Related papers: Enhancing Perception and Immersion in Pre-Captured…
Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…
We investigate exocentric-to-egocentric cross-view translation, which aims to generate a first-person (egocentric) view of an actor based on a video recording that captures the actor from a third-person (exocentric) perspective. To this…
We present a new learning-based method for multi-frame depth estimation from a color video, which is a fundamental problem in scene understanding, robot navigation or handheld 3D reconstruction. While recent learning-based methods estimate…
Humans can infer the three-dimensional structure of objects from two-dimensional visual inputs. Modeling this ability has been a longstanding goal for the science and engineering of visual intelligence, yet decades of computational methods…
Pursuing realistic results according to human visual perception is the central concern in the image transformation tasks. Perceptual learning approaches like perceptual loss are empirically powerful for such tasks but they usually rely on…
Recent self-supervised learning (SSL) models trained on human-like egocentric visual inputs substantially underperform on image recognition tasks compared to humans. These models train on raw, uniform visual inputs collected from…
The egocentric and exocentric viewpoints of a human activity look dramatically different, yet invariant representations to link them are essential for many potential applications in robotics and augmented reality. Prior work is limited to…
Despite the enhanced realism and immersion provided by VR headsets, users frequently encounter adverse effects such as digital eye strain (DES), dry eye, and potential long-term visual impairment due to excessive eye stimulation from VR…
While head-mounted devices are becoming more compact, they provide egocentric views with significant self-occlusions of the device user. Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views. In…
Recent advances in imitation learning have shown great promise for developing robust robot manipulation policies from demonstrations. However, this promise is contingent on the availability of diverse, high-quality datasets, which are not…
Underwater scenes intrinsically involve degradation problems owing to heterogeneous ocean elements. Prevailing underwater image enhancement (UIE) methods stick to straightforward feature modeling to learn the mapping function, which leads…
Incorporating inductive bias by embedding geometric entities (such as rays) as input has proven successful in multi-view learning. However, the methods adopting this technique typically lack equivariance, which is crucial for effective 3D…
Embodied computer vision considers perception for robots in novel, unstructured environments. Of particular importance is the embodied visual exploration problem: how might a robot equipped with a camera scope out a new environment? Despite…
The problem of object recognition in natural scenes has been recently successfully addressed with Deep Convolutional Neuronal Networks giving a significant break-through in recognition scores. The computational efficiency of Deep CNNs as a…
Within months of birth, children develop meaningful expectations about the world around them. How much of this early knowledge can be explained through generic learning mechanisms applied to sensory data, and how much of it requires more…
Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…
Many tasks performed by autonomous vehicles such as road marking detection, object tracking, and path planning are simpler in bird's-eye view. Hence, Inverse Perspective Mapping (IPM) is often applied to remove the perspective effect from a…
In the past few years, significant advancements were made in reconstruction of observed natural images from fMRI brain recordings using deep-learning tools. Here, for the first time, we show that dense 3D depth maps of observed 2D natural…
Virtual Reality (VR), which brings immersive experiences to viewers, has been gaining popularity in recent years. A key feature in VR systems is the use of omnidirectional content, which provides 360-degree views of scenes. In this work, we…
Recent holographic display approaches propelled by deep learning have shown remarkable success in enabling high-fidelity holographic projections. However, these displays have still not been able to demonstrate realistic focus cues, and a…