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Forward modeling of wave scattering and radar imaging mechanisms is the key to information extraction from synthetic aperture radar (SAR) images. Like inverse graphics in optical domain, an inherently-integrated forward-inverse approach…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Shilei Fu , Feng Xu

Editing High Dynamic Range (HDR) environment maps using an inverse differentiable rendering architecture is a complex inverse problem due to the sparsity of relevant pixels and the challenges in balancing light sources and background. The…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Antonio D'Orazio , Davide Sforza , Fabio Pellacini , Iacopo Masi

Recent deep learning methods have achieved promising results in image shadow removal. However, their restored images still suffer from unsatisfactory boundary artifacts, due to the lack of degradation prior embedding and the deficiency in…

Computer Vision and Pattern Recognition · Computer Science 2022-12-14 Lanqing Guo , Chong Wang , Wenhan Yang , Siyu Huang , Yufei Wang , Hanspeter Pfister , Bihan Wen

We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model…

Computer Vision and Pattern Recognition · Computer Science 2022-09-27 Shubham Goel , Georgia Gkioxari , Jitendra Malik

Shadows can originate from occlusions in both direct and indirect illumination. Although most current shadow removal research focuses on shadows caused by direct illumination, shadows from indirect illumination are often just as pervasive,…

Computer Vision and Pattern Recognition · Computer Science 2025-02-12 Jiamin Xu , Zelong Li , Yuxin Zheng , Chenyu Huang , Renshu Gu , Weiwei Xu , Gang Xu

Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods,…

Graphics · Computer Science 2020-09-22 Jiahui Lyu , Bojian Wu , Dani Lischinski , Daniel Cohen-Or , Hui Huang

Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can…

Graphics · Computer Science 2024-06-12 Yu Wei Tan , Siang Ern Low , Jonas Chow , Javon Teo , Anand Bhojan

Realistic shadow generation is a critical component for high-quality image compositing and visual effects, yet existing methods suffer from certain limitations: Physics-based approaches require a 3D scene geometry, which is often…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Onur Tasar , Clément Chadebec , Benjamin Aubin

We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Youming Deng , Xueting Li , Sifei Liu , Ming-Hsuan Yang

Differentiable rendering has paved the way to training neural networks to perform "inverse graphics" tasks such as predicting 3D geometry from monocular photographs. To train high performing models, most of the current approaches rely on…

Computer Vision and Pattern Recognition · Computer Science 2021-04-22 Yuxuan Zhang , Wenzheng Chen , Huan Ling , Jun Gao , Yinan Zhang , Antonio Torralba , Sanja Fidler

Gradient-based algorithms are crucial to modern computer-vision and graphics applications, enabling learning-based optimization and inverse problems. For example, photorealistic differentiable rendering pipelines for color images have been…

Computer Vision and Pattern Recognition · Computer Science 2021-08-10 Benjamin Planche , Rajat Vikram Singh

Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…

Graphics · Computer Science 2024-09-24 Yang Zhou , Songyin Wu , Ling-Qi Yan

We recover a video of the motion taking place in a hidden scene by observing changes in indirect illumination in a nearby uncalibrated visible region. We solve this problem by factoring the observed video into a matrix product between the…

Computer Vision and Pattern Recognition · Computer Science 2019-12-06 Miika Aittala , Prafull Sharma , Lukas Murmann , Adam B. Yedidia , Gregory W. Wornell , William T. Freeman , Fredo Durand

We present a method to automatically compute correct gradients with respect to geometric scene parameters in neural SDF renderers. Recent physically-based differentiable rendering techniques for meshes have used edge-sampling to handle…

Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Jingsen Zhu , Fujun Luan , Yuchi Huo , Zihao Lin , Zhihua Zhong , Dianbing Xi , Jiaxiang Zheng , Rui Tang , Hujun Bao , Rui Wang

We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To achieve this goal,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-29 Yongjie Zhu , Jiajun Tang , Si Li , Boxin Shi

We describe a hidden surface removal algorithm for two-dimensional layered scenes built from arbitrary primitives, particularly suited to interaction and animation in rich scenes (for example, in illustration). The method makes use of a…

Graphics · Computer Science 2024-11-04 John Whitington

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jan Held , Sanghyun Son , Renaud Vandeghen , Daniel Rebain , Matheus Gadelha , Yi Zhou , Anthony Cioppa , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

We present a method that learns neural shadow fields which are neural scene representations that are only learnt from the shadows present in the scene. While traditional shape-from-shadow (SfS) algorithms reconstruct geometry from shadows,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Kushagra Tiwary , Tzofi Klinghoffer , Ramesh Raskar

Shadows encode rich information about scene geometry and illumination, yet existing methods either predict a unified shadow mask or overlook attached shadows entirely. We address this gap by proposing a framework for jointly detecting cast…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Shilin Hu , Jingyi Xu , Sagnik Das , Dimitris Samaras , Hieu Le