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Many planning applications involve complex relationships defined on high-dimensional, continuous variables. For example, robotic manipulation requires planning with kinematic, collision, visibility, and motion constraints involving robot…
Tantrix is a puzzle to make a loop by connecting lines drawn on hexagonal tiles, and the objective of this research is to solve it by a computer. For this purpose, we give a problem setting of solving Tantrix as arranging tiles in an…
The Number Rotation Puzzle (NRP) is a combination puzzle in which the goal is to rearrange a scrambled rectangular grid of numbers back into order via moves that consist of rotating square blocks of numbers of fixed size. Over all possible…
Consider a periodical (in two independent directions) tiling of the plane with polygons (faces). In this article we shall only give examples using squares, regular hexagons, equilateral triangles and parallelograms ("unions" of two…
Practically all of the planning research is limited to states represented in terms of Boolean and numeric state variables. Many practical problems, for example, planning inside complex software systems, require far more complex data types,…
Recent works have explored using language models for planning problems. One approach examines translating natural language descriptions of planning tasks into structured planning languages, such as the planning domain definition language…
Given a tiling of a 2D grid with several types of tiles, we can count for every row and column how many tiles of each type it intersects. These numbers are called the_projections_. We are interested in the problem of reconstructing a tiling…
We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…
Successful and accurate modelling of level difficulty is a fundamental component of the operationalisation of player experience as difficulty is one of the most important and commonly used signals for content design and adaptation. In games…
This papers focuses on symbol spotting on real-world digital architectural floor plans with a deep learning (DL)-based framework. Traditional on-the-fly symbol spotting methods are unable to address the semantic challenge of graphical…
The Decodoku project seeks to let users get hands-on with cutting-edge quantum research through a set of simple puzzle games. The design of these games is explicitly based on the problem of decoding qudit variants of surface codes. This…
We consider apictorial edge-matching puzzles, in which the goal is to arrange a collection of puzzle pieces with colored edges so that the colors match along the edges of adjacent pieces. We devise an algebraic representation for this…
This work presents DLO-Splatting, an algorithm for estimating the 3D shape of Deformable Linear Objects (DLOs) from multi-view RGB images and gripper state information through prediction-update filtering. The DLO-Splatting algorithm uses a…
Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…
Learning to program has become common in schools, higher education and individual learning. Although testing is an important aspect of programming, it is often neglected in education due to a perceived lack of time and knowledge, or simply…
Using LLMs not to predict plans but to formalize an environment into the Planning Domain Definition Language (PDDL) has been shown to improve performance and control. While most existing methodology only applies to fully observable…
Task and motion planning problems in robotics combine symbolic planning over discrete task variables with motion optimization over continuous state and action variables. Recent works such as PDDLStream have focused on optimistic planning…
Modern board games are a rich source of entertainment for many people, but also contain interesting and challenging structures for game playing research and implementing game playing agents. This paper studies the game Patchwork, a two…
Mathematical reasoning with algebraic and graphical representations is essential for success in physics courses. Many problems require students to fluently move between algebraic and graphical representations. We developed a freely…
Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…