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The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

Computer Science and Game Theory · Computer Science 2014-08-08 Vincent Conitzer , Tuomas Sandholm

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

Artificial Intelligence · Computer Science 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism design is the art of designing the rules of the game so that…

Computer Science and Game Theory · Computer Science 2007-05-23 Vincent Conitzer , Tuomas Sandholm

Trajectory Planning is a crucial word in Modern & Advanced Robotics. It's a way of generating a smooth and feasible path for the robot to follow over time. The process primarily takes several factors to generate the path, such as velocity,…

Robotics · Computer Science 2024-07-19 Arunabh Bora

In order to build AI we have to create a program which copes well in an arbitrary world. In this paper we will restrict our attention on one concrete world, which represents the game Tick-Tack-Toe. This world is a very simple one but it is…

Artificial Intelligence · Computer Science 2012-10-11 Dimiter Dobrev

Factor graph optimization serves as a fundamental framework for robotic perception, enabling applications such as pose estimation, simultaneous localization and mapping (SLAM), structure-from-motion (SfM), and situational awareness.…

Systems and Control · Electrical Eng. & Systems 2025-03-04 Anas Abdelkarim , Holger Voos , Daniel Görges

Designing and developing quality based computer game is always a challenging task for developers. In this paper I briefly discuss aero fighting war game based on simple 2D gaming concepts and developed in C & C++ programming languages,…

Other Computer Science · Computer Science 2010-09-13 Zeeshan Ahmed

This paper proposes a method to design protective foam for packaging 3D objects. Users first load a 3D object and define a block-based design space by setting the block resolution and the size of each block. The system then constructs a…

Graphics · Computer Science 2025-03-13 Tsukasa Fukusato , Naoki Kita

Generating simulations to train intelligent agents in game-playing and robotics from natural language input, from user input or task documentation, remains an open-ended challenge. Existing approaches focus on parts of this challenge, such…

Artificial Intelligence · Computer Science 2024-11-12 Fan-Yun Sun , S. I. Harini , Angela Yi , Yihan Zhou , Alex Zook , Jonathan Tremblay , Logan Cross , Jiajun Wu , Nick Haber

Production plants today are becoming more and more complicated through more automation and networking. It is becoming more difficult for humans to participate, due to higher speed and decreasing reaction time of these plants. Tendencies to…

Multiagent Systems · Computer Science 2020-04-02 Bastian Deutschmann , Javad Ghofrani , Dirk Reichelt

For over a decade now, robotics and the use of artificial agents have become a common thing.Testing the performance of new path finding or search space optimization algorithms has also become a challenge as they require simulation or an…

Machine Learning · Computer Science 2022-07-29 Jerin Paul Selvan , Pravin S. Game

Multi-part assembly poses significant challenges for robots to execute long-horizon, contact-rich manipulation with generalization across complex geometries. We present Fabrica, a dual-arm robotic system capable of end-to-end planning and…

Stochastic algorithms are among the best for solving computationally hard search and reasoning problems. The runtime of such procedures is characterized by a random variable. Different algorithms give rise to different probability…

Artificial Intelligence · Computer Science 2013-02-08 Carla P. Gomes , Bart Selman

The algebraic zigzag construction has recently been introduced as a combinatorial foundation for a higher dimensional notion of string diagram. For use in a proof assistant, a layout algorithm is required to determine the optimal rendering…

Category Theory · Mathematics 2024-02-21 Calin Tataru , Jamie Vicary

Advances in large models, reinforcement learning, and open-endedness have accelerated progress toward autonomous agents that can learn and interact in the real world. To achieve this, flexible tools are needed to create rich, yet…

Artificial Intelligence · Computer Science 2025-06-05 Mikel Malagón , Josu Ceberio , Jose A. Lozano

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes…

Artificial Intelligence · Computer Science 2021-04-26 Michael Cook

The prototyping of computer games, particularly card games, requires extensive human effort in creative ideation and gameplay evaluation. Recent advances in Large Language Models (LLMs) offer opportunities to automate and streamline these…

Computation and Language · Computer Science 2025-09-10 Danrui Li , Sen Zhang , Sam S. Sohn , Kaidong Hu , Muhammad Usman , Mubbasir Kapadia

A key feature of mechanical structures ranging from crumple zones in cars to padding in packaging is their ability to provide protection by absorbing mechanical energy. Designing structures to efficiently meet these needs has profound…

Fabrication today relies on disparate, large machines spread across industrial facilities. These are operated by domain experts to construct and assemble artefacts in sequential steps from large numbers of parts. This traditional,…

Robotics · Computer Science 2024-05-22 Martin Nisser

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

Computer Science and Game Theory · Computer Science 2024-08-20 Muhammad Najib , Giuseppe Perelli