Related papers: AudioLDM 2: Learning Holistic Audio Generation wit…
How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…
We introduce SeeingSounds, a lightweight and modular framework for audio-to-image generation that leverages the interplay between audio, language, and vision-without requiring any paired audio-visual data or training on visual generative…
Audio-Language Models (ALMs), trained on paired audio-text data, are designed to process, understand, and reason about audio-centric multimodal content. Unlike traditional supervised approaches that use predefined labels, ALMs leverage…
Text-based audio generation models have limitations as they cannot encompass all the information in audio, leading to restricted controllability when relying solely on text. To address this issue, we propose a novel model that enhances the…
Text-to-audio (TTA) generation with fine-grained control signals, e.g., precise timing control or intelligible speech content, has been explored in recent works. However, constrained by data scarcity, their generation performance at scale…
Recent advances in audio generation have focused on text-to-audio (T2A) and video-to-audio (V2A) tasks. However, T2A or V2A methods cannot generate holistic sounds (onscreen and off-screen). This is because T2A cannot generate sounds…
Audio generation has made significant progress, yet synthesizing unified audio where speech and sounds are naturally composited remains a challenge. Current methods either rely on disjoint pipelines, which fail to capture fine-grained…
While sparse autoencoders (SAEs) successfully extract interpretable features from language models, applying them to audio generation faces unique challenges: audio's dense nature requires compression that obscures semantic meaning, and…
We introduce EzAudio, a text-to-audio (T2A) generation framework designed to produce high-quality, natural-sounding sound effects. Core designs include: (1) We propose EzAudio-DiT, an optimized Diffusion Transformer (DiT) designed for audio…
The text generation paradigm for audio tasks has opened new possibilities for unified audio understanding. However, existing models face significant challenges in achieving a comprehensive understanding across diverse audio types, such as…
This paper introduces the Procedural (audio) Variational autoEncoder (ProVE) framework as a general approach to learning Procedural Audio PA models of environmental sounds with an improvement to the realism of the synthesis while…
Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a…
We propose Kling-Foley, a large-scale multimodal Video-to-Audio generation model that synthesizes high-quality audio synchronized with video content. In Kling-Foley, we introduce multimodal diffusion transformers to model the interactions…
Audio representations for music information retrieval are typically learned via supervised learning in a task-specific fashion. Although effective at producing state-of-the-art results, this scheme lacks flexibility with respect to the…
Latent diffusion models offer an attractive alternative to discrete diffusion for non-autoregressive text generation by operating on continuous text representations and denoising entire sequences in parallel. The major challenge in latent…
Despite the impressive progress of multimodal generative models, video-to-audio generation still suffers from limited performance and limits the flexibility to prioritize sound synthesis for specific objects within the scene. Conversely,…
In audio-related creative tasks, sound designers often seek to extend and morph different sounds from their libraries. Generative audio models, capable of creating audio using examples as references, offer promising solutions. By masking…
Current generative models are able to generate high-quality artefacts but have been shown to struggle with compositional reasoning, which can be defined as the ability to generate complex structures from simpler elements. In this paper, we…
Various audio-LLMs (ALLMs) have been explored recently for tackling different audio tasks simultaneously using a single, unified model. While existing evaluations of ALLMs primarily focus on single-audio tasks, real-world applications often…
We propose WHISPER-GPT: A generative large language model (LLM) for speech and music that allows us to work with continuous audio representations and discrete tokens simultaneously as part of a single architecture. There has been a huge…