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Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

Computation and Language · Computer Science 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

The automated generation of 3D human heads has been an intriguing and challenging task for computer vision researchers. Prevailing methods synthesize realistic avatars but with limited control over the diversity and quality of rendered…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Debayan Deb , Suvidha Tripathi , Pranit Puri

Generative Recommendation has revolutionized recommender systems by reformulating retrieval as a sequence generation task over discrete item identifiers. Despite the progress, existing approaches typically rely on static, decoupled…

Information Retrieval · Computer Science 2026-02-10 Huanjie Wang , Xinchen Luo , Honghui Bao , Zhang Zixing , Lejian Ren , Yunfan Wu , Hongwei Zhang , Liwei Guan , Guang Chen

Modern video games pose significant challenges for traditional automated testing algorithms, yet intensive testing is crucial to ensure game quality. To address these challenges, researchers designed gaming agents using Reinforcement…

Software Engineering · Computer Science 2026-02-23 Yifei Chen , Sarra Habchi , Lili Wei

High throughput experimentation tools, machine learning (ML) methods, and open material databases are radically changing the way new materials are discovered. From the experimentally driven approach in the past, we are moving quickly…

Materials Science · Physics 2025-08-06 Albertus Denny Handoko , Riko I Made

As generative models are advancing in quality and quantity for creating synthetic content, deepfakes begin to cause online mistrust. Deepfake detectors are proposed to counter this effect, however, misuse of detectors claiming fake content…

Artificial Intelligence · Computer Science 2025-10-29 Neslihan Kose , Anthony Rhodes , Umur Aybars Ciftci , Ilke Demir

Generative Design workflows have introduced alternative paradigms in the domain of computational design, allowing designers to generate large pools of valid solutions by defining a set of goals and constraints. However, analyzing and…

Human-Computer Interaction · Computer Science 2020-06-22 Mohammad Keshavarzi , Ardavan Bidgoli , Hans Kellner

Cutting and pasting image segments feels intuitive: the choice of source templates gives artists flexibility in recombining existing source material. Formally, this process takes an image set as input and outputs a collage of the set…

Computer Vision and Pattern Recognition · Computer Science 2019-12-02 Nikolay Jetchev , Urs Bergmann , Gökhan Yildirim

While the games industry is moving towards procedural content generation (PCG) with tools available under popular platforms such as Unreal, Unity or Houdini, and video game titles like No Man's Sky and Horizon Zero Dawn taking advantage of…

Human-Computer Interaction · Computer Science 2020-05-20 Gorm Lai , William Latham , Frederic Fol Leymarie

We introduce Matrix-Game, an interactive world foundation model for controllable game world generation. Matrix-Game is trained using a two-stage pipeline that first performs large-scale unlabeled pretraining for environment understanding,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-24 Yifan Zhang , Chunli Peng , Boyang Wang , Puyi Wang , Qingcheng Zhu , Fei Kang , Biao Jiang , Zedong Gao , Eric Li , Yang Liu , Yahui Zhou

Building high-quality knowledge graphs (KGs) from diverse sources requires combining methods for information extraction, data transformation, ontology mapping, entity matching, and data fusion. Numerous methods and tools exist for each of…

Artificial Intelligence · Computer Science 2025-11-25 Marvin Hofer , Erhard Rahm

We introduce Prior-Informed Flow Matching (PIFM), a conditional flow model for graph reconstruction. Reconstructing graphs from partial observations remains a key challenge; classical embedding methods often lack global consistency, while…

Machine Learning · Computer Science 2026-01-30 Harvey Chen , Nicolas Zilberstein , Santiago Segarra

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Lechao Zhang , Haoran Xu , Jingyu Gong , Xuhong Wang , Yuan Xie , Xin Tan

Machine learning (ML) pipeline composition and optimisation have been studied to seek multi-stage ML models, i.e. preprocessor-inclusive, that are both valid and well-performing. These processes typically require the design and traversal of…

Machine Learning · Computer Science 2021-05-04 Tien-Dung Nguyen , David Jacob Kedziora , Katarzyna Musial , Bogdan Gabrys

Digital forensic investigations often face significant challenges when recovering fragmented multimedia files that lack file system metadata. While traditional file carving relies on signatures and discriminative deep learning models for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Jaewon Lee , Md Eimran Hossain Eimon , Avinash Srinivasan , Hari Kalva

Since their introduction, diffusion models have quickly become the prevailing approach to generative modeling in many domains. They can be interpreted as learning the gradients of a time-varying sequence of log-probability density…

Recently, generative machine-learning models have gained popularity in physics, driven by the goal of improving the efficiency of Markov chain Monte Carlo techniques and of exploring their potential in capturing experimental data…

Statistical Mechanics · Physics 2021-09-03 Japneet Singh , Vipul Arora , Vinay Gupta , Mathias S. Scheurer

The edge partition model (EPM) is a generative model for extracting an overlapping community structure from static graph-structured data. In the EPM, the gamma process (GaP) prior is adopted to infer the appropriate number of latent…

Social and Information Networks · Computer Science 2024-03-04 Sikun Yang , Heinz Koeppl

Imitation learning is a powerful family of techniques for learning sensorimotor coordination in immersive environments. We apply imitation learning to attain state-of-the-art performance on hard exploration problems in the Minecraft…

Machine Learning · Computer Science 2020-07-07 Artemij Amiranashvili , Nicolai Dorka , Wolfram Burgard , Vladlen Koltun , Thomas Brox

Although recent complex scene conditional generation models generate increasingly appealing scenes, it is very hard to assess which models perform better and why. This is often due to models being trained to fit different data splits, and…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Arantxa Casanova , Michal Drozdzal , Adriana Romero-Soriano