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In congestion games, users make myopic routing decisions to jam each other, and the social planner with the full information designs mechanisms on information or payment side to regulate. However, it is difficult to obtain time-varying…

Computer Science and Game Theory · Computer Science 2023-02-14 Hongbo Li , Lingjie Duan

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mechanism design…

Computer Science and Game Theory · Computer Science 2025-01-15 Hongbo Li , Lingjie Duan

Today mobile users learn and share their traffic observations via crowdsourcing platforms (e.g., Waze). Yet such platforms simply cater to selfish users' myopic interests to recommend the shortest path, and do not encourage enough users to…

Computer Science and Game Theory · Computer Science 2024-11-19 Hongbo Li , Lingjie Duan

Today mobile users learn and share their traffic observations via crowdsourcing platforms (e.g., Google Maps and Waze). Yet such platforms myopically recommend the currently shortest path to users, and selfish users are unwilling to travel…

Computer Science and Game Theory · Computer Science 2024-05-07 Hongbo Li , Lingjie Duan

Today navigation applications (e.g., Waze and Google Maps) enable human users to learn and share the latest traffic observations, yet such information sharing simply aids selfish users to predict and choose the shortest paths to jam each…

Computer Science and Game Theory · Computer Science 2024-11-18 Hongbo Li , Lingjie Duan

Today mobile users are intensively interconnected thanks to the emerging mobile social networks, where they share location-based information with each other when traveling on different routes and visit different areas of the city. In our…

Computer Science and Game Theory · Computer Science 2016-08-12 Yunpeng Li , Costas Courcoubetis , Lingjie Duan

The congestion pricing is an efficient allocation approach to mediate demand and supply of network resources. Different from the previous pricing using Affine Marginal Cost (AMC), we focus on studying the game between network coding and…

Networking and Internet Architecture · Computer Science 2011-10-20 Wang Gang , Dai Xia

Today mobile users such as drivers are invited by content providers (e.g., Tripadvisor) to sample fresh information of diverse paths to control the age of information (AoI). However, selfish drivers prefer to travel through the shortest…

Systems and Control · Electrical Eng. & Systems 2023-03-09 Hongbo Li , Lingjie Duan

Among the many functions a Smart City must support, transportation dominates in terms of resource consumption, strain on the environment, and frustration of its citizens. We study transportation networks under two different routing…

Optimization and Control · Mathematics 2018-01-08 Jing Zhang , Sepideh Pourazarm , Christos G. Cassandras , Ioannis Ch. Paschalidis

Path selection by selfish agents has traditionally been studied by comparing social optima and equilibria in the Wardrop model, i.e., by investigating the Price of Anarchy in selfish routing. In this work, we refine and extend the…

Computer Science and Game Theory · Computer Science 2020-05-12 Simon Scherrer , Adrian Perrig , Stefan Schmid

Online content platforms are concerned about the freshness of their content updates to their end customers, and increasingly more platforms now invite and pay the crowd to sample real-time information (e.g., traffic observations and sensor…

Computer Science and Game Theory · Computer Science 2019-09-05 Shugang Hao , Lingjie Duan

The price of anarchy (PoA) has been widely used in static games to quantify the loss of efficiency due to noncooperation. Here, we extend this concept to a general differential games framework. In addition, we introduce the price of…

Systems and Control · Computer Science 2015-03-19 Tamer Basar , Quanyan Zhu

To ensure that social networks (e.g. opinion consensus, cooperative estimation, distributed learning and adaptation etc.) proliferate and efficiently operate, the participating agents need to collaborate with each other by repeatedly…

Computer Science and Game Theory · Computer Science 2015-06-17 Jie Xu , Yangbo Song , Mihaela van der Schaar

The proliferation of smart mobile devices has spurred an explosive growth of mobile crowd-learning services, where service providers rely on the user community to voluntarily collect, report, and share real-time information for a collection…

Social and Information Networks · Computer Science 2019-02-19 Bin Li , Jia Liu

We investigate traffic routing both from the perspective of theory as well as real world data. First, we introduce a new type of games: $\theta$-free flow games. Here, commuters only consider, in their strategy sets, paths whose free-flow…

Computer Science and Game Theory · Computer Science 2022-03-22 Francisco Benita , Vittorio Bilò , Barnabé Monnot , Georgios Piliouras , Cosimo Vinci

Within mobility systems, the presence of self-interested users can lead to aggregate routing patterns that are far from the societal optimum which could be achieved by centrally controlling the users' choices. In this paper, we design a…

Systems and Control · Electrical Eng. & Systems 2024-05-03 Leonardo Pedroso , W. P. M. H. Heemels , Mauro Salazar

The Price of Anarchy (PoA) is a standard metric for quantifying inefficiency in socio-technical systems, widely used to guide policies like traffic tolling. Conventional PoA analysis relies on exact numerical costs. However, in many…

Computer Science and Game Theory · Computer Science 2025-12-08 Ilia Shilov , Mingjia He , Heinrich H. Nax , Emilio Frazzoli , Gioele Zardini , Saverio Bolognani

Incentives are key to the success of crowdsourcing which heavily depends on the level of user participation. This paper designs an incentive mechanism to motivate a heterogeneous crowd of users to actively participate in crowdsourcing…

Multiagent Systems · Computer Science 2018-12-13 Tie Luo , Salil S. Kanhere , Sajal K. Das , Hwee-Pink Tan

In this paper, we analyse how a peer-to-peer sharing platform should price its service (when imagined as an excludable public good) to maximize profit, when each user's participation adds value to the platform service by creating a positive…

Computer Science and Game Theory · Computer Science 2020-09-29 Yunpeng Li , Costas Courcoubetis , Lingjie Duan , Richard Weber

The price of anarchy (PoA) is a popular metric for analyzing the inefficiency of self-interested decision making. Although its study is widespread, characterizing the PoA can be challenging. A commonly employed approach is based on the…

Computer Science and Game Theory · Computer Science 2021-05-26 Rahul Chandan , Dario Paccagnan , Jason R. Marden
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