problem is known to be NP-hard and…
In this paper, we revisit the classic approximate All-Pairs Shortest Paths (APSP) problem in undirected graphs. For unweighted graphs, we provide an algorithm for $2$-approximate APSP in $\tilde O(n^{2.5-r}+n^{\omega(r)})$ time, for any…
Understanding the interactions between different combinatorial optimisation problems in real-world applications is a challenging task. Recently, the traveling thief problem (TTP), as a combination of the classical traveling salesperson…
We present a new deterministic algorithm for distributed weighted all pairs shortest paths (APSP) in both undirected and directed graphs. Our algorithm runs in $\tilde{O}(n^{4/3})$ rounds in the Congest models on graphs with arbitrary edge…
The Traveling Salesman Problem (TSP) is among the most famous NP-hard optimization problems. We design for this problem a randomized polynomial-time algorithm that computes a (1+eps)-approximation to the optimal tour, for any fixed eps>0,…
In this paper, we consider differential approximability of the traveling salesman problem (TSP). We show that TSP is $3/4$-differential approximable, which improves the currently best known bound $3/4 -O(1/n)$ due to Escoffier and Monnot in…
We consider two-player games played in real time on game structures with clocks where the objectives of players are described using parity conditions. The games are \emph{concurrent} in that at each turn, both players independently propose…
We give an $\tilde O(n^2)$ time algorithm for computing the exact Dynamic Time Warping distance between two strings whose run-length encoding is of size at most $n$. This matches (up to log factors) the known (conditional) lower bound, and…
The classical multi-agent rendezvous problem asks for a deterministic algorithm by which $n$ points scattered in a plane can move about at constant speed and merge at a single point, assuming each point can use only the locations of the…
Applications such as megaregional planning require efficient methods for solving traffic assignment problems (TAPs) on large-scale networks. We propose a decomposition heuristic that generates approximate TAP solutions by partitioning the…
We study Stackelberg equilibria in finitely repeated games, where the leader commits to a strategy that picks actions in each round and can be adaptive to the history of play (i.e. they commit to an algorithm). In particular, we study…
Classification of matches played in the last rounds of sports competitions is a well-established tool for evaluating tournament designs. Both deterministic and probabilistic approaches are available for this purpose. Our paper offers the…
This paper addresses the scheduling problem in mobile social networks. We begin by proving that the approximation ratio analysis presented in the paper by Zhang \textit{et al.} (IEEE Transactions on Mobile Computing, 2025) is incorrect, and…
It is known that a better than $2$-approximation algorithm for the girth in dense directed unweighted graphs needs $n^{3-o(1)}$ time unless one uses fast matrix multiplication. Meanwhile, the best known approximation factor for a…
We study the effects of randomness on competitions based on an elementary random process in which there is a finite probability that a weaker team upsets a stronger team. We apply this model to sports leagues and sports tournaments, and…
A well-studied continuous model of graphs considers each edge as a continuous unit-length interval of points. In the problem $\delta$-Tour defined within this model, the objective to find a shortest tour that comes within a distance of…