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We present LARP, a novel video tokenizer designed to overcome limitations in current video tokenization methods for autoregressive (AR) generative models. Unlike traditional patchwise tokenizers that directly encode local visual patches…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Hanyu Wang , Saksham Suri , Yixuan Ren , Hao Chen , Abhinav Shrivastava

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…

Graphics · Computer Science 2020-08-18 Ping Yu , Yang Zhao , Chunyuan Li , Junsong Yuan , Changyou Chen

Temporal action segmentation is a topic of increasing interest, however, annotating each frame in a video is cumbersome and costly. Weakly supervised approaches therefore aim at learning temporal action segmentation from videos that are…

Computer Vision and Pattern Recognition · Computer Science 2020-04-01 Mohsen Fayyaz , Juergen Gall

Existing skeleton-based human action classification models rely on well-trimmed action-specific skeleton videos for both training and testing, precluding their scalability to real-world applications where untrimmed videos exhibiting…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Haitao Tian , Pierre Payeur

Controllable video generation has emerged as a versatile tool for autonomous driving, enabling realistic synthesis of traffic scenarios. However, existing methods depend on control signals at inference time to guide the generative model…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Mirlan Karimov , Teodora Spasojevic , Markus Braun , Julian Wiederer , Vasileios Belagiannis , Marc Pollefeys

Human action is naturally compositional: humans can easily recognize and perform actions with objects that are different from those used in training demonstrations. In this paper, we study the compositionality of action by looking into the…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 Joanna Materzynska , Tete Xiao , Roei Herzig , Huijuan Xu , Xiaolong Wang , Trevor Darrell

Modeling group actions on latent representations enables controllable transformations of high-dimensional image data. Prior works applying group-theoretic priors or modeling transformations typically operate in the high-dimensional data…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Farhana Hossain Swarnali , Miaomiao Zhang , Tonmoy Hossain

Skeleton-based action recognition has made great progress recently, but many problems still remain unsolved. For example, most of the previous methods model the representations of skeleton sequences without abundant spatial structure…

Computer Vision and Pattern Recognition · Computer Science 2018-12-04 Chenyang Si , Ya Jing , Wei Wang , Liang Wang , Tieniu Tan

The introduction of low-cost RGB-D sensors has promoted the research in skeleton-based human action recognition. Devising a representation suitable for characterising actions on the basis of noisy skeleton sequences remains a challenge,…

Computer Vision and Pattern Recognition · Computer Science 2015-04-21 Ruizhi Qiao , Lingqiao Liu , Chunhua Shen , Anton von den Hengel

Recognizing fine-grained actions from temporally corrupted skeleton sequences remains a significant challenge, particularly in real-world scenarios where online pose estimation often yields substantial missing data. Existing methods often…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Dian Shao , Mingfei Shi , Like Liu

Efficiently modeling spatial-temporal information in videos is crucial for action recognition. To achieve this goal, state-of-the-art methods typically employ the convolution operator and the dense interaction modules such as non-local…

Computer Vision and Pattern Recognition · Computer Science 2022-08-10 Yuan Tian , Yichao Yan , Guangtao Zhai , Guodong Guo , Zhiyong Gao

Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-30 Zhigang Tu , Zhengbo Zhang , Jia Gong , Junsong Yuan , Bo Du

Zero-shot human skeleton-based action recognition aims to construct a model that can recognize actions outside the categories seen during training. Previous research has focused on aligning sequences' visual and semantic spatial…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Haojun Xu , Yan Gao , Jie Li , Xinbo Gao

Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Hongsong Wang , Xiaoyan Ma , Jidong Kuang , Jie Gui

The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based…

Computer Vision and Pattern Recognition · Computer Science 2026-05-06 Qiushuo Cheng , Jingjing Liu , Catherine Morgan , Alan Whone , Majid Mirmehdi

Vision-language-action (VLA) models remain constrained by the scarcity of action-labeled robot data, whereas action-free videos provide abundant evidence of how the physical world changes. Latent action models offer a promising way to…

We present Neural Marionette, an unsupervised approach that discovers the skeletal structure from a dynamic sequence and learns to generate diverse motions that are consistent with the observed motion dynamics. Given a video stream of point…

Computer Vision and Pattern Recognition · Computer Science 2022-02-18 Jinseok Bae , Hojun Jang , Cheol-Hui Min , Hyungun Choi , Young Min Kim

The video generation field has witnessed rapid improvements with the introduction of recent diffusion models. While these models have successfully enhanced appearance quality, they still face challenges in generating coherent and natural…

Computer Vision and Pattern Recognition · Computer Science 2025-04-21 Yaosi Hu , Zhenzhong Chen , Chong Luo

Skeleton-based Temporal Action Segmentation (STAS) aims to densely parse untrimmed skeletal sequences into frame-level action categories. However, existing methods, while proficient at capturing spatio-temporal kinematics, neglect the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Haoyu Ji , Xueting Liu , Yu Gao , Wenze Huang , Zhihao Yang , Weihong Ren , Zhiyong Wang , Honghai Liu

Current state-of-the-art approaches to skeleton-based action recognition are mostly based on recurrent neural networks (RNN). In this paper, we propose a novel convolutional neural networks (CNN) based framework for both action…

Computer Vision and Pattern Recognition · Computer Science 2017-05-03 Chao Li , Qiaoyong Zhong , Di Xie , Shiliang Pu