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Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-08 Mauricio Flores-Vargas , Enda Bates , Rachel McDonnell

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

Human-Computer Interaction · Computer Science 2017-12-05 Dingzeyu Li

Interactive acoustic auralization allows users to explore virtual acoustic environments in real-time, enabling the acoustic recreation of concert hall or Historical Worship Spaces (HWS) that are either no longer accessible, acoustically…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-13 Hannes Rosseel , Toon van Waterschoot

This manuscript presents initial findings critical for supporting augmented acoustics experiments in custom-made hearing booths, addressing a key challenge in ensuring perceptual validity and experimental rigor in these highly sensitive…

Audio and Speech Processing · Electrical Eng. & Systems 2025-06-04 Ernesto Accolti

Sound propagation encompasses various acoustic phenomena including reverberation. Current virtual acoustic methods, ranging from parametric filters to physically-accurate solvers, can simulate reverberation with varying degrees of fidelity.…

Sound · Computer Science 2017-05-24 Atul Rungta , Nicholas Rewkowski , Roberta Klatzky , Ming Lin , Dinesh Manocha

Contrary to geometric acoustics-based simulations where the spatial information is available in a tangible form, it is not straightforward to auralize wave-based simulations. A variety of methods have been proposed that compute the ear…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-22 Jens Ahrens

While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…

Virtual acoustic environments enable the creation and simulation of realistic and ecologically valid daily-life situations with applications in hearing research and audiology. Hereby, reverberant indoor environments play an important role.…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-28 Stefan Fichna , Steven van de Par , Stephan D. Ewert

Acoustic cameras have found many applications in practice. Accurate and reliable extrinsic calibration of the microphone array and visual sensors within acoustic cameras is crucial for fusing visual and auditory measurements. Existing…

Robotics · Computer Science 2025-02-11 Zhi Li , Jiang Wang , Xiaoyang Li , He Kong

Physical modelling synthesis aims to generate audio from physical simulations of vibrating structures. Thin elastic plates are a common model for drum membranes. Traditional numerical methods like finite differences and finite elements…

Sound · Computer Science 2025-07-18 Carlos De La Vega Martin , Rodrigo Diaz Fernandez , Mark Sandler

Measuring human capabilities to synchronize in time, adapt to perturbations to timing sequences or reproduce time intervals often require experimental setups that allow recording response times with millisecond precision. Most setups…

Neurons and Cognition · Quantitative Biology 2021-07-20 Martin Miguel , Pablo Riera , Diego Fernandez Slezak

The multimedia evolution has led to increased audio signal bandwidth in new generations of smartphones, headsets, headphones, as well as hearing aids. Full audio bandwidth performance, up to 20 kHz, is required. This calls for wider band…

Applied Physics · Physics 2018-11-09 Søren Jønsson , Andreas Schuhmacher , Henrik Ingerslev Jørgensen

Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…

Audio and Speech Processing · Electrical Eng. & Systems 2025-12-03 Stefan Fichna , Steven van de Par , Bernhard U. Seeber , Stephan D. Ewert

Audiovisual synchronisation is the task of determining the time offset between speech audio and a video recording of the articulators. In child speech therapy, audio and ultrasound videos of the tongue are captured using instruments which…

Computation and Language · Computer Science 2019-11-28 Aciel Eshky , Manuel Sam Ribeiro , Korin Richmond , Steve Renals

One of the challenges in computational acoustics is the identification of models that can simulate and predict the physical behavior of a system generating an acoustic signal. Whenever such models are used for commercial applications an…

Theatrical improvisation (impro or improv) is a demanding form of live, collaborative performance. Improv is a humorous and playful artform built on an open-ended narrative structure which simultaneously celebrates effort and failure. It is…

Artificial Intelligence · Computer Science 2018-09-10 Kory W. Mathewson , Piotr Mirowski

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…

Sound · Computer Science 2017-11-28 Ali Tarzan , Marco Alunno , Paolo Bientinesi

The availability of realistic simulated corpora is of key importance for the future progress of distant speech recognition technology. The reliability, flexibility and low computational cost of a data simulation process may ultimately allow…

Audio and Speech Processing · Electrical Eng. & Systems 2017-11-28 Mirco Ravanelli , Piergiorgio Svaizer , Maurizio Omologo

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha
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