Related papers: Differentiable Shadow Mapping for Efficient Invers…
Forward modeling of wave scattering and radar imaging mechanisms is the key to information extraction from synthetic aperture radar (SAR) images. Like inverse graphics in optical domain, an inherently-integrated forward-inverse approach…
Editing High Dynamic Range (HDR) environment maps using an inverse differentiable rendering architecture is a complex inverse problem due to the sparsity of relevant pixels and the challenges in balancing light sources and background. The…
Recent deep learning methods have achieved promising results in image shadow removal. However, their restored images still suffer from unsatisfactory boundary artifacts, due to the lack of degradation prior embedding and the deficiency in…
We propose Differentiable Stereopsis, a multi-view stereo approach that reconstructs shape and texture from few input views and noisy cameras. We pair traditional stereopsis and modern differentiable rendering to build an end-to-end model…
Shadows can originate from occlusions in both direct and indirect illumination. Although most current shadow removal research focuses on shadows caused by direct illumination, shadows from indirect illumination are often just as pervasive,…
Capturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods,…
Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse and game applications. With cloud assistance, DHR can…
Realistic shadow generation is a critical component for high-quality image compositing and visual effects, yet existing methods suffer from certain limitations: Physics-based approaches require a 3D scene geometry, which is often…
We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…
Differentiable rendering has paved the way to training neural networks to perform "inverse graphics" tasks such as predicting 3D geometry from monocular photographs. To train high performing models, most of the current approaches rely on…
Gradient-based algorithms are crucial to modern computer-vision and graphics applications, enabling learning-based optimization and inverse problems. For example, photorealistic differentiable rendering pipelines for color images have been…
Searching for a unified scene representation remains a research challenge in computer graphics. Traditional mesh-based representations are unsuitable for dense, fuzzy elements, and introduce additional complexity for filtering and…
We recover a video of the motion taking place in a hidden scene by observing changes in indirect illumination in a nearby uncalibrated visible region. We solve this problem by factoring the observed video into a matrix product between the…
We present a method to automatically compute correct gradients with respect to geometric scene parameters in neural SDF renderers. Recent physically-based differentiable rendering techniques for meshes have used edge-sampling to handle…
Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework…
We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To achieve this goal,…
We describe a hidden surface removal algorithm for two-dimensional layered scenes built from arbitrary primitives, particularly suited to interaction and animation in rich scenes (for example, in illustration). The method makes use of a…
Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…
We present a method that learns neural shadow fields which are neural scene representations that are only learnt from the shadows present in the scene. While traditional shape-from-shadow (SfS) algorithms reconstruct geometry from shadows,…
Shadows encode rich information about scene geometry and illumination, yet existing methods either predict a unified shadow mask or overlook attached shadows entirely. We address this gap by proposing a framework for jointly detecting cast…