English

Deceptive Path Planning: A Bayesian Game Approach

Systems and Control 2025-06-17 v1 Computer Science and Game Theory Multiagent Systems Systems and Control

Abstract

This paper investigates how an autonomous agent can transmit information through its motion in an adversarial setting. We consider scenarios where an agent must reach its goal while deceiving an intelligent observer about its destination. We model this interaction as a dynamic Bayesian game between a mobile Attacker with a privately known goal and a Defender who infers the Attacker's intent to allocate defensive resources effectively. We use Perfect Bayesian Nash Equilibrium (PBNE) as our solution concept and propose a computationally efficient approach to find it. In the resulting equilibrium, the Defender employs a simple Markovian strategy, while the Attacker strategically balances deception and goal efficiency by stochastically mixing shortest and non-shortest paths to manipulate the Defender's beliefs. Numerical experiments demonstrate the advantages of our PBNE-based strategies over existing methods based on one-sided optimization.

Keywords

Cite

@article{arxiv.2506.13650,
  title  = {Deceptive Path Planning: A Bayesian Game Approach},
  author = {Violetta Rostobaya and James Berneburg and Yue Guan and Michael Dorothy and Daigo Shishika},
  journal= {arXiv preprint arXiv:2506.13650},
  year   = {2025}
}

Comments

8 pages, 9 figures. This work has been submitted to the IEEE for possible publication

R2 v1 2026-07-01T03:20:00.476Z