Related papers: Network Navigation with Online Delays is PSPACE-co…
This paper presents a systematic approach for analyzing the departure-time choice equilibrium (DTCE) problem of a single bottleneck with heterogeneous commuters. The approach is based on the fact that the DTCE is equivalently represented as…
We study the problem of online facility location with delay. In this problem, a sequence of $n$ clients appear in the metric space, and they need to be eventually connected to some open facility. The clients do not have to be connected…
This paper investigates two strategies to reduce the communication delay in future wireless networks: traffic dispersion and network densification. A hybrid scheme that combines these two strategies is also considered. The probabilistic…
We investigate a coordination model for a two-stage collective decision-making problem within the framework of global games. The agents observe noisy signals of a shared random variable, referred to as the fundamental, which determines the…
The current paper is an investigation towards understanding the navigational performance of humans on a network when the "landmark" nodes are blocked. We observe that humans learn to cope up, despite the continued introduction of blockages…
We investigate the problem of obtaining agreement protocols in the presence of a mobile adversary, who can control an ever-changing selection of processors. We make improvements to previous results for the case when the communications…
This paper investigates online distributed aggregative games with time-varying cost functions, where agents are interconnected through an unbalanced communication graph. Due to the distributed and noncooperative nature of the game, some…
Suppose a Bayesian agent seeks to traverse a graph. Each time she crosses an edge, she pays a price. The first time she reaches a node, there is a payoff. She has an opponent who can reduce the payoffs. This paper uses adversarial risk…
In routing games, agents pick their routes through a network to minimize their own delay. A primary concern for the network designer in routing games is the average agent delay at equilibrium. A number of methods to control this average…
This paper investigates how an autonomous agent can transmit information through its motion in an adversarial setting. We consider scenarios where an agent must reach its goal while deceiving an intelligent observer about its destination.…
This study examines the computational complexity of the decision problem modeled on the smartphone game Bus Out. The objective of the game is to load all the passengers in a queue onto appropriate buses using a limited number of bus parking…
Delays and data losses are undesirable from a control system perspective as they tend to adversely affect performance Networked Control Systems (NCSs) are a class of control systems wherein control components exchange information using a…
Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable…
Tolerance implies enduring trying circumstances with a fair and objective attitude. To determine whether evolutionary advantages might be stemming from diverse levels of tolerance in a population, we study a spatial public goods game, where…
Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that…
The prediction of flight delays plays a significantly important role for airlines and travelers because flight delays cause not only tremendous economic loss but also potential security risks. In this work, we aim to integrate multiple data…
We consider dynamic routing in multi-hop wireless networks with adversarial traffic. The model of wireless communication incorporates interferences caused by packets' arrivals into the same node that overlap in time. We consider two classes…
Previous work on ad hoc network capacity has focused primarily on source-destination throughput requirements for different models and transmission scenarios, with an emphasis on delay tolerant applications. In such problems, network…
Network games are widely used as a model for selfish resource-allocation problems. In the classical model, each player selects a path connecting her source and target vertices. The cost of traversing an edge depends on the {\em load};…
The Traveling Tournament Problem(TTP) is a combinatorial optimization problem where we have to give a scheduling algorithm which minimizes the total distance traveled by all the participating teams of a double round-robin tournament…