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This work introduces an innovative method for improving combinational digital circuits through random exploration in MIG-based synthesis. High-quality circuits are crucial for performance, power, and cost, making this a critical area of…

Machine Learning · Computer Science 2025-04-09 Felix Arnold , Maxence Bouvier , Ryan Amaudruz , Renzo Andri , Lukas Cavigelli

CSG trees are an intuitive, yet powerful technique for the representation of geometry using a combination of Boolean set-operations and geometric primitives. In general, there exists an infinite number of trees all describing the same 3D…

Artificial Intelligence · Computer Science 2020-09-15 Markus Friedrich , Christoph Roch , Sebastian Feld , Carsten Hahn , Pierre-Alain Fayolle

Offline evaluation of recommender systems is often affected by hidden, under-documented choices in data preparation. Seemingly minor decisions in filtering, handling repeats, cold-start treatment, and splitting strategy design can…

Information Retrieval · Computer Science 2026-02-24 Anna Volodkevich , Dmitry Anikin , Danil Gusak , Anton Klenitskiy , Evgeny Frolov , Alexey Vasilev

The partitioning problem is of central relevance for designing and implementing non-centralized Model Predictive Control (MPC) strategies for large-scale systems. These control approaches include decentralized MPC, distributed MPC,…

Systems and Control · Electrical Eng. & Systems 2025-09-16 Alessandro Riccardi , Luca Laurenti , Bart De Schutter

We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by…

Computer Vision and Pattern Recognition · Computer Science 2018-12-03 Daniel Ritchie , Kai Wang , Yu-an Lin

The slate re-ranking problem considers the mutual influences between items to improve user satisfaction in e-commerce, compared with the point-wise ranking. Previous works either directly rank items by an end to end model, or rank items by…

Machine Learning · Computer Science 2020-05-26 Jianxiong Wei , Anxiang Zeng , Yueqiu Wu , Peng Guo , Qingsong Hua , Qingpeng Cai

Generative art is a rules-driven approach to creating artistic outputs in various mediums. For example, a fluid simulation can govern the flow of colored pixels across a digital display or a rectangle placement algorithm can yield a…

Neural and Evolutionary Computing · Computer Science 2024-07-30 Erik M. Fredericks , Denton Bobeldyk , Jared M. Moore

Navigation path traces play a crucial role in video game design, serving as a vital resource for both enhancing player engagement and fine-tuning non-playable character behavior. Generating such paths with human-like realism can enrich the…

Machine Learning · Computer Science 2025-06-05 Daniel Campa , Mehdi Saeedi , Ian Colbert , Srinjoy Das

We introduce the Multi-Instance Generation (MIG) task, which focuses on generating multiple instances within a single image, each accurately placed at predefined positions with attributes such as category, color, and shape, strictly…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Dewei Zhou , You Li , Fan Ma , Zongxin Yang , Yi Yang

This work introduces a novel interpretable machine learning method called Mixture of Decision Trees (MoDT). It constitutes a special case of the Mixture of Experts ensemble architecture, which utilizes a linear model as gating function and…

Machine Learning · Computer Science 2022-11-29 Simeon Brüggenjürgen , Nina Schaaf , Pascal Kerschke , Marco F. Huber

Despite the widespread success of Graph Neural Networks (GNNs), understanding the reasons behind their specific predictions remains challenging. Existing explainability methods face a trade-off that gradient-based approaches are…

Machine Learning · Computer Science 2026-01-22 Bizu Feng , Zhimu Yang , Shaode Yu , Zixin Hu

Achieving optimal balance in games is essential to their success, yet reliant on extensive manual work and playtesting. To facilitate this process, the Procedural Content Generation via Reinforcement Learning (PCGRL) framework has recently…

Human-Computer Interaction · Computer Science 2024-09-10 Florian Rupp , Alessandro Puddu , Christian Becker-Asano , Kai Eckert

High-fidelity circuit execution on noisy intermediate-scale quantum devices is bottlenecked by compilation pipelines that disregard complex, correlated noise. To address this, this methodology article proposes a quantum machine learning…

Understanding the transition events between metastable states in complex systems is an important subject in the fields of computational physics, chemistry and biology. The transition pathway plays an important role in characterizing the…

Computational Physics · Physics 2024-04-10 Bo Lin , Yangzheng Zhong , Weiqing Ren

Understanding the dynamic transition of motifs in temporal graphs is essential for revealing how graph structures evolve over time, identifying critical patterns, and predicting future behaviors, yet existing methods often focus on…

Databases · Computer Science 2025-08-19 Zhiyuan Zheng , Jianpeng Qi , Jiantao Li , Guoqing Chao , Junyu Dong , Yanwei Yu

We present a generative predictive control (GPC) framework that amortizes sampling-based Model Predictive Control (SPC) by bootstrapping it with conditional flow-matching models trained on SPC control sequences collected in simulation.…

Peer review in software engineering research operates under tight time constraints, while generative AI has substantially reduced the human effort required to produce polished research narratives. Reviewer attention is often spent on…

Software Engineering · Computer Science 2026-04-21 Christoph Treude , Christopher M. Poskitt , Rashina Hoda

Acquiring and annotating suitable datasets for training deep learning models is challenging. This often results in tedious and time-consuming efforts that can hinder research progress. However, generative models have emerged as a promising…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Andrea Lampis , Eugenio Lomurno , Matteo Matteucci

We introduce StreamDiffusion, a real-time diffusion pipeline designed for interactive image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Akio Kodaira , Chenfeng Xu , Toshiki Hazama , Takanori Yoshimoto , Kohei Ohno , Shogo Mitsuhori , Soichi Sugano , Hanying Cho , Zhijian Liu , Masayoshi Tomizuka , Kurt Keutzer

The need to analyze information from streams arises in a variety of applications. One of its fundamental research directions is to mine sequential patterns over data streams. Current studies mine series of items based on the presence of the…

Databases · Computer Science 2022-04-12 Thomas Guyet , Wenbin Zhang , Albert Bifet