English
Related papers

Related papers: Towards Automatic Design of Factorio Blueprints

200 papers

Fictitious play (FP) is a canonical game-theoretic learning algorithm which has been deployed extensively in decentralized control scenarios. However standard treatments of FP, and of many other game-theoretic models, assume rather…

Optimization and Control · Mathematics 2016-09-29 Brian Swenson , Soummya Kar , João Xavier , David S. Leslie

Partitionings (or segmentations) divide a given domain into disjoint connected regions whose union forms again the entire domain. Multi-dimensional partitionings occur, for example, when analyzing parameter spaces of simulation models,…

Human-Computer Interaction · Computer Science 2024-10-28 Marina Evers , Lars Linsen

Manufacturing industry is heading towards socialization, interconnection, and platformization. Motivated by the infiltration of sharing economy usage in manufacturing, this paper addresses a new factory model -- shared factory -- and…

General Economics · Economics 2019-08-08 Pingyu Jiang , Pulin Li

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

We study the efficient computation of Shapley values for \emph{product games} -- cooperative games in which the coalition value factorizes as a product of per-player terms. Such games arise in machine learning explainability whenever the…

Machine Learning · Computer Science 2026-05-19 Majid Mohammadi , Grigory Reznikov , Pavel Sinitcyn , Krikamol Muandet , Siu Lun Chau

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

Learning to optimize (L2O) is an emerging approach that leverages machine learning to develop optimization methods, aiming at reducing the laborious iterations of hand engineering. It automates the design of an optimization method based on…

Optimization and Control · Mathematics 2021-07-05 Tianlong Chen , Xiaohan Chen , Wuyang Chen , Howard Heaton , Jialin Liu , Zhangyang Wang , Wotao Yin

Object Oriented Design methodology is an emerging software development approach for complex systems with huge set of requirements. Unlike procedural approach, it captures the requirements as a set of data rather than services, encapsulated…

Software Engineering · Computer Science 2014-02-12 Poornima. U. S. , Suma. V , Vasanth Kumar. H

The beer game is a widely used in-class game that is played in supply chain management classes to demonstrate the bullwhip effect. The game is a decentralized, multi-agent, cooperative problem that can be modeled as a serial supply chain…

Machine Learning · Computer Science 2020-10-15 Afshin Oroojlooyjadid , MohammadReza Nazari , Lawrence Snyder , Martin Takáč

FPGAs are going mainstream. Major companies that were not traditionally FPGA-focused are now seeking ways to exploit the benefits of reconfigurable technology and provide it to their customers. In order to do so, a debug ecosystem that…

Hardware Architecture · Computer Science 2016-06-22 Fatemeh Eslami , Eddie Hung , Steven J. E. Wilton

Cutting and Packing problems are occurring in different industries with a direct impact on the revenue of businesses. Generally, the goal in Cutting and Packing is to assign a set of smaller objects to a set of larger objects. To solve…

Artificial Intelligence · Computer Science 2021-10-28 Stefan Böhm , Martin Neumayer , Oliver Kramer , Alexander Schiendorfer , Alois Knoll

Both biological and artificial self-assembly processes can take place by a range of different schemes, from the successive addition of identical building blocks, to hierarchical sequences of intermediates, all the way to the fully…

Soft Condensed Matter · Physics 2015-08-12 Jim Madge , Mark A. Miller

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Computational Science on large high performance computing resources is hampered by the complexity of these systems. Much of this complexity is due to low-level details on these resources that are exposed to the application and the end user.…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-09-13 Michael W. Thomas , Erik Schnetter

Algorithm designers increasingly optimize not only for accuracy, but also for the fairness of the algorithm across pre-defined groups. We study the tradeoff between fairness and accuracy for any given set of inputs to the algorithm. We…

Theoretical Economics · Economics 2024-05-10 Annie Liang , Jay Lu , Xiaosheng Mu , Kyohei Okumura

Realistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D reconstruction. But the scale, diversity, and customizability of existing datasets is…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Kai Wang , Xianghao Xu , Leon Lei , Selena Ling , Natalie Lindsay , Angel X. Chang , Manolis Savva , Daniel Ritchie

This dissertation presents three years of research on how design processes in game jams and hackathons can be understood as accelerated. Hackathons and game jams can both be described as formats where participants engage in designing and…

Human-Computer Interaction · Computer Science 2022-05-12 Jeanette Falk

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

Computer Science and Game Theory · Computer Science 2017-12-04 Bryan Wilder

Maximalism in art refers to drawing on and combining multiple different sources for art creation, embracing the resulting collisions and heterogeneity. This paper discusses the use of maximalism in game design and particularly in data…

Human-Computer Interaction · Computer Science 2018-06-01 Gabriella A. B. Barros , Michael Cerny Green , Antonios Liapis , Julian Togelius

Monte Carlo simulation studies are at the core of the modern applied, computational, and theoretical statistical literature. Simulation is a broadly applicable research tool, used to collect data on the relative performance of methods or…

Computation · Statistics 2026-01-21 Erik-Jan van Kesteren