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Humans describe the physical world using natural language to refer to specific 3D locations based on a vast range of properties: visual appearance, semantics, abstract associations, or actionable affordances. In this work we propose…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Justin Kerr , Chung Min Kim , Ken Goldberg , Angjoo Kanazawa , Matthew Tancik

Neural Radiance Fields (NeRFs) have become a widely-applied scene representation technique in recent years, showing advantages for robot navigation and manipulation tasks. To further advance the utility of NeRFs for robotics, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Jiankai Sun , Yan Xu , Mingyu Ding , Hongwei Yi , Chen Wang , Jingdong Wang , Liangjun Zhang , Mac Schwager

Task-oriented grasping (TOG) is more challenging than simple object grasping because it requires precise identification of object parts and careful selection of grasping areas to ensure effective and robust manipulation. While recent…

Robotics · Computer Science 2026-03-30 Hao Chen , Takuya Kiyokawa , Weiwei Wan , Kensuke Harada

Robots are increasingly envisioned to interact in real-world scenarios, where they must continuously adapt to new situations. To detect and grasp novel objects, zero-shot pose estimators determine poses without prior knowledge. Recently,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Tessa Pulli , Stefan Thalhammer , Simon Schwaiger , Markus Vincze

We address the problem of robotic grasping of known and unknown objects using implicit behavior cloning. We train a grasp evaluation model from a small number of demonstrations that outputs higher values for grasp candidates that are more…

Robotics · Computer Science 2024-01-17 Gergely Sóti , Xi Huang , Christian Wurll , Björn Hein

Acquiring accurate depth information of transparent objects using off-the-shelf RGB-D cameras is a well-known challenge in Computer Vision and Robotics. Depth estimation/completion methods are typically employed and trained on datasets with…

Obtaining 3D object representations is important for creating photo-realistic simulations and for collecting AR and VR assets. Neural fields have shown their effectiveness in learning a continuous volumetric representation of a scene from…

Computer Vision and Pattern Recognition · Computer Science 2022-09-05 Ashkan Mirzaei , Yash Kant , Jonathan Kelly , Igor Gilitschenski

Editing a local region or a specific object in a 3D scene represented by a NeRF or consistently blending a new realistic object into the scene is challenging, mainly due to the implicit nature of the scene representation. We present…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Ori Gordon , Omri Avrahami , Dani Lischinski

This paper studies the task of any objects grasping from the known categories by free-form language instructions. This task demands the technique in computer vision, natural language processing, and robotics. We bring these disciplines…

Robotics · Computer Science 2022-05-10 Chilam Cheang , Haitao Lin , Yanwei Fu , Xiangyang Xue

Current robotic grasping methods often rely on estimating the pose of the target object, explicitly predicting grasp poses, or implicitly estimating grasp success probabilities. In this work, we propose a novel approach that directly maps…

Robotics · Computer Science 2023-09-18 Gergely Sóti , Björn Hein , Christian Wurll

Task-oriented grasping of unfamiliar objects is a necessary skill for robots in dynamic in-home environments. Inspired by the human capability to grasp such objects through intuition about their shape and structure, we present a novel…

Robotics · Computer Science 2024-03-28 Samuel Li , Sarthak Bhagat , Joseph Campbell , Yaqi Xie , Woojun Kim , Katia Sycara , Simon Stepputtis

Task-oriented grasping, which involves grasping specific parts of objects based on their functions, is crucial for developing advanced robotic systems capable of performing complex tasks in dynamic environments. In this paper, we propose a…

To manipulate objects in novel, unstructured environments, robots need task-oriented grasps that target object parts based on the given task. Geometry-based methods often struggle with visually defined parts, occlusions, and unseen objects.…

Robotics · Computer Science 2025-11-27 Edmond Tong , Advaith Balaji , Anthony Opipari , Stanley Lewis , Zhen Zeng , Odest Chadwicke Jenkins

Inventory monitoring in homes, factories, and retail stores relies on maintaining data despite objects being swapped, added, removed, or moved. We introduce Lifelong LERF, a method that allows a mobile robot with minimal compute to jointly…

Zero-shot recognition aims to classify an image by selecting the most compatible label description from a set of candidate classes without any task-specific supervision. In fine-grained settings, however, the relevant evidence often lies in…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Junyi Hu , Qiji Zhou , Lei Zhang , Yue Zhang

Task-oriented grasping (TOG) is an essential preliminary step for robotic task execution, which involves predicting grasps on regions of target objects that facilitate intended tasks. Existing literature reveals there is a limited…

Robotics · Computer Science 2025-06-09 Valerija Holomjova , Jamie Grech , Dewei Yi , Bruno Yun , Andrew Starkey , Pascal Meißner

The language-guided robot grasping task requires a robot agent to integrate multimodal information from both visual and linguistic inputs to predict actions for target-driven grasping. While recent approaches utilizing Multimodal Large…

Robotics · Computer Science 2025-02-10 Houjian Yu , Mingen Li , Alireza Rezazadeh , Yang Yang , Changhyun Choi

We propose to leverage a real-world, human activity RGB dataset to teach a robot Task-Oriented Grasping (TOG). We develop a model that takes as input an RGB image and outputs a hand pose and configuration as well as an object pose and a…

Robotics · Computer Science 2020-05-22 Mia Kokic , Danica Kragic , Jeannette Bohg

Extensions of Neural Radiance Fields (NeRFs) to model dynamic scenes have enabled their near photo-realistic, free-viewpoint rendering. Although these methods have shown some potential in creating immersive experiences, two drawbacks limit…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang , Pedro Miraldo , Suhas Lohit , Moitreya Chatterjee

Building semantic 3D maps is valuable for searching for objects of interest in offices, warehouses, stores, and homes. We present a mapping system that incrementally builds a Language-Embedded Gaussian Splat (LEGS): a detailed 3D scene…

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