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The limitations of purely neural learning have sparked an interest in probabilistic neurosymbolic models, which combine neural networks with probabilistic logical reasoning. As these neurosymbolic models are trained with gradient descent,…

Machine Learning · Computer Science 2024-06-10 Jaron Maene , Vincent Derkinderen , Luc De Raedt

Practically all of the planning research is limited to states represented in terms of Boolean and numeric state variables. Many practical problems, for example, planning inside complex software systems, require far more complex data types,…

Artificial Intelligence · Computer Science 2023-01-02 Mojtaba Elahi , Jussi Rintanen

Wordle is a single-player word-guessing game where the goal is to discover a secret word $w$ that has been chosen from a dictionary $D$. In order to discover $w$, the player can make at most $\ell$ guesses, which must also be words from…

Computational Complexity · Computer Science 2022-05-17 Daniel Lokshtanov , Bernardo Subercaseaux

Automated planning using a symbolic planning language, such as PDDL, is a general approach to producing optimal plans to achieve a stated goal. However, creating suitable machine understandable descriptions of the planning domain, problem,…

Artificial Intelligence · Computer Science 2025-10-10 Owen Burns , Dana Hughes , Katia Sycara

In this paper, we study the problem of procedure planning in instructional videos, which can be seen as a step towards enabling autonomous agents to plan for complex tasks in everyday settings such as cooking. Given the current visual…

Computer Vision and Pattern Recognition · Computer Science 2020-04-14 Chien-Yi Chang , De-An Huang , Danfei Xu , Ehsan Adeli , Li Fei-Fei , Juan Carlos Niebles

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

We address the problem of building a decision model for a specific bidding situation in the game of Bridge. We propose the following multi-step methodology i) Build a set of examples for the decision problem and use simulations to associate…

Various neural network models have been proposed to tackle combinatorial optimization problems such as the travelling salesman problem (TSP). Existing learning-based TSP methods adopt a simple setting that the training and testing data are…

Machine Learning · Computer Science 2022-04-08 Zeyang Zhang , Ziwei Zhang , Xin Wang , Wenwu Zhu

The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation hard, in that empirical measurements from some user sample do…

Human-Computer Interaction · Computer Science 2022-09-28 Jeppe Theiss Kristensen , Christian Guckelsberger , Paolo Burelli , Perttu Hämäläinen

Exploring the capabilities of Large Language Models (LLMs) in puzzle solving unveils critical insights into their potential and challenges in AI, marking a significant step towards understanding their applicability in complex reasoning…

Computation and Language · Computer Science 2025-08-04 Panagiotis Giadikiaroglou , Maria Lymperaiou , Giorgos Filandrianos , Giorgos Stamou

Answer Set Programming (ASP) is a problem modeling and solving framework for several problems in KR with growing industrial applications. Also for studies of computational complexity and deeper insights into the hardness and its sources,…

Logic in Computer Science · Computer Science 2023-01-19 Markus Hecher

Satisfiability problem (SAT) is a cornerstone of computational complexity with broad industrial applications, and it remains challenging to optimize modern SAT solvers in real-world settings due to their intricate architectures. While…

Artificial Intelligence · Computer Science 2025-07-31 Yiwen Sun , Furong Ye , Zhihan Chen , Ke Wei , Shaowei Cai

While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…

Artificial Intelligence · Computer Science 2017-07-12 Joseph C Osborn , Adam Summerville , Michael Mateas

PDDL2.1 was designed to push the envelope of what planning algorithms can do, and it has succeeded. It adds two important features: durative actions,which take time (and may have continuous effects); and objective functions for measuring…

Artificial Intelligence · Computer Science 2011-09-27 D. McDermott

People are remarkably capable of generating their own goals, beginning with child's play and continuing into adulthood. Despite considerable empirical and computational work on goals and goal-oriented behavior, models are still far from…

Artificial Intelligence · Computer Science 2025-05-20 Guy Davidson , Graham Todd , Julian Togelius , Todd M. Gureckis , Brenden M. Lake

Game-theoretic approaches are envisioned to bring human-like reasoning skills and decision-making processes for autonomous vehicles (AVs). However, challenges including game complexity and incomplete information still remain to be addressed…

Systems and Control · Electrical Eng. & Systems 2023-12-01 Mushuang Liu , H. Eric Tseng , Dimitar Filev , Anouck Girard , Ilya Kolmanovsky

Conformant planning is the problem of finding a sequence of actions for achieving a goal in the presence of uncertainty in the initial state or action effects. The problem has been approached as a path-finding problem in belief space where…

Artificial Intelligence · Computer Science 2014-01-16 Hector Palacios , Hector Geffner

In the video game "7 Billion Humans", the player is requested to direct a group of workers to various destinations by writing a program that is executed simultaneously on each worker. While the game is quite rich and, indeed, it is…

Computational Complexity · Computer Science 2024-07-11 Alessandro Panconesi , Pietro Maria Posta , Mirko Giacchini

The Traveling Salesperson problem asks for the shortest cyclic tour visiting a set of cities given their pairwise distances and belongs to the NP-hard complexity class, which means that with all known algorithms in the worst case instances…

Disordered Systems and Neural Networks · Physics 2016-10-18 Hendrik Schawe , Alexander K. Hartmann

Despite significant advances in the field of deep Reinforcement Learning (RL), today's algorithms still fail to learn human-level policies consistently over a set of diverse tasks such as Atari 2600 games. We identify three key challenges…

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