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The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Skill-based programming of robots provides a flexible approach for automation. Existing solutions neglect the optimization of motion sequences, leading to inefficiencies in execution. This work introduces a planning method that enhances…

Robotics · Computer Science 2026-03-03 Andreas Gaugenrieder , Hari Hara Balasubramaniam , Jannik Möhrle , Rüdiger Daub

In the context of formal verification in general and model checking in particular, parity games serve as a mighty vehicle: many problems are encoded as parity games, which are then solved by the seminal algorithm by Jurdzinski. In this…

Logic in Computer Science · Computer Science 2016-01-12 Ichiro Hasuo , Shunsuke Shimizu , Corina Cirstea

We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of…

Computation and Language · Computer Science 2016-06-09 Sida I. Wang , Percy Liang , Christopher D. Manning

In this paper, we develop an approximation scheme for solving bilevel programs with equilibrium constraints, which are generally difficult to solve. Among other things, calculating the first-order derivative in such a problem requires…

Optimization and Control · Mathematics 2023-02-21 Jiayang Li , Jing Yu , Boyi Liu , Zhaoran Wang , Yu Marco Nie

While language models (LMs) offer significant capability in zero-shot reasoning tasks across a wide range of domains, they do not perform satisfactorily in problems which requires multi-step reasoning. Previous approaches to mitigate this…

Computation and Language · Computer Science 2024-05-01 Houjun Liu

In this paper, we study the problem of procedure planning in instructional videos, which can be seen as a step towards enabling autonomous agents to plan for complex tasks in everyday settings such as cooking. Given the current visual…

Computer Vision and Pattern Recognition · Computer Science 2020-04-14 Chien-Yi Chang , De-An Huang , Danfei Xu , Ehsan Adeli , Li Fei-Fei , Juan Carlos Niebles

When solving combinatorial problems, pruning symmetric solution candidates from the search space is essential. Most of the existing approaches are instance-specific and focus on the automatic computation of Symmetry Breaking Constraints…

Logic in Computer Science · Computer Science 2022-08-08 Alice Tarzariol

Visual navigation typically assumes the existence of at least one obstacle-free path between start and goal, which must be discovered/planned by the robot. However, in real-world scenarios, such as home environments and warehouses, clutter…

In this paper, we propose Skip-Plan, a condensed action space learning method for procedure planning in instructional videos. Current procedure planning methods all stick to the state-action pair prediction at every timestep and generate…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Zhiheng Li , Wenjia Geng , Muheng Li , Lei Chen , Yansong Tang , Jiwen Lu , Jie Zhou

We present a framework for deformable object manipulation that interleaves planning and control, enabling complex manipulation tasks without relying on high-fidelity modeling or simulation. The key question we address is when should we use…

Robotics · Computer Science 2020-08-31 Dale McConachie , Andrew Dobson , Mengyao Ruan , Dmitry Berenson

The block Kaczmarz method is an iterative scheme for solving overdetermined least-squares problems. At each step, the algorithm projects the current iterate onto the solution space of a subset of the constraints. This paper describes a…

Numerical Analysis · Mathematics 2015-03-20 Deanna Needell , Joel A. Tropp

Designing component-based constraint solvers is a complex problem. Some components are required, some are optional and there are interdependencies between the components. Because of this, previous approaches to solver design and…

Artificial Intelligence · Computer Science 2011-10-31 Ian P. Gent , Chris Jefferson , Lars Kotthoff , Ian Miguel

Data driven models of dynamical systems help planners and controllers to provide more precise and accurate motions. Most model learning algorithms will try to minimize a loss function between the observed data and the model's predictions.…

Artificial Intelligence · Computer Science 2021-02-12 Clark Zhang , Santiago Paternain , Alejandro Ribeiro

Bundle adjustment is the common way to solve localization and mapping. It is an iterative process in which a system of non-linear equations is solved using two optimization methods, weighted by a damping factor. In the classic approach, the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Amir Belder , Refael Vivanti , Ayellet Tal

Planners using accurate models can be effective for accomplishing manipulation tasks in the real world, but are typically highly specialized and require significant fine-tuning to be reliable. Meanwhile, learning is useful for adaptation,…

Robotics · Computer Science 2021-05-18 Alex LaGrassa , Steven Lee , Oliver Kroemer

This paper presents a potential game-based method for non-myopic planning of mobile sensor networks in the context of target tracking. The planning objective is to select the sequence of sensing points over more than one future time steps…

Systems and Control · Computer Science 2019-11-15 Su-Jin Lee , Soon-Seo Park , Han-Lim Choi

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

We introduce an inductive logic programming approach that combines classical divide-and-conquer search with modern constraint-driven search. Our anytime approach can learn optimal, recursive, and large programs and supports predicate…

Artificial Intelligence · Computer Science 2021-12-08 Andrew Cropper

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo
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