Related papers: Audio Visual Speaker Localization from EgoCentric …
Localizing a moving sound source in the real world involves determining its direction-of-arrival (DOA) and distance relative to a microphone. Advancements in DOA estimation have been facilitated by data-driven methods optimized with large…
Autism spectrum disorder (ASD) is a neurodevelopmental condition characterized by challenges in social communication, repetitive behavior, and sensory processing. One important research area in ASD is evaluating children's behavioral…
Active speaker detection (ASD) is a multi-modal task that aims to identify who, if anyone, is speaking from a set of candidates. Current audio-visual approaches for ASD typically rely on visually pre-extracted face tracks (sequences of…
A long-standing goal in the field of sensory substitution is to enable sound perception for deaf and hard of hearing (DHH) people by visualizing audio content. Different from existing models that translate to hand sign language, between…
When operating a machine, the operator needs to know some spatial relations, like the relative location of the target or the nearest obstacle. Often, sensors are used to derive this spatial information, and visual displays are deployed as…
Imagine hearing a dog bark and turning toward the sound only to see a parked car, while the real, silent dog sits elsewhere. Such sensory conflicts test perception, yet humans reliably resolve them by prioritizing sound over misleading…
Many speaker localization methods can be found in the literature. However, speaker localization under strong reverberation still remains a major challenge in the real-world applications. This paper proposes two algorithms for localizing…
In this paper, we address the problem of forecasting the trajectory of an egocentric camera wearer (ego-person) in crowded spaces. The trajectory forecasting ability learned from the data of different camera wearers walking around in the…
Acoustic sensing has proved effective as a foundation for numerous applications in health and human behavior analysis. In this work, we focus on the problem of detecting in-person social interactions in naturalistic settings from audio…
Audio-visual speaker extraction isolates a target speaker's speech from a mixture speech signal conditioned on a visual cue, typically using the target speaker's face recording. However, in real-world scenarios, other co-occurring faces are…
Egocentric gaze anticipation serves as a key building block for the emerging capability of Augmented Reality. Notably, gaze behavior is driven by both visual cues and audio signals during daily activities. Motivated by this observation, we…
While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…
Target speaker extraction, which aims at extracting a target speaker's voice from a mixture of voices using audio, visual or locational clues, has received much interest. Recently an audio-visual target speaker extraction has been proposed…
Nowadays, the large amount of audio-visual content available has fostered the need to develop new robust automatic speaker diarization systems to analyse and characterise it. This kind of system helps to reduce the cost of doing this…
Predicting when to initiate speech in real-world environments remains a fundamental challenge for conversational agents. We introduce EgoSpeak, a novel framework for real-time speech initiation prediction in egocentric streaming video. By…
In this work we apply deep reinforcement learning to the problems of navigating a three-dimensional environment and inferring the locations of human speaker audio sources within, in the case where the only available information is the raw…
Speech-to-text capabilities on mobile devices have proven helpful for hearing and speech accessibility, language translation, note-taking, and meeting transcripts. However, our foundational large-scale survey (n=263) shows that the…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
Direction-of-Arrival (DOA) estimation is critical in spatial audio and acoustic signal processing, with wide-ranging applications in real-world. Most existing DOA models are trained on synthetic data by convolving clean speech with room…
Source seeking is an important topic in robotic research, especially considering sound-based sensors since they allow the agents to locate a target even in critical conditions where it is not possible to establish a direct line of sight. In…