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In the empirical approach to game-theoretic analysis (EGTA), the model of the game comes not from declarative representation, but is derived by interrogation of a procedural description of the game environment. The motivation for developing…

Computer Science and Game Theory · Computer Science 2025-02-21 Michael P. Wellman , Karl Tuyls , Amy Greenwald

Continuous affect prediction involves the discrete time-continuous regression of affect dimensions. Dimensions to be predicted often include arousal and valence. Continuous affect prediction researchers are now embracing multimodal model…

Human-Computer Interaction · Computer Science 2020-01-24 Jonny O'Dwyer

Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…

Logic in Computer Science · Computer Science 2025-01-28 Jonas Forster , Lutz Schröder , Paul Wild

Quantitative analysis of Game User eXperience (GUX) is important to the game industry. Different from the typical questionnaire analysis, this paper focuses on the computational analysis of GUX. We aim to analyze the relationship between…

Human-Computer Interaction · Computer Science 2021-12-23 Zhitao Liu , Ning Xie , Guobiao Yang , Jiale Dou , Lanxiao Huang , Guang Yang , Lin Yuan

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…

Computer Science and Game Theory · Computer Science 2017-04-06 Aaron D. Jaggard , Neil Lutz , Michael Schapira , Rebecca N. Wright

Human affect recognition is an essential part of natural human-computer interaction. However, current methods are still in their infancy, especially for in-the-wild data. In this work, we introduce our submission to the Affective Behavior…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Felix Kuhnke , Lars Rumberg , Jörn Ostermann

Artificial intelligence is increasingly entering digital games through diverse functions. While prior work has shown that player attitudes toward game AI are strongly context-dependent, less is known about how these attitudes are…

Human-Computer Interaction · Computer Science 2026-05-12 Ting-Chen Hsu , Jiangxu Lin , Wenran Chen , Zheyuan Zhang , Fei Qin

This paper presents a computational framework for providing affective labels to real-life situations, called A-Situ. We first define an affective situation, as a specific arrangement of affective entities relevant to emotion elicitation in…

Human-Computer Interaction · Computer Science 2019-11-07 Byung Hyung Kim , Sungho Jo

The Category Game is a multi-agent model that accounts for the emergence of shared categorization patterns in a population of interacting individuals. In the framework of the model, linguistic categories appear as long lived consensus…

Computational Physics · Physics 2010-12-17 Francesca Tria , Animesh Mukherjee , Andrea Baronchelli , Andrea Puglisi , Vittorio Loreto

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

Logic in Computer Science · Computer Science 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

This paper introduces application of Reflexive Game Theory to the matter of multistage decision making processes. The idea behind is that each decision making session has certain parameters like "when the session is taking place", "who are…

Multiagent Systems · Computer Science 2014-11-19 Sergey Tarasenko

Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…

In this tutorial, the basics of game theory are introduced along with an overview of its most recent and emerging applications in signal processing. One of the main features of this contribution is to gather in a single paper some…

Computer Science and Game Theory · Computer Science 2015-07-06 Giacomo Bacci , Samson Lasaulce , Walid Saad , Luca Sanguinetti

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an…

Artificial Intelligence · Computer Science 2016-10-12 Michael Cook , Mirjam Eladhari , Andy Nealen , Mike Treanor , Eddy Boxerman , Alex Jaffe , Paul Sottosanti , Steve Swink

Recent advancements in EEG-based emotion recognition have shown promising outcomes using both deep learning and classical machine learning approaches; however, most existing studies focus narrowly on binary valence prediction or…

Machine Learning · Computer Science 2025-09-01 Abdul Rehman , Ilona Heldal , Jerry Chun-Wei Lin

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

Computer Science and Game Theory · Computer Science 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári

In Affective computing, recognizing users' emotions accurately is the basis of affective human-computer interaction. Understanding users' interoception contributes to a better understanding of individually different emotional abilities,…

Human-Computer Interaction · Computer Science 2025-04-24 Tadashi Okoshi , Zexiong Gao , Tan Yi Zhen , Takumi Karasawa , Takeshi Miki , Wataru Sasaki , Rajesh K. Balan

A number of questionnaire based psychometric testing frameworks are globally for example OCEAN (Five factor) indicator, MBTI (Myers Brigg Type Indicator) etc. However, questionnaire based psychometric tests have some known shortcomings.…

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider…

Human-Computer Interaction · Computer Science 2021-06-21 Jeffrey Uhlmann