Related papers: Real-time auralization for performers on virtual s…
Many hearables contain an in-ear microphone, which may be used to capture the own voice of its user in noisy environments. Since the in-ear microphone mostly records body-conducted speech due to ear canal occlusion, it suffers from…
Simulation is a central tool for scalable robot learning, but its effectiveness depends on the quality of object assets. While modern 3D datasets provide rich geometric and kinematic representations, they typically lack the physical…
We present a mechanism to explicitly couple the finite-difference discretizations of 2D acoustic and isotropic elastic wave systems that are separated by straight interfaces. Such coupled simulations allow the application of the elastic…
Installed sound applications typically involve a large number of audio processors, amplifiers and speaker systems spread across the venue. They could be spatially distributed at the venue across different rack rooms and floors. These…
The noise generated by the friction of two rough surfaces under weak contact pressure is usually called roughness noise. The underlying vibration which produces the noise stems from numerous instantaneous shocks (in the microsecond range)…
Simulation can and should play a critical role in the development and testing of algorithms for autonomous agents. What might reduce its impact is the ``sim2real'' gap -- the algorithm response differs between operation in simulated versus…
The aim of this study is to introduce an application that enables information sharing and communication between visually-impaired individuals and able-bodied. For the purposes of the study, web-based audio library automation was designed…
This article studies the effects of inter-channel time and level differences in stereophonic reproduction on perceived localization uncertainty, which is defined as how difficult it is for a listener to tell where a sound source is located.…
In daily life, social interaction and acoustic communication often take place in complex acoustic environments (CAE) with a variety of interfering sounds and reverberation. For hearing research and the evaluation of hearing systems,…
Music has been identified as a promising medium to enhance the accessibility and experience of visual art for people who are blind or have low vision (BLV). However, composing music and designing soundscapes for visual art is a…
Virtual distillation has been proposed as an error mitigation protocol for estimating the expectation values of observables in quantum algorithms. It proceeds by creating a cyclic permutation of $M$ noisy copies of a quantum state using a…
We propose a low-dimensional modeling approach to simulate the dynamics, acoustic emissions and interactions of cavitation bubbles, based on a quasi-acoustic assumption. This quasi-acoustic assumption accounts for the compressibility of the…
This paper introduces LIMITER, a gamified digital musical instrument for harnessing and performing microtonal and justly intonated sounds. While microtonality in Western music remains a niche and esoteric system that can be difficult both…
We provide analytic, numerical and experimental evidence that the amount of noise in digital quantum simulation of local observables can be independent of system size in a number of situations. We provide a microscopic explanation of this…
The estimation of reverberation time from real-world signals plays a central role in a wide range of applications. In many scenarios, acoustic conditions change over time which in turn requires the estimate to be updated continuously.…
Room equalisation aims to increase the quality of loudspeaker reproduction in reverberant environments, compensating for colouration caused by imperfect room reflections and frequency dependant loudspeaker directivity. A common technique in…
The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…
Acoustic radiation force and torque arising from wave scattering are commonly used to manipulate micro-objects without contact. We applied the partial wave expansion series and the conformal transformation approach to estimate the radiation…
In principle a quantum system could be used to simulate another quantum system. The purpose of such a simulation would be to obtain information about problems which cannot be simulated with a classical computer due to the exponential…
Most sensor setups for onboard autonomous perception are composed of LiDARs and vision systems, as they provide complementary information that improves the reliability of the different algorithms necessary to obtain a robust scene…