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We introduce a novel algorithm for online estimation of acoustic impulse responses (AIRs) which allows for fast convergence by exploiting prior knowledge about the fundamental structure of AIRs. The proposed method assumes that the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-05-10 Thomas Haubner , Andreas Brendel , Walter Kellermann

A toolbox for creation and rendering of dynamic virtual acoustic environments (TASCAR) that allows direct user interaction was developed for application in hearing aid research and audiology. This technical paper describes the general…

Sound · Computer Science 2025-05-01 Giso Grimm , Joanna Luberadzka , Volker Hohmann

Diagnostic errors remain a major cause of preventable mortality, particularly in resource limited settings. Medical training simulators, including robopatients, help reduce such errors by replicating patient responses during procedures such…

Misdiagnosis can result in delayed treatment and patient harm. Robotic patient simulators (robopatients) provide a controlled framework for training and evaluating clinicians in rare and complex cases. We investigate auditory tactile…

The localization of sound sources by the human brain is computationally simulated from a neurobiological perspective. The simulation includes the neural representation of temporal differences in acoustic signals between the ipsilateral and…

Neurons and Cognition · Quantitative Biology 2008-10-31 Nikesh S. Dattani

Most often, virtual acoustic rendering employs real-time updated room acoustic simulations to accomplish auralization for a variable listener perspective. As an alternative, we propose and test a technique to interpolate room impulse…

Audio and Speech Processing · Electrical Eng. & Systems 2023-12-07 Kaspar Müller , Franz Zotter

Simulation models often have parameters as input and return outputs to understand the behavior of complex systems. Calibration is the process of estimating the values of the parameters in a simulation model in light of observed data from…

Methodology · Statistics 2024-11-15 Özge Sürer

This paper presents an active noise control experiment designed to validate a real-time control strategy for reduction of the noise scattered from a three-dimensional body. The control algorithm relies on estimating the scattered noise by…

Classical Physics · Physics 2016-08-16 Emmanuel Friot , Régine Guillermin , Muriel Winninger

Background: The computationally intensive task of real-time rendering can be offloaded to remote cloud systems. However, due to network latency, interactive remote rendering (IRR) introduces the challenge of interaction latency (IL), which…

Networking and Internet Architecture · Computer Science 2019-05-21 Richard Cloete , Nick Holliman

To improve sound quality in hearing devices, the hearing device output should be appropriately equalized. To achieve optimal individualized equalization typically requires knowledge of all transfer functions between the source, the hearing…

Audio and Speech Processing · Electrical Eng. & Systems 2021-10-05 Henning Schepker , Reinhild Rohden , Florian Denk , Birger Kollmeier , Matthias Blau , Simon Doclo

Any audio recording encapsulates the unique fingerprint of the associated acoustic environment, namely the background noise and reverberation. Considering the scenario of a room equipped with a fixed smart speaker device with one or more…

Audio and Speech Processing · Electrical Eng. & Systems 2022-12-05 Francesco Nespoli , Daniel Barreda , Patrick A. Naylor

Virtual instrument technology has been increasingly used in university physics experiment teaching. An experimental platform is specifically constructed for studying low-frequency vibrations in university physics, which is based on a…

Physics Education · Physics 2024-07-30 Yangjie Dai , Leijian Wang , Wenbin Wu , Aiping Chen , Dawei Gu

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt

Motivated by the state-of-art psychological research, we note that a piano performance transcribed with existing Automatic Music Transcription (AMT) methods cannot be successfully resynthesized without affecting the artistic content of the…

Sound · Computer Science 2026-01-21 Federico Simonetta , Stavros Ntalampiras , Federico Avanzini

Making music with other people is a social activity as well as an artistic one. Music therapists take advantage of the social aspects of music to obtain benefits for the patients, interacting with them musically, but this activity requires…

Multimedia · Computer Science 2022-09-01 Filippo Carnovalini , Antonio Rodà , Paolo Caneva

In developing virtual acoustic environments, it is important to understand the relationship between the computation cost and the perceptual significance of the resultant numerical error. In this paper, we propose a quality criterion that…

Sound · Computer Science 2022-10-11 Chunxiao Cao , Zili An , Zhong Ren , Dinesh Manocha , Kun Zhou

Recent years have seen immense progress in 3D computer vision and computer graphics, with emerging tools that can virtualize real-world 3D environments for numerous Mixed Reality (XR) applications. However, alongside immersive visual…

Sound · Computer Science 2024-06-12 Mason Wang , Ryosuke Sawata , Samuel Clarke , Ruohan Gao , Shangzhe Wu , Jiajun Wu

Live cultural experiences like concerts generate shared physiological arousal among audience members, a collective resonance that contributes to their emotional power. Recreating such experiences in virtual reality therefore requires not…

Human-Computer Interaction · Computer Science 2026-03-23 Xiaru Meng , Yulan Ju , Yan He , Matthias Hoppe , Kouta Minamizawa , Jiawen Han , Kai Kunze

The synchronization of motor responses to rhythmic auditory cues is a fundamental biological phenomenon observed across various species. While the importance of temporal alignment varies across different contexts, achieving precise temporal…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-12 Hugo T. Carvalho , Min S. Li , Massimiliano di Luca , Alan M. Wing

Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…

Sound · Computer Science 2024-07-30 Matteo Scerbo , Lauri Savioja , Enzo De Sena