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Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

Artificial Intelligence · Computer Science 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

We study unsupervised learning by developing introspective generative modeling (IGM) that attains a generator using progressively learned deep convolutional neural networks. The generator is itself a discriminator, capable of introspection:…

Computer Vision and Pattern Recognition · Computer Science 2017-04-26 Justin Lazarow , Long Jin , Zhuowen Tu

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

Artificial Intelligence · Computer Science 2013-10-10 Jonathan Roberts , Ke Chen

Synthetic data generation has become a key ingredient for training machine learning procedures, addressing tasks such as data augmentation, analysing privacy-sensitive data, or visualising representative samples. Assessing the quality of…

Machine Learning · Statistics 2022-06-02 Wenkai Xu , Gesine Reinert

We present a Multi-Instance Generation (MIG) task, simultaneously generating multiple instances with diverse controls in one image. Given a set of predefined coordinates and their corresponding descriptions, the task is to ensure that…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Dewei Zhou , You Li , Fan Ma , Xiaoting Zhang , Yi Yang

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent…

Information Retrieval · Computer Science 2026-04-21 Xiping Li , Aier Yang , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yi Zhao

The convolutional neural networks (CNNs) have proven to be a powerful tool for discriminative learning. Recently researchers have also started to show interest in the generative aspects of CNNs in order to gain a deeper understanding of…

Computer Vision and Pattern Recognition · Computer Science 2015-04-10 Jifeng Dai , Yang Lu , Ying-Nian Wu

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Jiwen Yu , Yiran Qin , Haoxuan Che , Quande Liu , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

The task of scene graph generation entails identifying object entities and their corresponding interaction predicates in a given image (or video). Due to the combinatorially large solution space, existing approaches to scene graph…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Siddhesh Khandelwal , Leonid Sigal

The use of large language models like ChatGPT in code review offers promising efficiency gains but also raises concerns about correctness and safety. Existing evaluation methods for code review generation either rely on automatic…

Software Engineering · Computer Science 2025-12-18 Robert Heumüller , Frank Ortmeier

Discovering new materials is a challenging task in materials science crucial to the progress of human society. Conventional approaches based on experiments and simulations are labor-intensive or costly with success heavily depending on…

Evaluation of generative models has been an underrepresented field despite the surge of generative architectures. Most recent models are evaluated upon rather obsolete metrics which suffer from robustness issues, while being unable to…

Computer Vision and Pattern Recognition · Computer Science 2024-05-06 Maria Lymperaiou , Giorgos Filandrianos , Konstantinos Thomas , Giorgos Stamou

Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as…

Artificial Intelligence · Computer Science 2020-10-12 Jialin Liu , Sam Snodgrass , Ahmed Khalifa , Sebastian Risi , Georgios N. Yannakakis , Julian Togelius

Multi-stage screening pipelines are ubiquitous throughout experimental and computational science. Much of the effort in developing screening pipelines focuses on improving generative methods or surrogate models in an attempt to make each…

Optimization and Control · Mathematics 2022-04-15 Kristofer G. Reyes , Jiaqian Liu , Carlos Juan Díaz Vargas

Procedural Content Generation (PCG) techniques enable automatic creation of diverse and complex environments. While PCG facilitates more efficient content creation, ensuring consistently high-quality, industry-standard content remains a…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Mahdi Farrokhimaleki , Parsa Rahmati , Richard Zhao

In this work, we seek to simulate rare transitions between metastable states using score-based generative models. An efficient method for generating high-quality transition paths is valuable for the study of molecular systems since data is…

Computational Physics · Physics 2023-09-20 Luke Triplett , Jianfeng Lu

We propose a new method for generating realistic datasets with distribution shifts using any decoder-based generative model. Our approach systematically creates datasets with varying intensities of distribution shifts, facilitating a…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Roy Friedman , Rhea Chowers

In materials science, the challenge of rapid prototyping materials with desired properties often involves extensive experimentation to find suitable microstructures. Additionally, finding microstructures for given properties is typically an…

Machine Learning · Computer Science 2024-05-22 Sébastien Bompas , Stefan Sandfeld

Generative art merges creativity with computation, using algorithms to produce aesthetic works. This paper introduces Samila, a Python-based generative art library that employs mathematical functions and randomness to create visually…

Graphics · Computer Science 2025-04-08 Sadra Sabouri , Sepand Haghighi , Elena Masrour

Multi-source sequence generation (MSG) is an important kind of sequence generation tasks that takes multiple sources, including automatic post-editing, multi-source translation, multi-document summarization, etc. As MSG tasks suffer from…

Computation and Language · Computer Science 2021-06-01 Xuancheng Huang , Jingfang Xu , Maosong Sun , Yang Liu
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