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Caricature, a type of exaggerated artistic portrait, amplifies the distinctive, yet nuanced traits of human faces. This task is typically left to artists, as it has proven difficult to capture subjects' unique characteristics well using…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Julia Gong , Yannick Hold-Geoffroy , Jingwan Lu

Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…

Graphics · Computer Science 2020-07-21 Eloïse Berson , Catherine Soladié , Vincent Barrielle , Nicolas Stoiber

Despite the rapid evolution and increasing efficacy of language and vision generative models, there remains a lack of comprehensive datasets that bridge the gap between personalized fashion needs and AI-driven design, limiting the potential…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Georgia Argyrou , Angeliki Dimitriou , Maria Lymperaiou , Giorgos Filandrianos , Giorgos Stamou

Face aging, which aims at aesthetically rendering a given face to predict its future appearance, has received significant research attention in recent years. Although great progress has been achieved with the success of Generative…

Computer Vision and Pattern Recognition · Computer Science 2019-11-18 Yunfan Liu , Qi Li , Zhenan Sun , Tieniu Tan

Personalized image generation via text prompts has great potential to improve daily life and professional work by facilitating the creation of customized visual content. The aim of image personalization is to create images based on a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Mingxiao Li , Tingyu Qu , Tinne Tuytelaars , Marie-Francine Moens

Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-28 Wei Liang , Hui Yu , Derui Ding , Rachael E. Jack , Philippe G. Schyns

3D-aware face generators are typically trained on 2D real-life face image datasets that primarily consist of near-frontal face data, and as such, they are unable to construct one-quarter headshot 3D portraits with complete head, neck, and…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Yiqian Wu , Hao Xu , Xiangjun Tang , Yue Shangguan , Hongbo Fu , Xiaogang Jin

Advances in face rotation, along with other face-based generative tasks, are more frequent as we advance further in topics of deep learning. Even as impressive milestones are achieved in synthesizing faces, the importance of preserving…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Yu Yin , Joseph P. Robinson , Songyao Jiang , Yue Bai , Can Qin , Yun Fu

Generating high fidelity identity-preserving faces with different facial attributes has a wide range of applications. Although a number of generative models have been developed to tackle this problem, there is still much room for further…

Computer Vision and Pattern Recognition · Computer Science 2021-11-08 Dan Ma , Bin Liu , Zhao Kang , Jiayu Zhou , Jianke Zhu , Zenglin Xu

The image synthesis technique is relatively well established which can generate facial images that are indistinguishable even by human beings. However, all of these approaches uses gradients to condition the output, resulting in the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Feng Liu , HanYang Wang , Jiahao Zhang , Ziwang Fu , Aimin Zhou , Jiayin Qi , Zhibin Li

Achieving an effective fine-grained appearance variation over 2D facial images, whilst preserving facial identity, is a challenging task due to the high complexity and entanglement of common 2D facial feature encoding spaces. Despite these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Seyma Yucer , Amir Atapour Abarghouei , Noura Al Moubayed , Toby P. Breckon

DeepFake involves the use of deep learning and artificial intelligence techniques to produce or change video and image contents typically generated by GANs. Moreover, it can be misused and leads to fictitious news, ethical and financial…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Mahsa Soleimani , Ali Nazari , Mohsen Ebrahimi Moghaddam

There is a growing recognition that artists use valuable ways to understand and work with cognitive and perceptual mechanisms to convey desired experiences and narrative in their created artworks (DiPaola et al., 2010; Zeki, 2001). This…

Artificial Intelligence · Computer Science 2020-09-14 Ozge Nilay Yalcin , Nouf Abukhodair , Steve DiPaola

The human face plays a central role in social communication, necessitating the use of performant computer vision tools for human-centered applications. We propose Face-LLaVA, a multimodal large language model for face-centered, in-context…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Ashutosh Chaubey , Xulang Guan , Mohammad Soleymani

Face-swapping techniques have advanced rapidly with the evolution of deep learning, leading to widespread use and growing concerns about potential misuse, especially in cases of fraud. While many efforts have focused on detecting swapped…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Zhongyi Zhang , Jie Zhang , Wenbo Zhou , Xinghui Zhou , Qing Guo , Weiming Zhang , Tianwei Zhang , Nenghai Yu

Collecting and labeling training data is one important step for learning-based methods because the process is time-consuming and biased. For face analysis tasks, although some generative models can be used to generate face data, they can…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Dingyun Zhang , Chenglai Zhong , Yudong Guo , Yang Hong , Juyong Zhang

With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character…

Computer Vision and Pattern Recognition · Computer Science 2020-08-18 Tianyang Shi , Zhengxia Zou , Yi Yuan , Changjie Fan

Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving…

The ability of Generative Adversarial Networks to encode rich semantics within their latent space has been widely adopted for facial image editing. However, replicating their success with videos has proven challenging. Sets of high-quality…

Computer Vision and Pattern Recognition · Computer Science 2022-01-24 Rotem Tzaban , Ron Mokady , Rinon Gal , Amit H. Bermano , Daniel Cohen-Or

Over recent years, diffusion models have facilitated significant advancements in video generation. Yet, the creation of face-related videos still confronts issues such as low facial fidelity, lack of frame consistency, limited editability…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Linze Li , Sunqi Fan , Hengjun Pu , Zhaodong Bing , Yao Tang , Tianzhu Ye , Tong Yang , Liangyu Chen , Jiajun Liang
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