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Recent generative models based on score matching and flow matching have significantly advanced generation tasks, but their potential in discriminative tasks remains underexplored. Previous approaches, such as generative classifiers, have…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Rongkun Xue , Jinouwen Zhang , Yazhe Niu , Dazhong Shen , Bingqi Ma , Yu Liu , Jing Yang

Personalized review generation (PRG) aims to automatically produce review text reflecting user preference, which is a challenging natural language generation task. Most of previous studies do not explicitly model factual description of…

Computation and Language · Computer Science 2020-10-06 Junyi Li , Siqing Li , Wayne Xin Zhao , Gaole He , Zhicheng Wei , Nicholas Jing Yuan , Ji-Rong Wen

Although existing text-to-motion (T2M) methods can produce realistic human motion from text description, it is still difficult to align the generated motion with the desired postures since using text alone is insufficient for precisely…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Ling-An Zeng , Gaojie Wu , Ancong Wu , Jian-Fang Hu , Wei-Shi Zheng

Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Shougao Zhang , Mengqi Zhou , Yuxi Wang , Chuanchen Luo , Rongyu Wang , Yiwei Li , Zhaoxiang Zhang , Junran Peng

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

Personalized text generation requires a unique ability of large language models (LLMs) to learn from context that they often do not encounter during their standard training. One way to encourage LLMs to better use personalized context for…

Computation and Language · Computer Science 2025-01-09 Alireza Salemi , Cheng Li , Mingyang Zhang , Qiaozhu Mei , Weize Kong , Tao Chen , Zhuowan Li , Michael Bendersky , Hamed Zamani

Recent advances in Large Language Models (LLMs) have significantly improved complex reasoning capabilities. Retrieval-Augmented Generation (RAG) has further extended these capabilities by grounding generation in dynamically retrieved…

Computation and Language · Computer Science 2026-02-23 Jash Rajesh Parekh , Pengcheng Jiang , Jiawei Han

Natural language generation systems (NLG) map non-linguistic representations into strings of words through a number of steps using intermediate representations of various levels of abstraction. Template based systems, by contrast, tend to…

Computation and Language · Computer Science 2007-05-23 Emanuele Pianta , Lucia M. Tovena

Food is significant to human daily life. In this paper, we are interested in learning structural representations for lengthy recipes, that can benefit the recipe generation and food cross-modal retrieval tasks. Different from the common…

Computer Vision and Pattern Recognition · Computer Science 2022-08-02 Hao Wang , Guosheng Lin , Steven C. H. Hoi , Chunyan Miao

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

Artificial Intelligence · Computer Science 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

Building explainable systems is a critical problem in the field of Natural Language Processing (NLP), since most machine learning models provide no explanations for the predictions. Existing approaches for explainable machine learning…

Computation and Language · Computer Science 2019-06-12 Hui Liu , Qingyu Yin , William Yang Wang

With growing interest in Procedural Content Generation (PCG) it becomes increasingly important to develop methods and tools for evaluating and comparing alternative systems. There is a particular lack regarding the evaluation of generative…

Artificial Intelligence · Computer Science 2023-09-12 Jean-Baptiste Hervé , Oliver Withington , Marion Hervé , Laurissa Tokarchuk , Christoph Salge

Robustness evaluation against adversarial examples has become increasingly important to unveil the trustworthiness of the prevailing deep models in natural language processing (NLP). However, in contrast to the computer vision domain where…

Computation and Language · Computer Science 2022-12-20 Bairu Hou , Jinghan Jia , Yihua Zhang , Guanhua Zhang , Yang Zhang , Sijia Liu , Shiyu Chang

Reinforcement Learning (RL) can directly enhance the reasoning capabilities of large language models without extensive reliance on Supervised Fine-Tuning (SFT). In this work, we revisit the traditional Policy Gradient (PG) mechanism and…

Machine Learning · Computer Science 2026-02-04 Xiangxiang Chu , Hailang Huang , Xiao Zhang , Fei Wei , Yong Wang

Scene Graph Generation (SGG) has achieved significant progress recently. However, most previous works rely heavily on fixed-size entity representations based on bounding box proposals, anchors, or learnable queries. As each representation's…

Computer Vision and Pattern Recognition · Computer Science 2023-09-08 Hengyue Liu , Bir Bhanu

Although deep neural networks (NNs) have achievedstate-of-the-art accuracy in many visual recognition tasks,the growing computational complexity and energy con-sumption of networks remains an issue, especially for ap-plications on platforms…

Machine Learning · Computer Science 2020-02-26 Le Thanh Nguyen-Meidine , Eric Granger , Madhu Kiran , Louis-Antoine Blais-Morin , Marco Pedersoli

Test-time scaling has emerged as an effective way to improve language models on challenging reasoning tasks. However, most existing methods treat each problem in isolation and do not systematically reuse knowledge from prior reasoning…

Computation and Language · Computer Science 2026-04-21 Di Wu , Devendra Singh Sachan , Wen-tau Yih , Mingda Chen

In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can…

Artificial Intelligence · Computer Science 2022-04-12 Michael Cerny Green , Ahmed Khalifa , M Charity , Julian Togelius

Recent advancements in large language models (LLMs) underscore the need for stronger reasoning capabilities to solve complex problems effectively. While Chain-of-Thought (CoT) reasoning has been a step forward, it remains insufficient for…

Computation and Language · Computer Science 2025-07-14 Matan Vetzler , Koren Lazar , Guy Uziel , Eran Hirsch , Ateret Anaby-Tavor , Leshem Choshen

Linear Genetic Programming (LGP) is a powerful technique that allows for a variety of problems to be solved using a linear representation of programs. However, there still exists some limitations to the technique, such as the need for…

Neural and Evolutionary Computing · Computer Science 2026-01-16 Urmzd Mukhammadnaim
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